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Trust in Rust 3.0 8th Edition Style (Dread Mob 2k Points)

- - - - - 2000 tournament dreadmob trustinrust

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11 replies to this topic

#1
greggles

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Hey everyone, been testing this list. Working really well so far.  Weakest element is the deff dreads currently (oddly enough). Gorks and big gun lobbas do 90% of the lists work.  Pretty sure flamers and lobbas going to be changed due to their utterly ridiculous effectiveness.

 

2k Points.  Triple Spearhead (+3 CP)

 

Spearhead 1

 

Big Mek on Bike, KFF (big choppa)

 

Deff Dread with skorchas 
Deff Dread with skorchas 

Deff Dread with skorchas 

 

Spearhead 2

 

Big Mek on Bike, KFF 

 

Gorkanaut

Gorkanaut

3x Killa kans (rokkits)

 

Spearhead 3

 

Big Mek on Bike, KFF

 

2x Big guns (lobbas)

2x big guns (lobbas)

3x Killa kans (rokkits)

 

Hide lobbas out of los way in the back.  They'll do consistent damage the entire game. Finishing off units, and utterly annoying your opponent.  (They can also snipe characters that lag behind).  One of the best units in the codex for the points right now.

 

Two big meks follow the  gorkanauts (one each gork).  Warlord big mek hangs out in the remaining mob of figures.  Big meks primary function is KFF bubbles, and repairing the gorks (giving them a much higher effective wound #).  18 wounds sounds like a lot until you face dark panzee.

 

Alt list A of this replaces one big mek with two weirdboyz. (Smite spam, defense, and buffing gorks).

Alt list B of this replaces a unit of kans with 30 boyz as a screen.


  • lachlin likes this

#2
PhillyT

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Skorchas are utterly ridiculous, but if you've used actual flamers in games, you'll notice they do jack all.  Everyone was acting like flamers got some big boost.  I think they are worse than before.  No armor pen and only an average of 3-4 hits at S4 isn't getting much work done when you need to be on the enemie's doorstep to get them to work!



#3
greggles

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Ya they are insanely good on the deff dreads though, as they can advance and auto hit with them (assault weapons).  They were taking out everything.  Best was the void raven bomber (that thing is terrifying now), str 9, -5, D6 damage!  Bunch of skorcha dreads cause he was out of position? adios flyer.  Auto hits don't care about your minus 1 to hit! :)

 

Also killed two grotesque (6 wounds) when they charged into combat. (11 hits)

 

I think the flamers should just be adjusted to "half" hits in overwatch.  So D3 instead of D6. Or 1 auto hit instead of D3.  It is a bit nuts right now.



#4
EricBasser

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How has Big Meks faired? With the change to characters, are you just super cautious with placements?

#5
greggles

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I kept the big mek's (first game was 2 with 2 weirdboyz) behind the gorkanauts.  So they would be out of LOS, and generally just stayed back there to shield and heal the gorks.  I did get caught once or twice, as the flyers could get side shots at the big meks. Lucked out on the KFF saves, but did lose a weird boy to a venom that snuck behind.



#6
laughterofgods

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Out of curiosity why you are using the KFF on the Meks instead of Morks with KFF?  I feel like the Weirdboy would be better to jump your dreads or Kanz around.



#7
greggles

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Weirdboy can only jump infantry. :(

 

The Mork kills itself from shooting.   :( (Every 1 roll on the kannon and blasta = mortal wound)  And has 6 less attacks in CC with the smash profile then the gork does.  (Gork far superior).

 

Also those big meks repair the gorks constantly!

 

 

-G



#8
laughterofgods

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Good to know about the Weirdboy.  



#9
greggles

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I have mainly been taking him for defense and smite offense.



#10
greggles

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So have a few games under the belt now.  Began replacing the killa kans with more boyz.  The kans are great, but having a large screen for the big walkers makes their survivability go through the roof.

 

7 CP (total)

 

Battalion

 

HQ:

Big Mek

Weirdboy (warpath)

 

Troops:

2x 30 shoota boyz with nob

10 Gretchin

 

Heavy:

3x Deff dread (1 slot) with skorchas

2x morkanauts with KFF

 

Flyer:

Dakkajet with 6 supashootas

 

Spearhead Detachment:

 

HQ:

Big Mek

 

Heavy:

Big Gun Lobba

Big Gun Lobba

Big Gun Lobba

 

 

Last weekend played this list with 30 less boyz, and 3 killa kans, and annihilated my tin'ead buddy to the point he became tin head salty.  Alt version of this list drops 60 boyz dakka jet, and takes 9 killa kans. (which i feel isn't as effective, but am still trying out).



#11
Greyhound

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How do you equip the Big meks?

#12
greggles

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They are naked.  They exist only to fill the slot, and repair the dreads.







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