So... our codex date is slowly aproaching , and i don't know much about you guys but i've been coming up with lotsa stratagems and clan rules i hope to see.
Figured it would be fun to list em up and see what you guys dreamed up too to see what our expectations are
"SNEAKY GROTS" - a 1 cp stratagem that gives gretchin +2 bonus cover save as the grots dive down into any hiding place they can find.
"I'ZE NOT DONE WIF YOU" - a 2 cp stratagem that denies a fallback attempt (goff only)
"WITNESS ME!!!!!" - A 1 cp stratagem that allows a ork unit to disembark AFTER a transport has moved. roll 1d6 for each model, each 1 results in a mortal wound. If the transport advanced, suffer a mortal wound for each 1 or 2
"FLIGHT UF DA VALKYRYE" - a 1 CP stratagem that allows a plane to crash into a enemy 6" away after movement, 2d3 mortal wounds. also known as doing a killboy
"DRIVE DEM OVER" - a 1 CP stratagem, any non flying vehicle , non walker (killakan dredd gorkamorkanaught ) can use it and run over infantry fired during the shooting phase, getting +2 to hit
"SWAMP EM'" - a 1 Cp stratagem that allows a unit to pile in (but not attack) to get more orks in range
and the clans, more thinking in the terms of recent army rules than wishlisting
reroll 1 to wound
6+invulnerable lucky paint
+1 bonus from cover
+6" to all non flamer guns
+2" for advance
what did you guys come up with?
although i feel like the index is currently outclassed by codex armies, it still is the strongest incarnation of orks i've played since 3rd edition... its kinda sad, but to me it means we are about to get proppa strong if nids are anything to compare us with.