Hey everyone, reving up at my gaming shop to start a SW:Armageddon campaign and wanted to make some minor tweaks and changes to the system, and also might want your two teef on the subject and maybe more ideas for a better playthrough.
So first change: 100pts used in between games. Since even with a promethium caches some teams wont be able to add ''normal'' squadmates (nids or grey knights mainly). We were thinking of letting the players save up the 100pts they get normally between matches, but once you start spending it its gone, So lets say you spend 245 for a grey knight once youve saved up two games plus one cache.. you lose the other 65pts. Keeping the max one promethium spent... is it also a good idea or should we let players spend as many promethiums as they want? Since they're just gonna be that more off from winning the campaign anyway?
Second Change: Since its always hard to get all the players together all the time or even getting them to play theyre right number of games, we give players a minimum of games to play, lets say 6. Once these games are played, they could play on but without earning any more promethiums caches but letting them use the 100pts to gear up or get new squaddies. So that would let the more casual players come in and play their games one shot even with someone who alreay put in his games. Do we let the player whose past his six games still LVL up one guy per game? That player might become a power team. But its Armageddon.... might is right???
So those are pretty much the big changes. What you think? Should we add more? Whats your take on it?
Thanks in advance
My Two Teef