but the cnirnok moves faster, fly's over everything, can advance an auto 8'', drop 2 free bombs during the game, deepstrike, shoot WAY MORE then the trukk and that at base price is same price as truck.. why would truck be better??? And since it can fly it can be assaulted and if survives fly away.... and drop 5 possible mortal wounds on the way out....
Please enlighten me on why truckks are better? They have their uses of course.. but since they are same price, other then 8 wounds instead of 10.. i dunno??
My two Teef
Because of the baseline terribleness that is the Chinork. First, Rattler cannons. Absolutely the best weapon choice for them on the surface, terrible in practice. The weapons are heavy, so with a BS of 5 you are always hitting on 6s. Now, 4D6 shots sounds great, but on average you are going to roll 16 shots. At BS 6, you will get 1/6 of the shots landing hits, which is 2.667 shots. If we round that to 3, that's 32 points for 3 shots a turn that are only S5 AP 2. Hardly worth it, and that's -if- you roll average. As a transport, it also does not have open topped, which means no shooting for embarked units.
Now, look at the Trukk. Same cost, higher toughness, more wounds, and it can mitigate damage. It can't move as fast, but it does still have a respectable movement speed. Additionally, models can shoot from inside of it. A Trukk loaded with 12 shoota boyz will land more shots and get into assault range safer than with the Chinork. Loading a trukk with Burnas or Tankbustas is a really good strategy at the moment. A trukk is a mobile firebase that usually will back its points cost before it gets blown up by the unit it is transporting. A Chinork, while good looking at a glance, will never make back its points and doesn't allow for embarked units to shoot. If it gets blown up before it unloads its payload (which it likely will), embarked models suffer D6 mortal wounds as well. In a trukk its only D3.
If the Chinork had just one of those things I would make an argument for playing it. But the lack of open topped, low toughness and wounds, no mitigation, and crappy BS when the main armament choices are all heavy weapons makes it a points sink.
"Um, boss? If we'z green, an' da trees iz green, wot we applyin' dis 'ere green camo for?"
"Lissen ya git, ya jus' answered yer own question. Why do ya fink da 'oomies paint everyfing green out 'ere?"
"Because... da 'oomies iz pink?"
"Right! So if we don' make ourselfs green, den we can't be sneeky!"
"But boss... we iz green."
"I know we'z green! We just put on camo! See, dis 'ere iz why I do all the plannin. Now shut yer gob and lets get ta killin."
"Right... you'z da boss..."
-Conversation between two Ork Kommandos intercepted at Listening Post Alpha Four Alpha, Sector Seven, Equitorial Jungle of Armageddon