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Finished 1750 Speed Freaks Army
Posted 21 May 2009 - 04:14 PM
Posted 21 May 2009 - 07:26 PM
Posted 22 May 2009 - 12:03 AM
Great job man,
how did you paint the flames on the bikes and stuff?
Carefully! I practiced on some scrap paper first with a pencil, then tried painting on the paper. I find that a "Liner" style brush (long and thin) to outline the flames worked best because it seemed to flow with the curves easily. I used a regular #0 brush to fill in the body of the flames. For the yellow flames I started with Vallejo Hot Orange, moved up to Orange Fire, then Gold Yellow, Sunblast Yellow, then Bald Moon Yellow. The white flames (actually, all the whites) were done with a base coat of GW Astronomican Grey and then highlighted with Skull White.
I know it's cliche, but practice, practice, PRACTICE! I was terrible with checks, dags and warning stripes only a year ago. And I wouldn't have even attempted to think about doing free-hand flames. But after a year of forcing myself to do it, I made some serious progress. Not a whole year of nothing but checks and warning stripes, mind you. But I played with it on-and-off.
Posted 22 May 2009 - 03:31 PM
Posted 22 May 2009 - 03:47 PM
Posted 23 May 2009 - 10:19 AM
You must remove whole models whenever possible when hit by an instant death weapon, which would mean you could not opt to select a wounded nob before an unwounded one.
Negative. You must remove whole identical models when possible. If you have three Obliterators, one with one wound, and you suffer two unsaved wounds; you remove the Obliterator with the previous wound and allocate another to the second one because they are identical. If you have three Tyranid Warriors, one with a Deathspitter and one wound, one with a Barbed Strangler, and one with a Fleshborer and you suffer two unsaved wounds you are allowed to allocate those to the Barbed Strangler and the Fleshborer Warriors because they have different profiles. The same applies for Instant Death wounds. BRB, Page 26, Column 2, Paragraph 3 if you'd like the source.
wow, awesome looking army! that skintone goes very well with the bright redness. on that subject, how did you get the red so bright-looking? mine always turns out so dull.
I used three colors layered on top of each other; Vallejo Game Color Scar Red, Vallejo Model Color Carmine Red, and Vallejo Game Color Bloody Red. Scar Red takes at least two coats to get the proper coverage, then Carmine goes on top of that while leaving some of the Scar Red showing at the edges of the surface. Bloody Red goes on top of that, leaving some of the Carmine showing.