I use the biker boss like a "I need to kill this thing" missile. The Big mek is mainly three to throw some extra wounds onto the mork or battle wagon. I am considering just moving him to the trukk with the tank bustas (which frees up some points for other upgrades). I think at this point i need to play test some to figure it out.
But ya, with deff skullz, every infantry unit in the list is obj sec, everything has a 6++, and every "unit (including single models like meks)" gets a free reroll to hit, to wound, and to damage per shooting/fight phase.
So trying to give every character a rokkit or KMB, and some sort of klaw if possible. Weird not running any boyz, but 60 grots is a lot of board control. I've also debated shifting things around and taking mega nobz instead of nobz, but I feel I actually need the nobz to just output tons of wounds on chaff.
Main goal is to get this down to a semi optimized "catch all" list, that can handle multiple threats and be fun to play (lots of tools). Then I can work on adjusting the painting schedule and get it all ready for adepticon. Appreciate all the feedback!