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Loot all the things!

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10 replies to this topic

#1
FlamingDeth

FlamingDeth

    Puffball Fungus

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Hello! I figured I should start posting here for real. Just going to start off by copying and pasting from my log over at the BnC. I go by a different name over there but I know a few folks frequent both, so maybe someone's already seen it, who knows.

Decided to start an ork plog maybe. I am extremely slow and don't have much time to work on models, but this helped me focus on my DA last summer, so maybe it'll work for these boys!

Starting on a wraith lord. You don't see a lot of these looted and I've had a clear image in my brain of what I wanted to do, so figured I'd dive right in. The main challenge is that these things are super weedy for a dread, the torso is at best nob sized, so it needs some bulking up to make it proppa stompy. Not shown: torso is cut in half so I can make it bigger.
gallery_47416_13367_28960.jpg
Still have to add some teef to the gob, detail out the optic sensor, and add an armor plate to the opposite side.

An update! Like I said, I'm slow. Did a little work on the head, but most of the progress is blocking in the expansion of the torso. I'm not entirely happy with it, but that thing starts off super tiny. I had to make sure that there was a compartment somewhere that you could concievably stuff a boy into, hence the "backpack" that it's got. There's going to be an engine underneath the pilot compartment, with exhaust pipes going up the left side, splitting apart so that they mirror the shoulder spines on the original model. Lots of detailing to go on the torso, but after that, on to the legs.

med_gallery_47416_13367_294060.jpg

med_gallery_47416_13367_15203.jpg

When looting things I try to keep in mind 1) how the orks got ahold of it to begin with and 2) what they would have to do to be able to use it. In this case in my brain I'm seeing a barrage of rokkits hitting this thing from the left side to take it out, so more of the repairs and "upgrades" are going to focus on that side. I also don't see the orks being able to figure out how to interface with the wraithbone, so there'll be pistons on all the limbs to move them manually, so I had to make sure there was a pilot in there somewhere.


  • Badfang Brassaxe, Gitgrod and Giganotosaurus like this

#2
armored walker

armored walker

    Tankbusta Boy

  • Boyz
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  • Location:Finland

This is very interesting, you don't see much looted panzee things around here. I like the way you're thinking about the build through a story background, not just slapping armor plates around. It's hard to say anything constructive at this early stage, but looks good so far.


  • Badfang Brassaxe likes this
Armored walkers are Slow and Purposefull.

#3
Badfang Brassaxe

Badfang Brassaxe

    Warbuggy Driver

  • Boyz
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As AW says above, anything that gets away from 'it werks 'coz da boyz want it to' or 'believe it will' usually makes for a more credible build. Good luck with it :thumbs


  • Gun_wun likes this

#4
Garslag

Garslag

    Gyro Stabilised Monowheel

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I also don't see the orks being able to figure out how to interface with the wraithbone, so there'll be pistons on all the limbs to move them manually, so I had to make sure there was a pilot in there somewhere.

 

 

I like this. 

 

The biggest challenge will probably be to beef it up with armour and whatnot to make it believably an ork vehicle, while still being visibly a looted WL. 

 

Death Skullz?

 

EDIT:  What Badfang said!


"Parry the 6!"

#5
Gitgrod

Gitgrod

    Mushling

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Looking good so far!  If you're struggling to make room for a pilot, don't forget it doesn't have to be a whole ork driving it.  The painboy might've had to make some 'adjustments' to cram the pilot in.  Don't need dem legs when you're attached to some big stompy gubbins.  


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#6
Garslag

Garslag

    Gyro Stabilised Monowheel

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Looking good so far!  If you're struggling to make room for a pilot, don't forget it doesn't have to be a whole ork driving it.  The painboy might've had to make some 'adjustments' to cram the pilot in.  Don't need dem legs when you're attached to some big stompy gubbins.  

 

And judging from Gitgrod's old-skool profile pic he won't need reminding that in the good ole days Dreads used to be driven by grots....


  • Gitgrod likes this
"Parry the 6!"

#7
Gitgrod

Gitgrod

    Mushling

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Indeed! and komfort wasnt high on the list of priorities during design:

 

wd099p15rt204orkdreadnoughtx-01.jpg


  • Garslag likes this

#8
FlamingDeth

FlamingDeth

    Puffball Fungus

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I vaguely remember something like that, but I'm not gonna lie, I've mostly played Deathwing since AoD, the orks only started happening once Black Reach dropped. Regardless, the compartment is big enough to fit an ork in now, but just barely.

#9
derry

derry

    squig attack arm

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I have the pieces of an old lead wraithlord, ready to make into a warboss on bike. The head is the front cowling, the arms hold the front wheel, and the legs are the seat and back wheel holder.


  • Gitgrod likes this

#10
FlamingDeth

FlamingDeth

    Puffball Fungus

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That sounds like a pretty rad conversion and a lot more creative than turning it into a deff dread.

Not dead! Got a chance to detail the torso a bit which hopefully illustrates what I was talking about with the exhaust pipes. Still need to add some greenstuff welds at a lot of joins between pieces of plastic but it doesn't require quite as much imagination now.

med_gallery_47416_13367_67585.jpg
  • Garslag and Gitgrod like this

#11
Garslag

Garslag

    Gyro Stabilised Monowheel

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Loving the "symmetry" of exhaust pipes mirroring the fancy panzee pits on the other side. :yes


"Parry the 6!"