Guzzmukka
Oct 4 2005, 02:21 PM
heres the fluff:
in defence of the wll many imperial gaurd regiments have gone missing. the 8th fire dragons were taken by enemy gangers and are now forced to survive in the hive, only helped by the feverant locals...
territories:
settlement x 2
water sill
mine
tunnels
the gang
john (leader)
plasma pistol
chainsword
cost 170
exp 63
ben (heavy)
heavy stubber
cost 180
exp 64
fred (ganger)
lasgun
knife
cost 75
exp 26
edd (ganger)
lasgun
knife
cost 75
exp 21
luke (ganger)
lasgun
knife
cost 75
exp 26
frank (ganger)
lasgun
knife
cost 75
exp 22
nick (ganger)
lasgun
knife
cost 75
exp 21
bob (juve)
2 knives
cost 30
exp 0
gordon (juve)
2 knives
cost 30
exp 0
bennet (juve)
2 knives
cost 30
exp 0
micheal (juve)
2 knives
cost 30
exp 0
ryan (juve)
2 knives
cost 30
exp 0
gang rating 1118
stash
125 creds
what do you think?
Dim_Reapa
Oct 6 2005, 05:23 PM
Not bad.
What house are you?
On thing I'd say is in the beginning sometimes it's useful to have the occassional Juve with a pistol - as the extra shot always helps and if they get close enough, it's hard to miss with some pistols.
Guzzmukka
Oct 7 2005, 02:29 AM
its in the title...
van saar
Dim_Reapa
Oct 7 2005, 05:29 PM
Cool.
it's just a guess, but are you using Karskins?
I like the list and well done for getting 2 Settlements and a tunnel!! You'll have juves coming out your ears by the end of the campaign! Nice one
Dim_Reapa
Oct 7 2005, 05:33 PM
Personally,
I'd think it'd be better to drop 2 juves and buy another heavy, I suggest a special weapon - either a plasma gun or a flamer. Van Saars get access to Techno skills so don't be afraid of having hazardous guns.
In my experience, a flamer is a great choice for a second weapon, if you get close enough. But I personally think that 4 juves is a little much, especially with 2 settlements! (Although you should roll for Settlements before the first game) I'd say 2 or 3 juves to start, just remember how many freebies you'll get!
Guzzmukka
Oct 8 2005, 03:46 AM
thanks for your opinion dim. i was going to use a normal squad and convert my juves / locals from catachans. i think i will not (no offense) change some of my juves as i intend to save points later but i will get a flamer...
if my opponent lets me i am going to use a sentinal conversion as a walker.
Dim_Reapa
Oct 11 2005, 08:40 AM
Vehicles are a fun edition for Necromunda, so I say go for it.
Given time to think about it, having 4 juves will come in quite nicely as they will advance much quicker.
However, don't forget about the Settlements, and we always had a house rule saying juves could be sold onto 'other employers' for D6x5 creds.
Good look with your campaign!
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