Returning Grots, Boyz, and Nobz class units to an effective 4+ BS (3+ for higher echelon Ork (and Grot!) characters; only Nazdreg should have a 2+) would fix shooting. This would address Ork BS similar to 2E, which took into account penalties to hit when shooting due to that being a core rules feature of 2E not present in 3E through 7E, where Ork BS 2 did not render Ork shooting a non-factor, (which 8E now does).
Ork clan traits need to provide a unique benefit, but not at the cost of taking a penalty unless the benefit is doubly good/not counter-intuitive to the modus operandi of Orks in the first place.
I'd be for this for sure. Over the last fer years I have started to shift towards a more shooty army. The choppy green tide is fun and all for me but not so much for my opponents and I would love to see something that encourages players to bring things that aren't always the same. All of my strong shooting now hit's on a BS4+ roll and my volume fire is usually large shoota boys mobs. Close combat being my bread and butter with boys (like everyone else) means bringing squad weapons is not worth the points as I will hardly get to use them. (And that's just no fun at all! )
At most I am hopeful of a stratagem to improve the units BS for a round of shooting.
The current situation of our BS roll across the codex has forced me to build out my units in a way where each unit is there to do just the one thing, shoot or chop. Not really a lot of middle ground at all.
If I am wish listing I'd like Flash Gitz to get a 4+ save same as Nobz. Look how big they are!
Edit, sorry got distracted by some tournament tread over on dakka but it hits me, I'dd like total KFF coverage as a rule. I mean that the bubbles all count for seeing if a unit is covered. If one unit happens to be in two bubbles then it should count as in. I'm not sure it works that way now but I think it should.