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> 6E and Imperial Armour
laughterofgods
post Jul 4 2012, 02:25 PM
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Prior to the release of 6E there were rumors about the material in the Imperial Armour books becoming more standard and less "you need your opponent permission." Was the anything in the new book about such a prospect?
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Dribble Joy
post Jul 4 2012, 02:53 PM
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Sort of.

IA: APoc. Vol. 2 had '40K' or 'Apoc' stamped on the units, with the former being 'official' 40K choices. That said it was not confirmed by GW itself and a bit loose on FW's end.
I did go to a local tourney where it was allowed though.

I think the general level of acceptance is increasing, especially in the last few years. Aside from tournaments, I really don't see why people would refuse to play FW units from the bat unless they are rather unfun-loving people or are 'training' for a competition.


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Eldormen
post Jul 4 2012, 03:07 PM
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the problem I see is that FW dont ahve HP on ther tanks yet so house rules are needed at the moment


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QUOTE (Dim_Reapa @ Jun 28 2011, 01:33 AM) *
Random? That's not random...

How do you kill a turtle with a packrat? Answer? Hacksaw.

That's random.
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Dribble Joy
post Jul 4 2012, 03:14 PM
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Someone at Warseer did mail them and got a reply saying that they will release a PDF update shortly after release, how long that will be we don't know.

Frankly, it won;t be hard to guess the HPs given that all the vehicles aside from the Big Trakk and Mekboy Junka are based off existing chassis. The rest are super-heavies and thus a different matter altogether. he two exceptions are more than likely 3 HPs each given their size.


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Eldormen
post Jul 4 2012, 03:23 PM
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okej cool, I mostly wher thinking of grot tanks and mega tank. even tho I ges thay are 2 for the smal and 3 fore the big


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QUOTE (Dim_Reapa @ Jun 28 2011, 01:33 AM) *
Random? That's not random...

How do you kill a turtle with a packrat? Answer? Hacksaw.

That's random.
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Dribble Joy
post Jul 4 2012, 03:36 PM
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Oh, good point.

Hmm... how big is the tank? I can't see it being 4 HPs as the size and armour isn't quite up to the size as a wagon.

I also seriously doubt the grot tanks would be 1 HP. Probably 2 like you say.


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nkelsch
post Jul 4 2012, 06:18 PM
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IA vehicles are basically dead until HPs are sorted out.

IA codexes are also dead until they get FAQed, *IF* they get FAQed especially as they will need an ally matrix. It would be odd to be able to ally with droptroop guard but not dreadbash.

And they are all still 'Need opponents permission' which means for casual play and informal tourneys.


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Greyhound
post Jul 4 2012, 07:10 PM
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While this thread is up, I have a question on IA books.

How many of them do I need to buy to play Orks? Often IA8 is mentioned, but I was wondering if this is enough to get all the FW rules.

This is the content of IA8

Is it a case where you have to buy all the books to get all the rules, or is this book covering all the FW ork minis to date?
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Dribble Joy
post Jul 4 2012, 07:17 PM
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IA:8 pretty much covers anything Ork related.


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Dim_Reapa
post Jul 4 2012, 07:31 PM
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QUOTE (Dribble Joy @ Jul 4 2012, 09:36 PM) *
Hmm... how big is the tank? I can't see it being 4 HPs as the size and armour isn't quite up to the size as a wagon.


The Mega Tank? I have it, but I'm probably the only Ork player who doesn't have a decent scale comparison. I'd say though that's it's pretty much as long and wide as the Battlewagon (possibly a nudge longer), but a fair bit shorter. I'd lump it with the Battlewagon simply because there's more going on with the Mega Grot Tank than there is with a Trukk, for instance. I have a Bassy and Russ handy, and it looks just as impressive as a tank. It's armour is low because it's bodged together.

If I can actually start taking decent pictures, I'm going to do a review of the Mega Grot Tank in with my build thread for it in the Meks.

QUOTE (Dribble Joy @ Jul 5 2012, 01:17 AM) *
IA:8 pretty much covers anything Ork related.


Aside of the Mega Grot Tank, which is in Imperial Armour Apoc 2 I think. Don't know for sure, someone told me for corrections to my Codex, so I have no idea.


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Greyhound
post Jul 4 2012, 07:46 PM
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QUOTE (Dim_Reapa @ Jul 5 2012, 10:31 AM) *
Aside of the Mega Grot Tank, which is in Imperial Armour Apoc 2 I think. Don't know for sure, someone told me for corrections to my Codex, so I have no idea.


It appears that FW was generous enough to publish the rules for the tank for free on their web page:
http://www.forgeworld.co.uk/Downloads/Prod...DF/g/gmtank.pdf

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nkelsch
post Jul 4 2012, 08:45 PM
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QUOTE (Greyhound @ Jul 4 2012, 08:46 PM) *
It appears that FW was generous enough to publish the rules for the tank for free on their web page:
http://www.forgeworld.co.uk/Downloads/Prod...DF/g/gmtank.pdf

FW often posts experimental playtest versions. That was a pre-release experimental version. Unsure what changed if anything between that and the final release, but that PDF is not at all official.



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Dim_Reapa
post Jul 4 2012, 09:01 PM
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Yeah, what Nkelsh said. I've had that one for a while, but I was under the impression it had been superceded by one of the Imperial Armour publications with some proper rules, and there were a few changes, although I couldn't tell you what they were.


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Greyhound
post Jul 5 2012, 01:06 AM
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ok my bad, I went on the FW page and they indicate that the rules to play this model was on this link.
Probably shoddy work maintaining their website.
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lord_blackfang
post Jul 5 2012, 06:41 AM
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There were some minor changes: both rokkit launcha upgrades got 5 pts cheaper while the boom canisters are no longer free and cost 10 pts each. That's it.

Regarding Hull Points, you can pretty safely eyeball it: if it is smaller than a Rhino, 2 points. If it's larger than a Russ, 4 points. Everything in between, 3 points. Saying IA vehicles are dead is pretty ridiculous unless you're playing against the most insufferable of rules lawyers.
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spacecooky
post Jul 5 2012, 06:52 AM
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They surely will get an update soon. Will be interesting how structure points will interact with hull points then. As even Super Heavies will leave the battlefield a bit faster now. I think the flyers should be updated too, as they cost way too much compared to the new ones. At least those of the Orks.

Worst case we will get a complete new book: "The big IA 6th edition update" somewhere next month. With all units of all IA. For 200 Teeth CoolOrkDark.gif
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ols_faust_17
post Jul 5 2012, 09:22 AM
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So using a Battle Fortress in an apoc game using the new 6th edition rules. Due to there being no mention of structure points compared to hull points, my opponent would only allow me to count the Battle Fortresses structure points as hull points. So guess what happened? 3 glancing hits later my 450 point model gone. Looked everywhere for some clarification with this but found nothing. I think if vehicles are going to die this easily a super heavy should triple the structure points it has and count them as hull points, at the very least.
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Killbless
post Jul 5 2012, 10:25 AM
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QUOTE (ols_faust_17 @ Jul 6 2012, 12:22 AM) *
So using a Battle Fortress in an apoc game using the new 6th edition rules. Due to there being no mention of structure points compared to hull points, my opponent would only allow me to count the Battle Fortresses structure points as hull points. So guess what happened? 3 glancing hits later my 450 point model gone. Looked everywhere for some clarification with this but found nothing. I think if vehicles are going to die this easily a super heavy should triple the structure points it has and count them as hull points, at the very least.


This is the problem with 6th ed having been released for such as short time and GW not having the smart idea of retconning Apoc before it was released, it leads to a situation where you don't know what to do. What your opponent did was absolutely silly. If he wanted to play that that, your fortress would have been almost invincible as it doesn't have any hull points to remove... By extension how do many things in Apoc work now (fliers being one of the big ones.)

In this case, I would probably avoid Apoc until it is brought in line with current rules or you agree to use the rules as they are in Apoc and ignore hull points for super heavies.


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"Natural progression I guess; Wartrakktor, Wartrukk, Battlewagon..." - Thoume on the evolution of Ork vehicles

'It is considered a great breach of protocol to open fire upon a challenger in a race such as this, though truth be told Orks have never cared that much about protocol' - Ork Codex

"In the end the towing stompa literally bristles with weaponry from across the galaxy. Sometimes the gunz are even pointing in the right direction!" - Imperial Armour 8 on Deff Arsenals
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nkelsch
post Jul 5 2012, 10:57 AM
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Actually, We may not need APOC in 6th... I always disliked how APOC had no force org. I *LIKE* how 2000+ is now a double force org. I hope they fix APOC by making it 1 forceorg 1 ally per 2000k and then add a superheavy or formation force org or something.

I would like APOC to be a little more restricted simply to make it fair so it isn't always 47 Land raiders shooting xenos scum off the board.


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lord_blackfang
post Jul 5 2012, 02:13 PM
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Since the main rulebook actually lists Apocalypse as a valid supplement, changes are unlikely.
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