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Blood Bowl Newb...

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20 replies to this topic

#1
Warboss Grimek

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Hey guys, I've long been fascinated seeing all those orc BB teams, built up using various plastic bits, etc. Recently(after seeing Armored Walker's troll), I decided enough was enough and splurged on a box of trolls to start up my own little batch of misfits... Thing is, while I've got a copy of the game coming in, and have roughly gone through the living rulebook v5 pdf, I've no idea what I'm doing aside from slapping together a bunch of IMO neat looking players to throw onto the pitch. That said, I figured I'd ask for a bit of advice, and perhaps use this thread as a WIP thread to boot. What I do know though, is that I want to go heavy on blitzers, and 1 gobbo/troll combo(as I've already built a troll/started on a gobbo). The rest is a big pile of "WTF am I doing now?" While I don't actually have anyone to play against at my LGS either, I'm hoping that by showing up with a team of weird and wonderful figures that I'll manage to snare some witless passerbys onto the pitch where I can attempt to stomp them... So basically, I'm hoping to get some tips on what to add to my team that'll be both fun/interesting to play with/against. Anybody here think they can help an ork out? PS: I'm thinking of calling them Grimek's Ball Krushas

#2
Captain Chaos

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Hi there

Standard orc team to start with

4x blitzers
4x Black orc
1x thrower
2x line orc.
2x reroll and the rest on fan factor.

When you get chance buy a troll and gobbo combination.

Below is a link to a very good tactics section.

http://www.plasmoids...B6Playbooks.htm

Orcs are the best BB team. I have coached my "Da Fumpaz" to victory many times.
Well known to his friends and club members as having the worst luck EVER....

Amazing the number of "1"'s I roll...Damn dice gods!!!

#3
Hasdrubal

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Feel free to ask advice at talkfantasyfootball.com Some of th guys there did write the LRB6, so they know what they're talking about.

#4
Warboss Grimek

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I actually just signed up for an account there today, hopefully, I can get some idea on how to play... As it stands, I tend to lose most games on the cyniade(sp?) game due to stupid little mistakes like misreading what the dice results are, or failing to keep track of game turns when I could "go for it" 1 square and notch up last turn touchdowns... (orc blitzer, standing right in front of the end zone, end of first half :( )

#5
Ug Thok

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I'm loving Cyanides Blood Bowl as well as playing on the good ol' LGS pitch! I've only played Orcs, and plan on keeping it that way :) I just finished converting my team as well. I build to SMASH the other team, in fact that's my only strategy. I will ignore kick offs and fumbles if I can get some good hits in. Which may also be why I don't get many people to accept my league challenges, because half their team is dead by turn 4..... Blitzers x4 Black Orcs x4 Troll Lineman x2 Whatever is left on Rerolls and Fame I personally take the Troll at the beginning. They are really fun, and smash stuff like crazy. I find that I usually don't win much because I'm having to much fun putting the BLOOD in Blood Bowl so I don't end up with the cash to buy one.
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#6
Warboss Grimek

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Unfortunately, as a complete newb, I doubt I'll be able to win enough games to get decent advancements. I'm also a bit torn as to what to take, whether to stack up on Fan Factor, and go with a more finess-y team, or go right out with a bash team. So far, I'm looking at either: 4 BOB, 4 Blitzers, 2 Lino, 1 Thrower, 3 Rerolls, 1 FF Alternately: 3 BOB, 4 Blitzers, 2 Lino, 2 Throwers, 3 Rerolls, 2 FF I know the difference isn't that big, and I could just drop all ideas of going with throwers and go straight bash, but I want to keep the possibilites open of actually going for a few TDs. It's not a must, but I'm worried as to how important that extra BOB would be for a beginner. Hopefully though, I find a similar bunch of newbs and get a chance at actually letting this team develop naturally with a decent chance of actually developing... :lol

#7
Warboss Grimek

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After giving the Cyanide game a few runs with the first option, I'm starting to lean towards picking up a few gobbos to boost the annoyance factor a little... Both to free up points for FF, and to break up some of the monotony in this group's tactics... Right now, it's looking like I'll go with this: 3 BoB, 3 Blitzers, 3 Lino, 1 Thrower, 2 Gobbos, 3 Rerolls, 4FF I want to go 4 Blitzer, but it seems that the FF could be useful, so it's either that, or go 1FF, 4 Blitzer/2 Lino... Any feedback?

#8
Captain Chaos

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My experience with playing "Da Fumpaz" is that you definitely need 4 blitzers. These players are your back-bone and do everything...scoring , bashing, catching EVERYTHING!!!! Throwers are a must as the rest of the team are mediocre at ball handling and you need the option of a decent thrower for last ditch scoring. When you have spare cash buy cheerleaders and assistant coaches! Don't bother with Gobbos unless you have a troll. I never really use gobbos as the Orc teams a bash team and they don't fit well.
Well known to his friends and club members as having the worst luck EVER....

Amazing the number of "1"'s I roll...Damn dice gods!!!

#9
Orxymandiuz

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I play with two basic strategies and have a team modeled to suit both options. Both strategies I found in "The BB Ork Playbook" a .pdf I found online. I don't think I can post it as it isn't my content, but a quick google should find you a copy (I think it may be available on the GW website to be honest in specialist games). Some info will have changed as the Living Rulebook changes so use it as a rough guide rather than a bible. I can paraphrase tho: First is a "Fighty Team" - 3 Black Orcs, 3 Blitzers, 2 Throwers, 4 Linemen, 2 rr, 6 ff This strategy I use on smaller or more fragile teams. It also works well at the start of a "season" when everyone hasn't acquired a lot of crazy skills yet, but not so well as league progresses. The plan is basically bash when I don't have the ball, endeavoring to do as much damage as I can with the BO's and blitzers. The more casualties the better! On D, I'm also always trying to get blitzers into position to sack and get the ball. When I get the ball I form a "cage" around my ball carrier with my D players and slowly pummel my way up field to score. You want to hold onto the ball for as long as you can with every carry and just deal out punishment whenever you can. Lather, rinse, repeat. The other is Da Cunnin team - 2 BlackOrcs, 2 Blitzers, 1 Troll, 4Linemen, 1Thrower, 3 Goblins, 2 Re-rolls, 7 Fan Factor. This option allows a little flexibility to fight it out or throw it around depending on who and how they're coming at you, but can be hard to score with in league play before you've acquired some skills. With this option you also have to basically count on agile teams to score on you as well. Its how you respond that will set you apart. I also love this variation because I love giving the ball to a goblin and having the troll huck him down field to an open corner to score, much to your opponents surprise! That's the VERY abridged version, try to have a look online for the .pdf. There's also one called "The Art of Blocking" that I found really helpful. Hope this helps! O.
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#10
Xtreme

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Both those articles can be found here,
http://www.games-wor...amp;aId=4800003
IMO any orc team without 4 Borcs, and 4 Blitzers is making a mistake.
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#11
Warboss Grimek

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I understand lots of players like the 4Blitzer/4BO lineup(add in a troll andyou've got a very scary front line), but after playing a few games, I've come to the conclusion that 4 BOs is too slow and locks up too much of your resources(the starting gold) in a team that can only really bash(and is not even the bashiest of all the teams). While the idea with my team is to expand into getting the 4th blitzer/BO, I like the idea of having that 3rd reroll early on(while it's cheap) and a few quicker players to more easily maneuver around the field to set up the bashy-chains(BO's are way too reactive playing style IMO, and take a while to redeploy if you find them knocked out of position). Personally, I'm hoping to get a grot with guard... dodge him into the middle of an opposing cage to bash it to bits~ :lol

#12
Kludgnok

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First things first. Orcs are a slow bashy team. You'll have the most success caging up and marching down the field over the pile of unconcious bodes that used to be your opponents. However, This doesn't mean you can't have some success with a take on a run and gun version of the team, you just have to realize that you're handicapping yourself in doing so. If you're comfortable with that, than the first thing to think about is how you're going to be doing this, and which players serve your purpose best. There is alot of talk of Blitzers and BoBs above, both of these are very important. However, if you need to skimp on one of the two, I'd most likely make it BoBs, as you'll want the fast(relatively) blitzers to compliment your planned offense. My usual league starting orc team consists of 4 Blitzers, 4 Bobz, 2 Throwers, and 1 Gobbo. (The Gobbo is a sort of must for me... he's sort of silly in that he doesn't fit the planned team very well, but I use him as a little assist giving, dirty elbow throwing jerk who dances around the field... quite fun.)
Why play Orks you ask?....
Well my friend, its quite simple, I rather enjoy the word 'killy' and decided I wanted to use it more in coversation...

#13
Warboss Grimek

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First things first. Orcs are a slow bashy team. You'll have the most success caging up and marching down the field over the pile of unconcious bodes that used to be your opponents. However, This doesn't mean you can't have some success with a take on a run and gun version of the team, you just have to realize that you're handicapping yourself in doing so. If you're comfortable with that, than the first thing to think about is how you're going to be doing this, and which players serve your purpose best.

There is alot of talk of Blitzers and BoBs above, both of these are very important. However, if you need to skimp on one of the two, I'd most likely make it BoBs, as you'll want the fast(relatively) blitzers to compliment your planned offense. My usual league starting orc team consists of 4 Blitzers, 4 Bobz, 2 Throwers, and 1 Gobbo. (The Gobbo is a sort of must for me... he's sort of silly in that he doesn't fit the planned team very well, but I use him as a little assist giving, dirty elbow throwing jerk who dances around the field... quite fun.)

I realize orcs are slow/bashy, and the main idea is to play to that strength. Thing is, with a starting team, I'm looking to suppliment some of that lack of redeployable support elements with a grot or 2 to annoy opponents banking on being able to dictate where the bashing gets to happen(I'm not sure if the terminology is correct, but I'm guessing that I'm running my gobbo as a free safety/interceptor). I'm dropping a single blitzer to afford the extra reroll without killing my team build(that and BoBs have a hard time levelling quickly compaired to Blitzers). I also lucked out that in my first game, I managed 2 TDs with a single blitzer and got an MVP on a BoB. Ended up with a Str4 Blitzer, and a blocking BoB :thumbs

#14
Lost Boyz

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Where do you get the game? I am bidding on one now on Ebay (totally on a whim - I think my son would like to play this with me) Do you just need the box game to get started? I almost started kit-bashing a team last year just because they looked cool.

#15
Captain Chaos

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You can order it direct from GW 's website or from their shops... Yes the box set gives you everything to start with BUT you need to download a copy of the new rules from teh GW site
Well known to his friends and club members as having the worst luck EVER....

Amazing the number of "1"'s I roll...Damn dice gods!!!

#16
Mek-boy

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Mate, most of the advise on here is pointing you to the orc play book, no disrespect to the guys but that was wrote before the new rules came out so you might want to discount some of it, like the need to have Fan Factor, if i were you i'd scrap the FF you don't need it, it used to be that how ever many fans you had determined how much gold you would earn but it dosn't work like that now, same as cheerleaders and assistant couches they only come into play on certain results on the kick off table which isn't very likley to happen, less so in real life than compared to the computer game, also it increase's the teams value which could tip the balance in your opponents favour giving him more money to spend on wizards bribes extra re-rolls star players etc etc.... Get an apocathary instead or an extra lineman, you can't go wrong with an extra lineman, its better starting the second half with 11 players on the pitch than with 10 especally with a slow moving team like orcs. Blood Bowl tip of the day:- move all your free players first and make all the dice rolling actions last
"...and den I waz like, Nah keep the KFF, I don't giv a grots arse 'bout dem Gitz, gime the SAG so I can Blast Dem zoggin' Beakies to Smivereens !"

FOUL BOWL - Blood Bowl tournement in South Wales

#17
Captain Chaos

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Hi Mek boy I use cheerleaders and assistant coaches to deny my opponent the chance of a re-roll. I find that having the die roll advantage comes up quite regularly,,,including throw a rock, riot, cheerleaders assistant coach. My advice is do not neglect this vital part of the team. I find 2-3 of each is enough.
Well known to his friends and club members as having the worst luck EVER....

Amazing the number of "1"'s I roll...Damn dice gods!!!

#18
Mek-boy

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I'd still have an extra lineman for them GP's any day, compaired to the random chance of anything bad happening, its only something like a 1 in 3 chance and even then its a roll off which i could win, a good orc team should only suffer 3 kick off's anyway the rest of the time there rolling the other team. Just get control of the ball and start bashing their lone blitzers who foolishly try to get the ball or that lone catcher skiping around in your back field, while your black orcs and lineman hold up the rest of the team, if they have the ball just go strong in the middle and when they try running round the side start crowd surfing their players. Then they kick to you and its your drive there 3 players down by now so who cares if you lose a player to a rock, you start ganging up on their remaining players and cracking them in the nutz, then score on turn 15-16 depending on what players they have left. See easy init ;)
"...and den I waz like, Nah keep the KFF, I don't giv a grots arse 'bout dem Gitz, gime the SAG so I can Blast Dem zoggin' Beakies to Smivereens !"

FOUL BOWL - Blood Bowl tournement in South Wales

#19
Lost Boyz

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I may just have to buy that new box from GW - my (several) Ebay bids have not worked out (and it's usually almost as expensive as the new box from GW!) If my son & I are going to play - what is another good team for him to play? Are the humans (they're in the box set) any good?

#20
Captain Chaos

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Depends on how your son likes to play: Smash: Orc, Dwarf, Undead, Ogres. Throwing: Elf, Elf, Elf, Elf or maybe Elf. Fun times: Halflings, Gobbos (gotta love them chainsaws), Lizardmen without Saurus!!! My lad likes his Orcs and undead!
Well known to his friends and club members as having the worst luck EVER....

Amazing the number of "1"'s I roll...Damn dice gods!!!