This is a bit of a side project from my regular army, Waaagh Kargrak. When 7th ed came around and opened up the army selection and allies rules, plus Daemonology, I became enamoured with the idea of making Orky 'Counts-as' units for other forces. I may already have posted elsewhere about my Chaos Cultist Diggas and Shankfist da Eversork Assassin.
Anyway, the 'fluff' behind this is that Orky Psychic Powers have always included the manifestation of glowy green semi-physical objects, such as the Hand and Foot of Gork and 'Eadbutt. What would happen if a Weirdboy somehow learnt how to focus on this and create konstructs which would hang around in the real world for longer? Possibly as a result of unknown Daemonic possession influencing their powers (thinking back to some original fluff about Warpheads actually being possessed by Demons but retaining control because of the weird nature of the ork psyche)...
Originally this would simply be represented by a Weirdboy using Maelific Daemonology, and using Orky models for the Demons summoned, but over time this has grown into the idea of using a Khorne Daemonkin list.
Anyway, this started with my original proof of concept mini, an AOW Savage Orc Boss. I originally picked him up for use as a 'Headhunta' leading some Snakebite Kommandos but I never got around to them, so he got re-purposed into a Herald of Khorne:
The colour scheme is an extension of my existing 'glowy bits' as used on a lot of my Orks, essentially the mini is undercoated white, painted fluorescent yellow and then coloured with various washes. My original thought was to go all-green (think Green Lantern style) but I decided that'd look too boring so I added the orange and brown bits. Last pic is for contrast with an existing Weirdboy, sadly the glowyness makes for difficult photography.
I was pretty happy with this guy and decided to continue with the project, to the tune of 30 plastic Savage Orcs:
3 units of 10, ideal for summoning. All the units have different equipment for differentiation. Spears, 2HW, HW & Shield. All units have a champion, icon and musician. They are Bloodletters rules-wise.
I also decided to add another Weirdboy to bridge the gap between my regular Orks and the Demons. In my head he's a broken Weirdboy who figured out how to make more powerful 'konstructs' but at the cost of losing access to regular Weirdboy powers, and rose to become the leader of a small group of Weirdboys that he taught the ability to. I used a more recent Savage Orc shaman I got cheap at a wargames show, and he became Borzokk:
I decided he'd have 'summoned' his ride as opposed to the earlier Weridboy riding a 'real' boar, as the newer board have much more exaggerated features, almost like the Orks had imagined them. Any Boar Boyz I add to the regular army will therefore be riding old style boars for consistency.
I have a few house rules in mind for Borzokk (Weirdboy, ML2, can only use Maelific Daemonology, gains the Daemon rule and the Cavalry unit type, Demons he summons are treated as Allies of Convenience) but so far nothing final.
Anyway, with the release of the new Orruks I decided to take things further and expand the Waaagh Demons into an allied Khorne Daemonkin army. While I like most of the Orruks I find them just a bit too cartoony and exaggerated to work as 'regular' Orks, but that's no problem for an army conjured out of Waaagh power by the imagination of a Weirdboy!
To this extent I have painted up a unit of Brutes to act as Possessed (as these are required to run a Slaughtercult). I think of them as Orks who have been merged with the Waaagh Demons in an attempt to keep them stable for longer and thus become more powerful. The Possessed are failures/partial successes, as their Konstructs flicker and fade at inopportune moments (i.e. the random table for abilities):
Paints wise they are a combination of my traditional techniques mixed with the glowy effects for their skin and weaponry. I may go back and add some more glyphs etc. to the armour to tie them in with Borzokk a bit better but I'm happy with them for now.
Additionally I have also painted up the 'success story' for the merging, a Daemon Prince. Possibly he started as a Warboss, or maybe the merging was so successful he grew massively, who can say?
Going forward, I have a unit of Gore-Gruntas to stand in as Juggernauts (I hate the mounts as actual big boars, but they're fine for the imagination of Weirdboys!), Wyvern 'Blloodthirster's, and another unit of Savage Orcs on the way. I'm thinking of trying to track down something like the old FW Rogue Idol for use as a Maulerfiend. My main quandary is deciding how to represent Flash Hounds - I'm thinking of either using packs of Squigs, or possibly Savage Orc boar boyz (either with or without riders). Anyway, I'll try remember to update this with whatever I decide on in the future!