Jump to content

Welcome to Da WAAAGH
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

skarnirs journey into bfg

- - - - - battle fleet gothic bfg orks

  • Please log in to reply
40 replies to this topic

#1
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
Im posting this at the end of a long day spent play a mini bfg tourney in London today.
The past few weeks prep for today were the first time Iv managed to get sone of my ork fleet painted to a basic standard and I have played my socks off at every oppertunity to get a game in to learn the rules.

It seems my keen for bfg has been set abalze and talk of a campaign or the next tourney was the topic of discussion as we all went our seperate ways at the end of the, and bot was it a long day for me.

Granted I did take a break and get a bite to eat after the event but I would hazourd a guess that I spent the guts of 7 hours playing today, this was both a blessing and a burden for the players.

The fact that the games were open ended and not turn limited meant that they went on until either party threw in the towel or was tabled.

while I was not bothered about how many games I played today but more quality of the gaming this did not bother me, but for future reference I think a turn limit of 7-8 game turns should be enough for the fleet enengagements we played.

I will treat this post as a blog if sorts for my journey into bfg if folk dont mind.
Feel free to post aswell if you feel you have something of value to add.
  • tgjensen likes this

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#2
Mad Grot Docsnik

Mad Grot Docsnik

    Head Honcho

  • Nobz
  • 3,750 posts
  • Gender:Male
  • Location:da Armpit uda East (NJ)
  • Army Name:Thousand Tribes Waaagh

No secret that BFG is my favorite miniatures game. My play group evaporated years ago so my fleet has been moth-balled for a long time. I miss it.

 

I have to agree with your assessment... you need a time or turn limit to games or they can go on for a very long time. Turn limits are good and if you are playing fluffy scenarios they are a natural thing. E.g. you have X turns to strike with surprise and escape before the rest of the enemy fleet arrives, or you have X turns to break out and escape with as many ships off the far side of the board. Campaigns tend to generate fluffy scenarios as you try to develope some sort of story line to keep the campaign flowing.


  • skarnir likes this
Orks -- comic relief in the grim darkness of the far future.

"Unfortunately, there is no way of enforcing a rule that sigs should be genuinely witty or profound." -- Oddballz.

A wise grot knowz da roolz of Da Waaagh and obeyz dem.

#3
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
Not much has happened since my last log but I have not been sitting on my hands.

I have built my second battle ships which is a gorbags revenge class battleship (hence forth refered to as skarnirs revenge).

Im going to be playing against a beakie fleet in a couple if hours, dont know what style of play we will be doing but ill give a full report once the day is over, now that I have a good few games under my belt I recon I can take on the Beakies and give em a good kicking.
  • Mad Grot Docsnik likes this

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#4
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
So what have I learned so far from playing against beakies in bfg?

They are really hard to play against, I really suffer badly against them more so then other fleets I have played so far.

So here are a list of things I fins hard to cope with in my fleet followed by a list of traits of the beakie fleet that do my nut in!

Lets start with downsides to my fleet.

No:1 The minus 1 to leadership across the fleet is hard to deal with, taking that any of the orders that arent all ahead full require a leadership check, and dont forget disengaging

No:2 Random firepower values, I know orks are meant to be random but unless you roll good in that all important clash in the middle your not going to fair well in the game.

No:3 low turret values, low shield values. Our cruisers are good for the hit points but the turrets and shields are really lacking with only 1 of each.

Now for the beakie fleets trauts that do my nut in.

No:1 They get +1 to hit and run attacks and you suffer -1 on yours against them.

No:2 high leadership, their leadership can be between 8-9 (see ork leadership for reference as to why this is a problem)

No:3 BOMBARDMENT CANNONS, these take the biscuit, they always hit on a 4 no matter what your armour value and always crit on a 4(whats that you say bridge smashed, well its not like my leadership was good anyway)

No:4 thunderhawk gunships, 4+ save to stay on the board and the fact thay act as both fighters and assaultboats is just nasty.

I dont mean to come across as negative as I am not, its just those zoggin Beakies are like trying to crack a nut by headbutting it.

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#5
Mad Grot Docsnik

Mad Grot Docsnik

    Head Honcho

  • Nobz
  • 3,750 posts
  • Gender:Male
  • Location:da Armpit uda East (NJ)
  • Army Name:Thousand Tribes Waaagh

Indeed they are. But take heart... Spiky Boyz being almost as unbearable.

 

Orks are the least maneuverable fleet. That's a combination of leadership and the handling characteristics of our ships. The leadership issues can be worked around by buying a wealth of re-rolls. But nothing mitigates a string of bad rolls. The fact that we can only buy wallowing tubs means our setup generally consists of picking the truest line across the tabletop and going flat out across and off the other side. Fighting the panzee is maddening with their two phase movement.

Orkish firepower is best considered a light show. You work around the unpredictability by using reliable weapons: ordinance. But again nothing mitigates a string of bad rolls. And with the amount of rolling we have to do, well, you're eventually going to get hamstrung by a bad roll.

As for number 3, well, yeah.

 

Beakies... *sigh* the only good thing about them is they tend to show up in small numbers. Which is also the drawback of the Thunderhawks. Make sure you allocate enough fightabombaz to stave off the Thunderhawks. Letting a Thunderhawk in amongst your fleet is bad news but there aren't usually enough of them to survive ur flyboyz.

Note that you can get your very own bombardment cannon on one of the modified BBs. I forget which one off-hand. It's not a major consolation, but hey, let them see how they like it. :lol

 

Against Beakies we generally get creamed. So against 'em I play for the smash and grab... line up for one good run. Go flat out into the middle of 'em and try to ram and board their biggest ship with my Mega-armored boarding boyz. Between our large number of hull boxes and our combat mods we can often cleanup their largest capital ship in a round or two of hug'em'n'slug'em. I expect to lose the scenario, but there's so much pleasure involved in beating Beakies at what is generally considered their strongest suit, that I always go home with a moral victory.

 

Best bet with ork fleets: don't expect to win. Go in with the attitude that you're gonna f*** stuff up and laugh about it. Most BFG players think the ork fleet is the worst. Unequivocally. So just roll with it.


Orks -- comic relief in the grim darkness of the far future.

"Unfortunately, there is no way of enforcing a rule that sigs should be genuinely witty or profound." -- Oddballz.

A wise grot knowz da roolz of Da Waaagh and obeyz dem.

#6
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
I have a cunning plan.

It consists of knocking the beakie escorts with assault boats (one crit kills em).
As for the capital ships, I shall board the battlebarge with multipul terror ships.
Mega armoured boarding parties and 2 warbosses should leave it hulked, the battle barge he uses is from 2010 compendium so if I crple it I get 100% vp (its worth 450) and if I knock it out thats 150%.
  • Mad Grot Docsnik likes this

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#7
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
So Iv been busy yet again since the last post.

I got two games in the other day, being the 10th and 11th game of bfg
Iv managed to fit into march (I went on a bit of a mad one).

Hobby wise Im on the hunt for milliput so I can start sculpting roks and make a start on a hulk.
The painting is coming along nicely with my second battle ship built and the colour scheme tested on a kill kroozer (red prow and engine cowling to hopefully go faster and maye blue turrets for lucky gunnery rolls)


So the two games we got in were alien intervention(armada book) and planetary assault (brb)

Alien intervention was a 1000 points of my orks vs 750 of space wolfs and 250 of panzee.
Iv never played panzee before and it was a lesson hard learned.

Basicly my fleet consisted of a gorbags revenge and maybe 3-4 terror ships, space wolfs were 4 strike cruiser and a number of escorts and the panzee had 6 hemlock class destroyers.

A quick run down of the game goes as so.
I blew up the hulk on the board, and went hell for leather against the Beakies in the centre.
I took some hits on the way in but nothing major, I managed to board 3 strike cruiser hulking two of them and crippling the 3rd.
By this time however the panzee had appeared by my flank and were in position to strike with the remains of the space wolf fleet.

The hemlocks opened fire on the fully shielded and full hp gorbags revenge and utterly destroyed it in one turn of shooting :-( (I failed to brace) the Beakies knocked out a terror ship or 2 aswell.

The next turn I manged to ram the crippled cruiser (if I remember correctly) and destroy it, the gorbags hulk crashed into the planet along with a terror hulk.

In return the Beakies inflicted some damage on one of the remaining hulks and the hemlocks nuked a terror ship and rolled warp drive impolsion taking several beakie escorts and at keast half of the hemlock ecorts in the blast.

We called it at that point, though I had lost I had managed to inflict major damage on the matines and if there panzee mates had shown up a turn later I recon the Beakies would have beeen spent and I could have delt with each force seperately.

Game No:2 was planetary assault where the Beakies were attacking and I was defending the planet.

The beakie force was 6 strike cruisers 2 groups of 3 and 4 transports all together.

The orks had 4 terror ships 2 groups of 2 and 8 brute rams in 2 groups of 4.
I used the clans list in this game and got a free brute ram for each squad.

My defenses consisted of 2 minefields in orbit and planet side two missile silos and an airbase.

Basicly I managed to knock out his transports but failed to do enough damage to any of the strike cruisers.
My mine fields were good at forcing him to divert around but I rolled badly for mines all game.

The terror ships were undamaged through the game and I lost all but 3 brute rams due to my bad placement of them and not knowing how to set them up for a ram run properly (lessons have been learned).

All 6 strike cruisers made it into low orbit out manouvering my fleet which proptly spelt doom fot any ground forces fir the planet.
I recon thr boyz engaged the warp drives and have found a new stomping ground at this stage.
  • Mad Grot Docsnik and tgjensen like this

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#8
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
So yesterday was battle No.12 for march and probably the last one for this month.

I played against a friend of mine who last played the game 14 years ago.
He played his imperial fleet against my orks, the scenario was cruiser clash (yee bog standard pitched battle)

My for was made from the Armada book and consisted of the following.

2 warlords

Gorbags revenge

3 terrorships with prow torpedo launchers.

Had a few points left over and bought a brute ram ship.

The imperial force I was facing had.

2 squads of 4 cobras.

2 Dauntless class light cruisers, one with lance battery other with torpedo launchers

1 overlord battle cruiser

1 dictator class cruiser.

The battle field had a small planet and 4 seperate asteroid fields.

My deployment was standard, I grouped my ships tightly together in the middle if my deployment area, the imperials split their force in two and were using their speed and the asteroid fields to out manouver me.

Its a bit fuzzy but from what I remember turn one I moved up and launched my torps aimed at one of his cruisers for a hit in his ord phase, he launched a flanking attack. With his cobras but fell short of a hit with his torps which I then knocked out with some fighta bommerz.

Basilcy we played cat and mouse around the asteroid fields with the end result being one of my kroozers being crippled and disengaging and my tally being one squad of cobras and I think both of the light cruisers destroyed and a cruiser hulked.

I held the field which was the nail in the coffin points wise, the end score was about 750 to me and 50 to the imperials. I think I was a bit hard on him but Im sure he will learn.

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#9
Gorkathustra

Gorkathustra

    Puffball Fungus

  • Grotz
  • 15 posts
  • Gender:Male
  • Location:Gorksburg, Virginia
On the bright side, at least you don't have to face the tin'eads.
  • skarnir likes this

#10
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
So another weekend and another game under my belt.

I played against another one of my old school gamer mates, his fleet has been gathering dust for well over a decade at this stage so a quick 1000pts game with the standard cruiser clash was in order.

He played imperial and I brought the orks.

At 1000 points I brought the following.

Warlord
Extra reroll
Mega armoured boarding parties

Terror ships x4

Ravager attack ships x4

The imperial forces were as followes

Mars class battle cruiser

Dictator class cruiser x2

Sword class frigates x6

He got the first turn, we deployed directly across from each other as per the scenario.
It being his first game in quite some time he moved his escorts in front thus screening his cruisers, this was partnof his plan but was a bit annoyed when I informed him that the torps from the cruisers would hit his escorts.
So no ord launched imperial turn one, several pot shots were thrown at my fleet with little or no effect.

My turn one I move my escorts in front of my cruisers (they were just off to the right at the start).
I found this was more of a handicap then I thought as It prevented my terror ships launching their torps in combination with the escorts.
I managed to knock out half of his sword class frigates with combined prow berreries from the terror ships and the torp volley from the ravagers.I then lauched a fighter screen on my fleet and await the imperial attack in turn two.

Imperial turn 2 consisted of him moving the remains of his escort screen to the flank and scoring a direct hit with the nova cannon against two of my terror ships (furthest left) damaging one badly and taking a few hp off the other, his combined ord phase crippled the already damaged terror ship and mauled its supporting brother.

Ork turn two I closed in on one of his dictator class cruisers, focused fire from all ships and a wave of 7 assault boats left the dictator crippled and unable to turn due to sever engine damage.

Imperial turn three is where the magic happened for the imperials.
His dictator rammed my crippled terror ship leaving it hulked.
He reloaded his ordanance and put up a fighter screen for his cruisers and sent a token bomber force against my badly damaged terror ship which combined with weapons batteries and lances from his ships breached the plasma core destroying it. The blast from the terror ship going up took all 4 of my ravagers crippled on of my relatively undamaged terror ships (of the two holding centre position behind the ravagers).

Ork turn three consisted of the burning hulk of my terror ship floating forward with the fires burning out and the two remaining terror ships I had remaining (one of which was crippled from the plasma blast, the other badly damaged from the same event) both disengaging and ending the game. I had that many bonuses from the debre from the remains of the rest of my fleet I would have been surprised if they failed their leadershipp rolls to disengage.

My mate enjoyed the game and is now in high spirits for the next game and Im glad I was able to rekindle the bfg hobby flame of a fellow player. It was a good laugh and I look forward to getting my revenge on the umies.
  • Mad Grot Docsnik, Totgeboren and tgjensen like this

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#11
Mad Grot Docsnik

Mad Grot Docsnik

    Head Honcho

  • Nobz
  • 3,750 posts
  • Gender:Male
  • Location:da Armpit uda East (NJ)
  • Army Name:Thousand Tribes Waaagh

Always a larf when summat goes boom even if it's an ork vessel. :lol


  • skarnir and Big Bad Squig like this
Orks -- comic relief in the grim darkness of the far future.

"Unfortunately, there is no way of enforcing a rule that sigs should be genuinely witty or profound." -- Oddballz.

A wise grot knowz da roolz of Da Waaagh and obeyz dem.

#12
Totgeboren

Totgeboren

    Steel Hornz

  • Boyz
  • 661 posts
  • Gender:Male
  • Location:Umeň, Sweden
  • Army Name:Gutrippaz smashaz
I played a game of BFG today, facing tin'eads with my trusty/rusty boys. As you would expect, I lost, but my dice were pretty bad (took me 45 dice to repair the prow guns on my Dethdealer!) Only 2 more point of damage on his big Battleship and I would have won instead of lost, and I had two full turns of not rolling a single 6, vs tin'eads. Doh.

Anyway, what I wanted to ask you is what rules do you use?
We tried out BFG Revisited which had some rather nice rule alterations. Mainly some changes in how ordnance works, but there are lots of cool details added.

Or do you go by the rules that were available on the Specialist Forum homepage?
"It is the misfortune of beings to be for us nothing else but useful showcases for the contents of our own minds."
/Harry G. Frankfurt


My orks.

My Stompa uv Deff!

My Traitor Guards and Word Bearers!

#13
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR

I played a game of BFG today, facing tin'eads with my trusty/rusty boys. As you would expect, I lost, but my dice were pretty bad (took me 45 dice to repair the prow guns on my Dethdealer!) Only 2 more point of damage on his big Battleship and I would have won instead of lost, and I had two full turns of not rolling a single 6, vs tin'eads. Doh.Anyway, what I wanted to ask you is what rules do you use?We tried out BFG Revisited which had some rather nice rule alterations. Mainly some changes in how ordnance works, but there are lots of cool details added.Or do you go by the rules that were available on the Specialist Forum homepage?


We play using the 2010 update errata and faq.

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#14
Totgeboren

Totgeboren

    Steel Hornz

  • Boyz
  • 661 posts
  • Gender:Male
  • Location:Umeň, Sweden
  • Army Name:Gutrippaz smashaz

We play using the 2010 update errata and faq.

 

Ok, nice. Though I highly suggest you give the Revisited rules a read. Especially the changes to bomber, fighters and fighta-bombers makes for much better games.

 

It might be cause I have mostly played Chaos, and after a while you sort of realise that carriers are much better than anything else, definitely better than gunboats that's for sure, so i appreciate bombers being slightly toned down (because I like gunships. Dakkadakka!). They also deal with ships having loads of turrets in a nice way, and make bombing them doable but of course not very effective.


"It is the misfortune of beings to be for us nothing else but useful showcases for the contents of our own minds."
/Harry G. Frankfurt


My orks.

My Stompa uv Deff!

My Traitor Guards and Word Bearers!

#15
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
Ill just blow the dust thats settled on this thread off *Fffwwwhh*

I have been of late with 40k ladz, but as you can see from my new profile pic I will be playing in a campaign in the next month for bfg.
Prospects are not looking good though as roughly half the players will be using the beakie fleets.

Ah well Ill guess ill aim to go out with a bang, there will be a star charter and from what I gather fleet movements during turns.
Im hoping it turns out well, now if you dont mind I need to find the bits I had put aside for my hulk...and where is the saw blade gone again?
  • Totgeboren and tgjensen like this

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#16
tgjensen

tgjensen

    Rutted Gob Busta

  • Grotz
  • 50 posts

Best of luck, I haven't had the pleasure of playing against beakies yet. I do have a severe case of envy over those bombardment cannons though... I need to get my hands on a Deathdeala I think.



#17
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
http://s1044.photobu...html?sort=3&o=0

Hopefully the link works, it should show my firdt attempt at building an engine cluster for one of my roks.
The roks are styrene balls arved with watered down milliput coating over them.

The cluster is built from plasticard tube and card, what you guys think, any use?

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#18
tgjensen

tgjensen

    Rutted Gob Busta

  • Grotz
  • 50 posts

Yep, looks good to me!



#19
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
http://i1044.photobu...13 17.48.55.jpg

Got me some supplies.

The campaign is about to start and Im torn between taking a lance heavy chaos fleet with a blackstonefortress, or my ork fleet with space hulk.

There are 3 beakie fleets which is half of the guys playing so either way its to be hard going.

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985


#20
skarnir

skarnir

    Steel Hornz

  • Blood Axez
  • 661 posts
  • Gender:Male
  • Location:Da Emerald Isle
  • Army Name:WAAARGH SKARNIR
Ill just shake the dust that has settled here off.

Im into week 3 of our 5 week campaign, so far Iv won all battles I have dought so far.
In the first week I beat a chaos fleet off of a space hulk, second week I snatched a battle kroozer from an asteroid field while scattering a competing rogue trader fleet (serves em right for trying to steal my loot).

The second game of week two was a straight up kroozer clash against the crafty rogue trader where I scattered his forces to the corners of the void.

Today was my first battle of week 3, where for the firsr time playing bfg I smashed a beakie fleet trying to defend a forge world (its mine now!).

I fielded a hammer battle kroozer, 2 terror ships and 10 ravagers in a squad of 4 and 6 respectively.
Facing me was 4 beakie strike cruisers and two squads of beakie escorts, one with torps the other with lances.

I managed to throw shed loads of torps with all ships on the field (I always trade out heavy gunz for torps on kroozers).
Forcing the beakie fleet into one corner of the board, I then weathered a turn of bombardment cannon shooting and in return boarded 3 strike cruisers immediatly hulking on and crippling two others, one of which escaped the other had its last hit point rammed off him for good measure!

In return my 6 strong ravager squad was cut down to 2 thus losing a ld point from casualties after the game, one of the terror ships had lost 3 hp from contracted boarding actions with the crew of a beakie strike cruiser, while the other terror ship lost a hp when the blazing hulk of another strik3 cruiser when super nova.

My fleet annihilater the Beakies and easily replaced any loses with
the resources gathered from territories under my control.

The fleet was then boosted with a terror ship for reenforcments and two of the hammer battle kroozers got refits (one extea shi3lds the other extra turning).

On a personal note I am surprised at how well I did against the Beakies, I have f8nally come up with tactics that seem to work, fingers crossed gork and mork dont curse my dice!

May the Enemies blood on your choppa never dry or your welding torch grow cold!

 

Ork Tactics by Laughterofthegods

https://www.dropbox....actica.pdf?dl=0

 

http://www.the-waaagh.com/forums/index.php?showtopic=50985






Also tagged with one or more of these keywords: battle fleet gothic, bfg orks