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Feral Orks

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Captain General

Captain General

    Throws the bomb, not the pin.

  • Grotz
  • 1 posts
  • Army Name:Blud-n-Gutz

Thinking about adding some units of FERAL orks to my host. Using fantasy orks on suitable bases with mixture of weapons. What, if any, "special" rules do you think I should think about for their fighting abilities? Or should I just use the ones in 40K?



 Captain General

 36k Pts of Death Skulls

 20k 'umie

 15k Mechanicum

  • Mik McMok the Mek likes this




  • Boyz
  • 317 posts
  • Gender:Male
  • Location:Massachusetts
  • Army Name:Da Wamp Gataz
I use some fantasy models in my 40k army to represent Orks from the Snakebite klan. I wouldn't try and use made up rules or anything just stick with their 40k equivalent. Shamans make good wierdboys, boar boys can be bikers, bow and arrow guys can be shootas, etc...
  • Mik McMok the Mek likes this