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Regiment Ranks (guild ranks)
Posted 04 May 2008 - 12:30 PM
Posted 04 May 2008 - 01:43 PM
1. Warboss (this seems fairly straightforward)
2. Big Boss/[some sort of advisor or gobbo type role, like Great Shaman or something]
- The newsletter said that this player would automatically become guild leader if the Warboss was absent for 30 days or more. I think it would be cool to have it as an advisor type shaman rank.
3. Nob (I like the 40k type name for this one)
4. Runtherd (has some officer privileges and can boss around the yoofs)
5. Skarboy (a distinguished boy, senior member)
9. Panzee Luvva
10. *Special* (perhaps "not an orc")
I like the stuff you proposed, except I don't see a necessity for the "Runt" rank, as I think one initiate type rank is good enough to get the idea across. As for what could go there, I'm not sure. Perhaps maybe a unique rank for a particularily funny or distinguished guild member, like maybe as a contest reward or just a joke (and it could be changed to suit whoever holds it and for what reason).
Oh, perhaps something like "not an ork," as I believe CG's title says ("not an orc" rather). This could be for any manner of characters, like maybe bank alts or whatnot, but that's only one possibility.
Posted 04 May 2008 - 10:29 PM
Edited by hakbash, 06 May 2008 - 11:59 PM.
Adjusted da titles
Posted 04 May 2008 - 11:14 PM
Posted 05 May 2008 - 02:18 PM
Posted 07 May 2008 - 08:36 PM
-In Victorian England, a commoner was not allowed to look directly at the Queen due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than four percent of poor people are able to do this.
Posted 07 May 2008 - 08:53 PM
da nazda system as started by Fishhead Slackjaw Mcgee (game now sadly dead and buried.)
Nazda ooc thread (for those intrested in the OOC side of things and for a bit more insight into what went on during the game.)
Loki space station side game from nazda also run by me.
da lurker is back
Posted 08 May 2008 - 01:02 AM
Posted 08 May 2008 - 01:50 AM
1. Warlord [guild master] It sounds good and also sounds distinct from Big Boss.
2. Big Boss [second-in-command] Generic enough that it works 40k and fantasy, distinct from Warlord.
3. Banna Wava [standard-bearer rank] As discussed in the other thread, this priviledge rank can be challenged and fought over, and awards a degree of honour.
4. Nob [officer rank] I think this sounds better than Boss and is unique.
5. Skarboy [veteran rank] I prefer this to Big'Un, as it keeps a steady 40k theme.
6. Boy/Da Boyz [standard member rank] To keep in line with other ranks I think Boy is better.
7. ? Possibly Grot.
8. Yoof [initiate rank] This is more generic than grot, and avoids confusion - both Orks and Grots could technically be yoofs.
9. Skumgrod [non-greenskin rank] Basically a must have, for alts/weed gits.
10. Panzee Luvva [punishment rank] A definite the-waaagh reference, definitely a must.
With the last rank I think we could either go with Hakbash's idea to have an equal rank for Boyz and Grots. On the other hand, there may be other things that emerge as we learn more about the game, so it may not be unwise to leave it open for the present.
On the issue of 40k names, I am definitely in favour of keeping the 40k theme strong if only for the reason that it is quite distinct and really suggests where the guild comes from (the-waaagh.com).
For punishment ranks, I think that only one is really necessary - regular punishments can be just to send members down one rank or even back to yoof. If anyone really needs to be punished in a way that doesn't involve them being kicked from the guild, Panzee Luvva should be suitable.
All together, I think it practical to have each rank be of distinct use and purpose, with no overlap. This way, things are clear and efficient.
I would also like to raise another point for discussion - how will officers be decided and who will be what rank upon formation of the guild? Personally, I am quite happy in whatever rank needs to be filled out (except panzee luvva!). Basically, I think it comes down to how our guild will be governed.
I have two ideas on this:
a) Democratic - candidates for Warlord nominate themselves, and then all members vote. Repeat this process for Big Boss. Repeat this process for Nobs. Banna Wava is decided by pitfight.
b) Despotism - members vote on a Warlord, who then appoints all other ranks based on his best judgement and desires of the members.
Nobs should be expected to be responsible and personable, and able to be logged on with some regularity. Skarboys are like Nobs, except for those members who do not wish to have the added responsibility.
Anyway, tell me what you think of this and we'll see where it goes!
EDit: Oops! I meant to put Skumgrod right below Boyz/Grots, as I think they should have equal privileges.
Posted 08 May 2008 - 10:29 AM
Posted 08 May 2008 - 10:46 AM
Posted 08 May 2008 - 11:17 AM
Originally Posted by Uthan the Perverse in 'Culture vs. Kultur: Thoughts on Orkish Society' The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We panzee who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask. We see a culture that is strong and despise it as crude.
Posted 08 May 2008 - 01:16 PM
Posted 08 May 2008 - 03:24 PM
my stuff belongs to me too.
That's the spirit of sharing."
Posted 08 May 2008 - 03:35 PM
Posted 08 May 2008 - 04:28 PM
my stuff belongs to me too.
That's the spirit of sharing."
Posted 08 May 2008 - 10:55 PM
Posted 09 May 2008 - 02:36 AM
weedy Panze luvvin git
I love it We should definitely stick with this.
yeah, I was thinking about that too, how Skarboys and Big'Uns are basically the same. I like Tuff Boy, 'Ard Boy, Big 'Un - on some level having Big'un in there would upset my obsessive compulsive side - having all 40k ranks with one fantasy rank? Gah! I vote for Boy, Tuff Boy, Skarboy, or Boy, 'Ard Boy, Skarboy.
Posted 10 May 2008 - 12:18 AM
We don't really need more than 2 leadership positions. The Warboss and then either Big Bosses or Nobz. Since this is a fantasy game I prefer Big Boss to Nob - but either works. That is enough ranks for leadership. If you make more than that then you end up needlessly complicating things and splitting up leadership functions too much. The leadership in the game should not really have to do much more than basic organizing and keeping the peace - if this game requires tons of book-keeping and management like time-based raiding-content oriented games then I am cancelling my subscription in a flash. I don't have any interest in that sort of game anymore.
Big unz and Skarboyz are really the same thing. Do we need both as different ranks? Maybe a ard boy instead of big un.
I always thought of "Big 'uns" much more as veterans than Skarboyz on the tabletop simply because a unit of big-uns in fantasy is much meaner than a unit of skarboyz. Even though they are both just higher strength orcs (although Big Uns have a WS upgrade as well). But "Big 'uns" have more of a tabletop impact due to the structure of fantasy than skarboyz did in my experience. Not to mention this is a fantasy-based game we are talking about (although we are mainly a 40k website). And I personally just like the sound of "Big 'uns" more than "Skarboyz". I would like "Big 'uns" to stay in the ranks somewhere - I would put them above skarboyz myself due to the fantasy theme and the fact that as a fantasy greenskin the closest you can get to being a boss without actually being a boss is to be a 'Big 'un.