Cryptix over at the Bolter & Chainsword found this and posted it:
Someone analyzed the video for the Vigilus book for one of the Detachments, an ork one that seems to focus on bikes and battlewagons.
BLITZ BRIGADE (UNLOCK COST) - ?CP (Hard to read)
Use this stratagem at the beginning of the game. Pick an ORK detachment from your army to be a Blitz Brigade Spearhead detachment. WARBIKERS, BATTLEWAGONS, BONECRUSHAS and GUNWAGONS in this detachment gain the BLITZ BRIGADE keyword.
Warlord Trait: Back-seat driver. When your Warlord is embarked within a BLITZ BRIGADE TRANSPORT, add 1" to that transport's move characteristic. In addition, while your Warlord is embarked within it, the transport gains the "ere we go" ability
Relic: Da Blitz Shouta. At the start of your shooting phase, if the bearer is embarked within a BLITZ BRIGADE BATTLEWAGON, pick an enemy unit that is visible to the BATTLEWAGON. Until the end of the phase, reroll hit rolls of 1 for attacks made for friendly BLITZ BRIGADE units within 6" of that BATTLEWAGON that target the enemy unit you picked.
Stratagem: 2CP - Hold on, boyz! Use this stratagem during your movement phase, before moving a <CLAN> BLITZ BRIGADE BATTLEWAGON in your army. Pick a friendly <CLAN> INFANTRY unit wholly within 3" of that model and remove it from the battlefield. After the BATTLEWAGON has moved, set the <CLAN> INFANTRY unit back up on the battlefield, wholly within 3" of the BATTLEWAGON and more than 1" from enemy models. (Note that the infantry unit is not placed within the Battlewagon and does not count towards the number of friendly models it can transport). The infantry unit cannot move further this phase, and counts as having moved this turn for all rules purposes and it cannot charge this turn.
Stratagem: 1CP - CRUSH YA! - Use this stratagem when a BLITZ BRIGADE BONECRUSHA from your army is chosen to fight. Roll an additional D6 for the Bonecrusha Ram ability and choose the highest result.
Stratagem, 1CP - Opening Salvo
Use this stratagem in your shooting phase in the first battle round. Choose a BLITZ BRIGADE GUNWAGON from your army. Double the range characteristic of that unit's ranged weapons until the end of the phase.
Not bad. I can see a couple of interesting uses for the Strategems, especially Hold On, Boyz!, which would let you toss some Tankbustas out into the midfield then let them go hog wild with Extra Stikkbombs, all in the space of a single turn.
Nothing Earth-shattering - which is probably fine given the overall power level of our Codex at the moment - but there's some fun options for a concentrated build. Looking forward to this.