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Inquisitor Warband

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6 replies to this topic

#1
Warboss Cammerz

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Ok first off, I might never ever get round to making this because I really enjoy making army lists for fun but here we go, all 6 members. I am including stats, special abilities, psychic abilities and their armoury but not the background as it will take far too long. Inquisitor Ironblade - ws 85, bs 75, s 70, t 70, i 80, wp 85, sg 90, nv 90, ld 85 Deflect shot, force of will, heroic, leader, nerves of steel, lightning reflexes, detection, psychic impel, telepathy Long rifle, neural shredder, sword, 5 meltabombs, carapace armour, displacer field Amortis the Vindicare assassin - ws 90, bs 100, s 70, t 70, i 95, wp 80, sg 80, nv 120, ld 50 Ambidextrous, catfall, dodge, feint, deadeye shot, acrobatic Upgraded needle rifle (has range finder, laser sight and infrascope), power halberd, 8 smoke grenades, flak armour, closed helmet, metal shield, highly advanced bionic brain, re-breather Drill abbot Donifar - ws 70, bs 50, s 55, t 55, i 50, wp 60, sg 60, nv 70, ld 80 True grit, medic, furious assault, first strike Flamer, power axe, reinforced shield, medi-pack, average bionic left leg, average bionic left arm, average bionic lungs Brother Tameric (Blood angels death company) - ws 75, bs 75, s 200, t 150, i 85, wp 75, sg 75, nv 95, ld 80 ambidextrous, nerves of steel, spit acid, true grit, lightning reflexes, frenzy Power armour, ceramite armour on arms, legs and chest, comm-link, auto senses, re-breather, detox injector (5), bolter mk. IV (drum mag), power fist, missile launcher (6 super frag, 6 super krak), jump pack, closed helmet Lonberso the navigator - ws 55, bs 40, s 50, t 70, i 70, wp 90, sg 70, nv 60, ld 65 choke, storm of lightning, puppet master, distraction, telepathy, telekinesis staff, multi laser, displacer field, psi-booster, psyber eagle, psychic hood Quinto the gunslinger - ws 45, bs 70, s 55, t 70, i 70, wp 65, sg 60, nv 70, ld 60 acrobatic, catfall, fast draw, deadeye shot, hipshooting, quickload, rock steady aim 2 autopistols, pump action combat shotgun with laser sight, short sword, knuckle dusters, 5 frag grenades, flak armour Yes I am aware that the Vindicare is good at close combat, he is meant to be. C and C welcome, again this warband will probably never exist and even if it does, probably wouldn't see many (if any) battles :thumbs P.S. I have no idea about ammo for guns

#2
Hammerz

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I don't think you're allowed Vindicare as part of a band. I thought he was supposed to be one man band for special scenarios?
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#3
Warboss Cammerz

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I have come up with background for him and even background to why he uses close combat weapons, i think i will keep him in the warband as i can't find rules anywhere saying what you can't have Anyway, I was wondering whether I was allowed all the weapons and everything or is it too OTT

#4
Da -space- chicken

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bit overpowered lol every campaign i have played has normaly ended pretty fast when somebody has a power weapon due to how overpowered it is. a beakie is also insanely powerfull especialy if alongside an inq. Beakies have riduculous armour before you even start on the injury tables and unless your enemy is packinga few power weapons your going to slaughter them all lol. i would also cut down the amount of members in the group. you would be suprised how long a turn can take when you have NPC's and 2 warbands. plsu whats the background for everyone? why would a blood angel be with an inquisitor? and an assasin? also i would put a points cap on your warband, when i have played we always said no more then 3 talents a person at the start, no power weapons and 750 points max for warband. its not meant to b a competative game as such like 40k is but more like playing out a film and developing a story rather then trying to kill every thing every game. the best scenarios are the ones with more passive objectives which are open ended allowing for much more scope and progression that isnt always tailored to killing
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#5
o_O

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Ok first off, I might never ever get round to making this because I really enjoy making army lists for fun but here we go, all 6 members. I am including stats, special abilities, psychic abilities and their armoury but not the background as it will take far too long.


Ok you are asking for C and C here we go

Inquisitor Ironblade - ws 85, bs 75, s 70, t 70, i 80, wp 85, sg 90, nv 90, ld 85
Deflect shot, force of will, heroic, leader, nerves of steel, lightning reflexes, detection, psychic impel, telepathy
Long rifle, neural shredder, sword, 5 meltabombs, carapace armour, displacer field


Drop the long rifle Inq are better with small arms
and drop the Melta bombs, and Carapace and Displacer field ( the later is legendary and really hard to get anyways )
Instead arm him with a Navy pistol and manstopper ammo anda power weapon
for something cool maybe a digi weapon and an Auspex

Amortis the Vindicare assassin - ws 90, bs 100, s 70, t 70, i 95, wp 80, sg 80, nv 120, ld 50
Ambidextrous, catfall, dodge, feint, deadeye shot, acrobatic
Upgraded needle rifle (has range finder, laser sight and infrascope), power halberd, 8 smoke grenades, flak armour, closed helmet, metal shield, highly advanced bionic brain, re-breather

a Vindicare is really not a player Character you can create something like a sniper by taking a Imp guard vet and a hunting rifle with a good scope

Drill abbot Donifar - ws 70, bs 50, s 55, t 55, i 50, wp 60, sg 60, nv 70, ld 80
True grit, medic, furious assault, first strike
Flamer, power axe, reinforced shield, medi-pack, average bionic left leg, average bionic left arm, average bionic lungs


again like Space chicken said why the power weapon
and second he has a flamer drop the bionics he is just a walking gun man

Brother Tameric (Blood angels death company) - ws 75, bs 75, s 200, t 150, i 85, wp 75, sg 75, nv 95, ld 80
ambidextrous, nerves of steel, spit acid, true grit, lightning reflexes, frenzy
Power armour, ceramite armour on arms, legs and chest, comm-link, auto senses, re-breather, detox injector (5), bolter mk. IV (drum mag), power fist, missile launcher (6 super frag, 6 super krak), jump pack, closed helmet


again like the Vindicare a beakie is more a NPC not a player Character
WOOH JUMP PACK AND MISSILE LAUNCHER ???? not to mention he already has a bolter ??

Lonberso the navigator - ws 55, bs 40, s 50, t 70, i 70, wp 90, sg 70, nv 60, ld 65
choke, storm of lightning, puppet master, distraction, telepathy, telekinesis
staff, multi laser, displacer field, psi-booster, psyber eagle, psychic hood

IIRC a multi laser is a heavy weapon ??

Quinto the gunslinger - ws 45, bs 70, s 55, t 70, i 70, wp 65, sg 60, nv 70, ld 60
acrobatic, catfall, fast draw, deadeye shot, hipshooting, quickload, rock steady aim
2 autopistols, pump action combat shotgun with laser sight, short sword, knuckle dusters, 5 frag grenades, flak armour

DOOD!!!! its a SHOTGUN why the laser sight??
drop the shot gun short sword and grenades
put the laser sight on the auto pistols or as a Bionic eye ( yes you can do this its auto senses )
and give him a special ammo


Yes I am aware that the Vindicare is good at close combat, he is meant to be.

C and C welcome, again this warband will probably never exist and even if it does, probably wouldn't see many (if any) battles :thumbs

P.S. I have no idea about ammo for guns


you have to remember all items have a weight to them ( that 5 burden ) unless other wise listed like rifles or hand guns
so a suit of armour is 5 Burden per point of armour value on each location ( YES carapace gets heavy fast )
also run what you got through the ready reckoner in the rule book and calculate the value of the warrior band, you will find for the value you have an opponent can easily build a bigger band
you would be better off to pair it down and think out side th box then try to shoot the place up
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#6
ThorDUDE

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the beakie will singelhandedly wipe out 5x the rest of your warband. Basic rule when i play; NEVER use Beakies, they're boring and overpowered. They make for awesome NPC's or antagonists with all thier moral dubiousness and stuff.
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#7
alucard

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i think every one elses sed it all way to overpowered and y is every 1 good at cc and shoting the beekie way to hard i didnt even have to read any stat lines just equiptment to know this warband ant guna work if i woz gm id so no way even to just the inquisitor m8 sorry. ps the de tox doses wont do jack on a guy wiv 200 toughness unless hes at -more that 100
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