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Battlewagon?

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12 replies to this topic

#1
Skumdreg

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Just grabbed myself a battlewagon and truk of ebay for a good buy! The wagon came open topped the way i wanted it) with a kannon on it. Never used one before because of my horde but thought I'd give them a go! What are they like and how should i use them? Also what downside and how do you think gw might fix it?

#2
PhillyT

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I have 4 battlewagon and battle wagon style is my preference.  Battle wagons take an immense amount of effort to stop now.  They work best for delivering nobz, tankbustas, and flash gitz to the battle field.  I run units of 20 shoota boyz in as well.

 

Trukks are even better a a whole since they too are very tough, but less than half the price.  They can't hold as much though.

 

I run my wagons with deff rollas and a pair of big shootas now, only because they have those on the model.  I have kannons too, but only because thats what I used in the last edition.  Now you don't need any of that so I wouldn't bother.



#3
AnthonyS

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Ard case and deffrolla are must haves, anything else is up to you

#4
PhillyT

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I wouldn't use ard case unless you are using it purely as a delivery vehicle for melee units.


  • warhead01 likes this

#5
warhead01

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I like just the Deff Rolla. Probably will add the ard' case to one of them, it's "modeled" already and there's little down side to having one that way for me. 
It mostly depends on what kind of list I'm fielding and against who. 


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#6
AnthonyS

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I've used the wagon as both a transport for combat troops and as a bunker for shooty troops. The troop transport, with 'ard case, is amazing. Tough, fast and good in combat - then the boys get out and wreck face.

The bunker option just doesn't work (for me at least). The T7 just leaves it too vulnerable to S4 guns and S8 guns, which most armies can bring in abundance. Plus its a lot of points to dedicate to a shooty role, which orks can't do that well. A trukk would do the job just as well.

#7
IronShark

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Still new enough to this edition I don't wan't to give any specific advise.

 

But one thing in general, is a single hard target is unlikely to do well. Most general lists will have enough lascannons and such to deal with one Battlewagon. It's better to take no hard units, and give those Lascannons no effective targets, or lots of hard units, and give those cannons too many targets to easily deal with.


  • Orkimedez likes this
Being a winner is easy if your definition of victory is flexible enough.

#8
PhillyT

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I've never had anything but success running three wagons, one full of tank busts, two with ten flash gitz and 9 ammo runts. It's all about what's in them. Make sure a biker mek or two give kff coverage.

#9
Vindicatus

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I'm just getting back into 40k and building up my ork force. I've been working on a list that includes Flash Gits and Tankbustas in Battlewagons, but now I'm concerned because our resident Guard player has decided to pick up a Shadowsword to go along with his four Russ. Does anyone have experience running Battlewagons in a heavy armor 'umie meta? 

 

The roster would be something like:

 

 
++ Spearhead Detachment +1CP (Orks) ++
 
+ HQ +
 
Kaptin Badrukk: 2x Ammo Runt
 
+ Heavy Support +
 
Battlewagon
 
Battlewagon
 
Flash Gitz: 8x Ammo Runt, 8x Flash Git, Kaptin
 
++ Spearhead Detachment +1CP (Orks) ++
 
+ HQ +
 
Big Mek: Choppa, Grot Oiler, Kustom Force Field
 
+ Heavy Support +
 
Mek Gunz
Gun: 5x Grot Gunner, Kustom Mega Kannon
Gun: 5x Grot Gunner, Kustom Mega Kannon
 
Mek Gunz
Gun: 5x Grot Gunner, Kustom Mega Kannon
 
Morkanaut: Kustom Force Field, Kustom Mega Kannon, Kustom Mega-blasta, 2x Rokkit Launcha, 2x Twin Big Shoota
 
++ Vanguard Detachment +1CP (Orks) ++
 
+ HQ +
 
Big Mek on Bike: Choppa, Kustom Force Field
 
+ Elites +
 
Kommandos
Boss Nob: Power Klaw
12x Kommando
Kommando W/ 'Eavy Weapon: Burna
Kommando W/ 'Eavy Weapon: Burna
 
Kommandos
Boss Nob: Big Choppa
12x Kommando
Kommando W/ 'Eavy Weapon: Burna
Kommando W/ 'Eavy Weapon: Burna
 
Tankbustas: 5x Bomb Squig
Boss Nob: Rokkit Launcha
14x Tankbusta: 14x Rokkit Launcha


#10
Dribble Joy

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I don't want to sound like a broken record, but make sure to exploit what is arguably the wagon's biggest selling point: It's transport capacity.

 

The wagon is not a gun platform, you pay a premium for one of the highest (if not the highest) transport capacity vehicles in the game outside of FW.

It might be tough, you might be able to mount six guns on it, but at the end of the day it's primary job is to deliver it's cargo, in one of two ways:

 

Assault boat:

Meganobs, nobs, burnas, etc.: Anything that has a high assault capacity. Many of our elite/specialist units are very vulnerable, especially the mobs that are just well-equipped boys.

Best run with an 'Ard Case (a burna wagon might not want to though) and if there's points to spend, a Deff Rolla. Cheap and cheerful, you don't need to be spending on weapons that probably will spend most of the game not firing or hitting at -1 due to advancing.

 

Gun bunker:

Tankbustas, Lootas, etc.: Ranged units that either have a short range (like burnas), or, again, are vulnerable for their stat line/point-cost (lootas, tankbustas and flash gitz).

Best run without an 'Ard Case (duh) and held back from the front line though at the range it needs to be at (the burna wagon straddles the two themes however).

Here it's not such a bad idea to spend on weapon options. The Killkannon and kannon are fairly cheap and probably have a better damage output over the rokkit launcha per point.

 

On top of this, is a single wagon in an army a bad thing? I'd argue that it isn't.

Is a single wagon as the only vehicle/large target in an army a bad thing? Yes.

 

You don't necessarily have to field multiple wagons, but you do need to give your opponent a reason to either split their anti-vehicle (anti-big-thing?) efforts or focus on a single target.

Deffdreads, trukks, jetz, squiggoths. You need to water down the enemy's overall impact on your forces.


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#11
Skumdreg

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I don't want to sound like a broken record, but make sure to exploit what is arguably the wagon's biggest selling point: It's transport capacity.

 

The wagon is not a gun platform, you pay a premium for one of the highest (if not the highest) transport capacity vehicles in the game outside of FW.

It might be tough, you might be able to mount six guns on it, but at the end of the day it's primary job is to deliver it's cargo, in one of two ways:

 

Assault boat:

Meganobs, nobs, burnas, etc.: Anything that has a high assault capacity. Many of our elite/specialist units are very vulnerable, especially the mobs that are just well-equipped boys.

Best run with an 'Ard Case (a burna wagon might not want to though) and if there's points to spend, a Deff Rolla. Cheap and cheerful, you don't need to be spending on weapons that probably will spend most of the game not firing or hitting at -1 due to advancing.

 

Gun bunker:

Tankbustas, Lootas, etc.: Ranged units that either have a short range (like burnas), or, again, are vulnerable for their stat line/point-cost (lootas, tankbustas and flash gitz).

Best run without an 'Ard Case (duh) and held back from the front line though at the range it needs to be at (the burna wagon straddles the two themes however).

Here it's not such a bad idea to spend on weapon options. The Killkannon and kannon are fairly cheap and probably have a better damage output over the rokkit launcha per point.

 

On top of this, is a single wagon in an army a bad thing? I'd argue that it isn't.

Is a single wagon as the only vehicle/large target in an army a bad thing? Yes.

 

You don't necessarily have to field multiple wagons, but you do need to give your opponent a reason to either split their anti-vehicle (anti-big-thing?) efforts or focus on a single target.

Deffdreads, trukks, jetz, squiggoths. You need to water down the enemy's overall impact on your forces.

 

Thanks for this! I'm actually thinking of running it in my mech army.

 

What I am going to try:

1 truck full with 8 Burna boyz and most of my HQ's and Elites.

1 Battle Wagon filled with 20 Shootas and a Kannon

1 Morkanaught providing fire power and KFF incase i don't get turn one (Also something great for me to run in later and bash some stuff around).

a squad or two of 30-60 boyz with a weirdboy who jumps them where needed

a squad of 10 gretchin to sit on a back cap and maybe draw some fire. 

 

Turn 1 - Basically the Mork will be in the middle between the wagon and truck. They will both zoom for wards and i will run the Mork to try and catch up. I will then zap some boyz across in the back cap to charge or draw fire power. Finally, I will shoot and end my turn.

Turn 2 - depending on how close I am I will get my boyz and hqs out (maybe my burnas) and move my truck and wagon forward into the enemy lines (I mainly play tin'eads at my club so there will be lines!). I will zap another squad of 20-30 boyz across and grab another objective where needed or harrass an enemy. At this point I shoot with everything (should get some nice burna kills) and ram my two vechiles full on into the enemy absorbing all overwatch and the likes... then I will ram my army into them and my morkanought! 

turn 3 - repeat until everything dies. 


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#12
laughterofgods

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I like that mixed bag list.  I have not tried any mixed forces lists like that recently and I am curious to see how it goes for you.



#13
Skumdreg

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I like that mixed bag list.  I have not tried any mixed forces lists like that recently and I am curious to see how it goes for you.

Well all my friends have 1500 points so it can be a bit awkward for me to do mixed bags. I have about 2200 points of orks and 1000 points of Deathwing so I'm always the one who fills in the points to get both of them to 2K.