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1499 Deff Skull orks... Err... Mostly... Some Unbound 'Umie bitz i

- - - - - Deff Skull unbound ork detatchment fluffy 1500 list looted vehicles basilisk hellhound

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6 replies to this topic

#1
Utan

Utan

    Steel Hornz

  • Boyz
  • 655 posts
  • Gender:Male
  • Location:New Joisey
  • Army Name:Deff Grin

So I made a list for fun... Competitive? Meh...

 
Tried a bit of a Blue-faced theme here. I tossed in some 'Umie tanks in an unbound detachment. They are me old-school looted vehicles. They are thoroughly orkified models. I figure the "One Eye Open" effect of the "come the apocalypse" ally rules fills in nice as a variant "don't press dat"! See, them unproppa boys don't trust each other since they're all theivin' gits. Since BS don't really come into play with a Barrage Basilisk and a Template Hellhound, there's not really any "narrative forging" needed there...

1500pt Orks: Codex (2014), Astra Militarum: Codex (2014) Roster (Ork Horde Detachment, Unbound Army (Faction))

Orks: Codex (2014) (Ork Horde Detachment) Selections:

HQ

Warboss

  • 'Ere We Go!, Furious Charge, Independent Character, Mob Rule, Waaagh!
  • Attack Squig, Bosspole, Cybork Body (Feel No Pain (6+)), Gitfinda, HQ, Stikkbombs, Warlord (Ork Tactical Objectives, *, Warlord Trait: Orks)
  • 'Eavy Armour
  • Kombi-weapon w/ Skorcha, Power Klaw

Weirdboy

  • 'Ere We Go!, Furious Charge, Independent Character, Mob Rule, Psychic Discipline: Daemonology, Psychic Discipline: Power of the Waaagh!, Waaagh! Energy
  • HQ, Psyker Mastery Level 2 (Psyker (Mastery Level 2)), Weirdboy Staff
  • Weirdboy Psychic Powers
  • 1 - 'Eadbanger, 2 - Warpath, 3 - Da Jump (Deep Strike), 4 - Killbolt, 5 - Power Vomit, 6 - Da Krunch (Psychic: Da Krunch), Primaris Power - Frazzle

Troops
Boyz

  • 'Ere We Go!, Furious Charge, Mob Rule
  • 'Eavy Armour for Mob
  • Boss Nob
  • Bosspole, Power Klaw, Slugga, Stikkbombs
  • 9x Boy
  • 9x Choppa, 9x Shoota, 9x Stikkbombs
  • Boy w/ Rokkit Launcha
  • Choppa, Rokkit Launcha, Stikkbombs
  • Trukk
  • Ramshackle
  • Big Shoota, Reinforced Ram

Boyz

  • 'Ere We Go!, Furious Charge, Mob Rule
  • 'Eavy Armour for Mob
  • Boss Nob
  • Bosspole, Power Klaw, Slugga, Stikkbombs
  • 10x Boy
  • 10x Choppa, 10x Shoota, 10x Stikkbombs
  • Boy w/ Rokkit Launcha
  • Choppa, Rokkit Launcha, Stikkbombs
  • Trukk
  • Ramshackle
  • Big Shoota, Reinforced Ram

Gretchin

  • 18x Gretchin
  • 18x Grot Blasta
  • Runtherd
  • 'Ere We Go!, Furious Charge
  • Grabba stik (Throttle), Slugga, Squig Hound, Stikkbombs

Fast Attack
Deffkoptas

  • 'Ere We Go!, Furious Charge, Hit and Run, Mob Rule, Scout
  • 3x Deffkopta
  • Choppa, Twin-linked Rokkit Launcha

Warbuggies

  • Outflank
  • 2x Skorcha
  • Trakked, Skorcha
  • Skorcha
  • Trakked, Skorcha
  • Grot Riggers (It Will Not Die)

Heavy Support
Lootas

  • 'Ere We Go!, Furious Charge, Mob Rule
  • 14x Loota
  • 14x Deffgun, 14x Stikkbombs
  • Mek
  • Choppa, Grot Oiler, Kustom Mega-slugga, Mek's Tools, Stikkbombs

Looted Wagon (WD)

  • Don't Press Dat!
  • 'Ard Case, Grot Riggers (It Will Not Die), Killkannon, Reinforced Ram

Astra Militarum: Codex (2014) (Unbound Army (Faction)) Selections:

No Battle Role (Fast Attack)
Hellhound Squadron

  • Hellhound
  • Dozer Blade, Extra Armour, Fire Barrels, Heavy Bolter, Smoke Launchers, Turret-mounted Inferno Cannon

No Battle Role (Heavy Support)
Basilisk Battery

  • Basilisk
  • Camo Netting, Dozer Blade, Earthshaker Cannon, Heavy Flamer, Searchlight, Smoke Launchers

Make of this what you will...


Dis iz da Waaagh! ooniverse.

#2
SomeguyCory

SomeguyCory

    Mushling

  • Grotz
  • 35 posts
  • Gender:Male
So you can just take an unbound detachment? This doesn't seem right. That would mean you could take a combined arms detachment with some troops for objective secured. Then you could just take whatever in an unbound detachment. So you get the best of worlds? Seems fishy.. But I don't have my rulebook at hand.

Nvm I found it. You can have detachments in unbound but never benefit from "Command Benefits"

Edited by SomeguyCory, 26 July 2014 - 12:38 AM.


#3
Utan

Utan

    Steel Hornz

  • Boyz
  • 655 posts
  • Gender:Male
  • Location:New Joisey
  • Army Name:Deff Grin

Right.. so the Primary detachment is normal but the Unbound supplemental detachment don't get no command bennies. Which don't matter much in the configuration above.

 

Unbound is supposed to let you use any of the models in your collection. I have some old looted guard wagons... so 'Ere we go!

 

Using unbound for fun and NOT for WAAC or "abuse".


Dis iz da Waaagh! ooniverse.

#4
SomeguyCory

SomeguyCory

    Mushling

  • Grotz
  • 35 posts
  • Gender:Male
Actually neither detachment would get any bonus from command benefits since the overall army is unbound rather than battle forged.

#5
Utan

Utan

    Steel Hornz

  • Boyz
  • 655 posts
  • Gender:Male
  • Location:New Joisey
  • Army Name:Deff Grin
Yeah, yer right.. Well then no big loss.... Hammer of wrath on a 10" charge Roll and re-roll Warlord traits... meh.
Dis iz da Waaagh! ooniverse.

#6
SomeguyCory

SomeguyCory

    Mushling

  • Grotz
  • 35 posts
  • Gender:Male
Right, not a huge loss. Plus it should look cool. Proper looted wagons.

#7
det

det

    Phobiak

  • Blood Axez
  • 2,221 posts
  • Gender:Male
  • Location:Trieste - Italy
  • Army Name:Snake Korps

Proper LWs FTW!!! :D

 

yey!!!


modelling: my completely completed stuff

gaming: 1850 mech blood axes list updated

fluff: what being blood axes is all about
--------------------
looting other races: tautechmarines (other site thread)






Also tagged with one or more of these keywords: Deff Skull, unbound, ork detatchment, fluffy, 1500, list, looted vehicles, basilisk, hellhound