Played my first game with the kamo killers yesterday with a mate who is looking to get back into wargaming with his ork mini's.
We played on a 3x3 area with a lot of terrain crammed in, as would be the case for a hive.
There area few rules that we got wrong as it was our initial game and took several hours
and many cases of referencing the rule book, but all in all it was a good laugh(not just be cause I won)
Here are my thoughts on shadow war so far.
I find the game very tactical as each individual counts for quit a lot on the board. It makes a refreshing change to
the masses that are set up push along and then removed by the fist full in the stand 40k game.
I found myself at several putting a lot of thought into where my yoofs and heavy could move to get the best vantage
points to cover the nob and boyz as they moved up using cover.
There was a lot surveying the lay of the land and figuring out the most advantageous positions.
I spent about 4 hours of the evening my friends place, this included rummaging through the attic for
terrain and mini's, cooking and serving dinner, reading rules and mob rosters and setting up the table.
I have played standard games of 40k that have taken as long, which is one of the factors that has put me off getting games of 40k in of late.
3: Transport and set up
Shadow war Armageddon does not require the mountains of plastic that most players are accustomed to hauling along when playing with orks.
thankfully my current model count for the kill team is 11, for terrain I have left the sets modular and can break them down after a game which I store in the box that came with the core set.
So thats a small skirmish case/box for models and a box for the terrain, add in roll up battle mat plus
dice and tape measure and you have a manageable loads for public transport (having lived in London I detested the tube journeys with case in hand)
All in all I like my first experience of shadow war, I expect future games to be quicker and just as tactical.