I think there should be at least one role or niche for every special unit in which they do perform (a lot) better than boyz. Currently some units don't even have that. Tankbustas would be a good example of a unit that seems to be alright.
In a better world there would be more roles for each of these special units so people can't really predict what you bought them for.
I think in general our shooting needs to be buffed. There is armies that can damage you into oblivion with the right combination atm.
The problem is that armies that can't shoot well have almost no impact early game since melee takes a while to get to. If you already lost 1/3 of your army the enemy will probably snowball through the game. And I am talking high level here so please imagine people actually maxing out damage.
As many people have pointed out we pay almost the same points for (sometimes weaker versions of) the same weapons, so they seem to not take BS 5+ into account. Weapons with heavy D6 suffer the most as they technically have a pretty high chance of doing nothing (!) if you roll poorly for shots.
If they want to stay with BS 5+ some weapons need to cost less points or need to get more shots to equal at least some statistical hits. Even with weapons like the Deffstorm Mega Shooter of the Gorkanaut can technically do nothing if you roll bad for the 3D6 shots. Wonder what keeps them from just giving it 6 + 2D6 shots instead to remove these wildcart dice throws which basically equals skipping the shooting face with that one weapon.
Another thing people mentioned is that we have no access to plasma, melters, etc.
I don't think we need it tbh but instead more range options would be a good start.
- Why can buggies or killa cans not equip deffgunz for exaple?
- Why can killa cans not equip two ranged weapons anyways?
- Why can the freaking Gork/Morkanaut barely chose any optional weapons?
I know that they want to reduce options so you have everything in the box but the gameplay suffers under it. I would rather have options that are not inclueded in the box to build them myself just to bring some variety into the ork shooting phase.
I could go on and on about it and I did mention some minor tweaks in my previous post already to buff ork shooting. We don't need massive changes but what we need is fine tuning and variety.
How many units of the orks are one trick ponies? Compare that to other armies where f.e. Leman Russes can take a billion different weapon upgrades while the Gorkanaut is stuck with the same weapons every game. And even special units like Burnas or Flash Gitz are extremely situational while most armies with decent firepower can just shoot into anything with most of the things without doing terrible.