Jump to content

Welcome to Da WAAAGH
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Shado war kill team Kamo killers

- - - - -

  • Please log in to reply
5 replies to this topic

#1
skarnir

skarnir

    Steel Teef

  • Blood Axez
  • 677 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR

thought I would start a little thread on my Adventure with kill team.

 

To start this is the list I am deciding to take.

 

Kill team name: Kamo killers

Faction Orks/Blood axe

 

Boss Nob

Big choppa

 

Spanner Boy 

Big shoota, Clip harness(because I had points left)

 

4 boyz

4 sluggas, 4 choppas

 

5 Yoofs

5 shootas

 

My thinking with these guys will be that the Arder fighters of the group push forward with the Nob.

While the weedy yoofs give fire support with the spanner boy.

 

Thoughts?

 


  • Boss Badgrub likes this

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#2
Boss Badgrub

Boss Badgrub

    Rutted Gob Busta

  • Grotz
  • 57 posts
  • Gender:Male
  • Location:GA, USA
  • Army Name:Da Squigwigz

My only thought is that you should drop a Boy for your second Spanner with a Slugga and Shank. The reason I say this is because it costs 220 points to recruit a Spanner with a Big Shoota. That means it's impossible to recruit him with your post-game 100 points + 100 Points from spending a cache. Thus, you should have him on board from the beginning if you plan to have two Big Shootas on your team. If you want a Big Shoota and a Rokkit, then you're fine because a Spanner with a Rokkit is 200 exactly and you can buy him after your first game.


  • skarnir likes this

#3
skarnir

skarnir

    Steel Teef

  • Blood Axez
  • 677 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR

My only thought is that you should drop a Boy for your second Spanner with a Slugga and Shank. The reason I say this is because it costs 220 points to recruit a Spanner with a Big Shoota. That means it's impossible to recruit him with your post-game 100 points + 100 Points from spending a cache. Thus, you should have him on board from the beginning if you plan to have two Big Shootas on your team. If you want a Big Shoota and a Rokkit, then you're fine because a Spanner with a Rokkit is 200 exactly and you can buy him after your first game.

Cheers Badgrub

I think the local guys have tweaked the rules a little so that buying a spanner boy later in the campaign with big shoota wont be a problem.

But basic rules it seems to be a bit naff not being able to spend more than 200pts after a game, its very limiting.


  • Boss Badgrub likes this

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#4
Boss Badgrub

Boss Badgrub

    Rutted Gob Busta

  • Grotz
  • 57 posts
  • Gender:Male
  • Location:GA, USA
  • Army Name:Da Squigwigz

Looks like you're golden, then. :thumbs

 

Good Luck with the Kamo Killaz! :dakka :dakka :dakka



#5
skarnir

skarnir

    Steel Teef

  • Blood Axez
  • 677 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR

Played my first game with the kamo killers yesterday with a mate who is looking to get back into wargaming with his ork mini's.

We played on a 3x3 area with a lot of terrain crammed in, as would be the case for a hive.

 

There area few rules that we got wrong as it was our initial game and took several hours

and many cases of referencing the rule book, but all in all it was a good laugh(not just be cause I won)

 

Here are my thoughts on shadow war so far.

 

1: tactical

 

I find the game very tactical as each individual counts for quit a lot on the board. It makes a refreshing change to

the masses that are set up push along and then removed by the fist full in the stand 40k game.

I found myself at several putting a lot of thought into where my yoofs and heavy could move to get the best vantage

points to cover the nob and boyz as they moved up using cover.

There was a lot surveying the lay of the land and figuring out the most advantageous positions.

 

2:Good pacing

 

I spent about 4 hours of the evening my friends place, this included rummaging through the attic for

terrain and mini's, cooking and serving dinner, reading rules and mob rosters and setting up the table.

I have played standard games of 40k that have taken as long, which is one of the factors that has put me off getting games of 40k in of late.

 

3: Transport and set up

Shadow war Armageddon does not require the mountains of plastic that most players are accustomed to hauling along when playing with orks.

thankfully my current model count for the kill team is 11, for terrain I have left the sets modular and can break them down after a game which I store in the box that came with the core set.

 

So thats a small skirmish case/box for models and a box for the terrain, add in roll up battle mat plus

dice and tape measure and you have a manageable loads for public transport (having lived in London I detested the tube journeys with case in hand)

 

Summary:

All in all I like my first experience of shadow war, I expect future games to be quicker and just as tactical.


May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#6
Mad Grot Docsnik

Mad Grot Docsnik

    Head Honcho

  • Nobz
  • 3,752 posts
  • Gender:Male
  • Location:da Armpit uda East (NJ)
  • Army Name:Thousand Tribes Waaagh
Good report and good to hear. Sounds like this game could be the enjoyable-evening-with-friends game that is the glue of gaming groups.
Cheers
  • skarnir likes this
Orks -- comic relief in the grim darkness of the far future.

"Unfortunately, there is no way of enforcing a rule that sigs should be genuinely witty or profound." -- Oddballz.

A wise grot knowz da roolz of Da Waaagh and obeyz dem.