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> Common Misconceptions about Orks, What are the common wrong things you'd seen non-ork players think?
Mad Mek Snowfyre
post Mar 23 2012, 09:33 AM
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Loota Boy


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Heyo.

More seasoned player that's been through lots of various fights using da boyz, there's some things you very commonly seem to hear people say about orks that are obviously wrong to us but well, seem to make sense to non-ork players. choppa.gif


What are those things you'd often hear them ask / think? search.gif



I'd start off with mine:


Firstly a common misconception here is some players think you need a warboss alive to use a waaagh! in fact I'd been asked that question several times (at least 5). We all know Warboss is not needed to call in a WAAAGH!


Secondly, Another misconception is orks can't shoot. so people are very surprised when I out shoot their close combat armies. CoolOrkDark.gif
All I have to say is: Meet da Lootaz. biggrin2.gif



So care to share your experiences/stories? cheers.gif


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Do not underestimate Da power of DA WAAAGH! side.
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big mek tank kru...
post Mar 23 2012, 09:54 AM
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Wired into a kan.
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i've had nid players believe there's no way that i can beat their genestealers in CC, until they charged through cover and found themselves at initiative 1.

i've had people think that their transports are safe, because ork rokkits never hit.

I've had people think their mighty daemon prince is more than a match for a unit of grots, and introduced them to grabba sticks and massed attacks.

I've had people decide that burnas are less of a threat in a vehicle than out of one, and subsequently re-educated them as each burna hit more of his spread-out troops than they would from any point on a vehicle, then charged and wiped them out.

I've had people think sending a full landraider at a deffrolla wagon full of burnas was a good idea.

I've had someone think that his dreadknight would be more than a match for killa kans. 4 turns of combat later, he changed his mind.

I've had people think that their model is safe from my trukkmobs simply because it is 20" away. love RPJ!

and last but not least, i've had players who think my kustom-force-field isn't that bad to face. It is.



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Grimskul25
post Mar 23 2012, 11:24 AM
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Yoof


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My Chaos Beakie friend once thought that Chaos beakies have the premier CC Deathstar unit: his unit of Berserkers w/Abbadon. (This was before the dawn of Draigo and ridiculousness of Ward). Saying that the Orks had no real close combat unit capable of dealing with his deathstar, little did he know the power of a full unit of diversified Nobz and Warboss would bring more than half his army down with minimal losses. They took down the combined charge of Abbadon+Zerker retinue, summoned lesser daemons AND a full squad of plague Beakies w/powerfist. He promptly gave up afterward and called the Nobz a haxxor unit biggrin2.gif .

Another misconception is that AV14 is safe from ork mobz. My tin'ead-playing friend quickly lost confidence in his Monoliths after 2 howling mobz of ork boyz charged in with several S9 PK attacks that immobilized them to make it easy pickings for my Deff Dreadz that closed in.

But so far out of everything it seems that all of the people I play with are most astonished at the ork upgrades for our vehicles, especially the 5-point grot riggers and RPJ which in conjunction with a nearby KFF makes them tear their hair in frustration....ah good times...good times.. yes.gif


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greggles
post Mar 23 2012, 11:55 AM
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'Ead Graft


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QUOTE
I've had someone think that his dreadknight would be more than a match for killa kans.


Did he forget to roll 2d6 armor pen? Everybody always forgets that freaking thing is an MC! And the doomfists (default wargear) count as DCCW's. So he's str 10, + 2d6 armor pen (every hit is a pen vs a kan). If he upgraded it to a sword, he gets to reroll both misses, and armor pen rolls (or wounds)! It's a lot more of a slouch if you play it at str 6, and without the MC 2d6 armor pen.


I'd say that ork shooting is always underestimated by a huge amount. I've wiped out half a squad of terminators with some trukk boyz before...in the shooting phase!


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BS of 2 is amazing! You can't miss with 120 shots!
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Rombo
post Mar 23 2012, 12:05 PM
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QUOTE (greggles @ Mar 23 2012, 05:55 PM) *
And the doomfists (default wargear) count as DCCW's. So he's str 10


That's been FAQed, it's not a dreadnought so it doesn't get SRT10.


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Orks are born green and that makes them proppa, others need to die and rot for a couple weeks. The waaaaagh is the universe's way to make everything proppa

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greggles
post Mar 23 2012, 12:16 PM
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'Ead Graft


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Oh wow, did not know that. That's a huge faq correction! Thanks!


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Shoota Boyz in a Battlewagon are insanity.
BS of 2 is amazing! You can't miss with 120 shots!
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MaddaMek
post Mar 23 2012, 02:00 PM
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Orks can't damage AV 14 in shooting phase.

Wrong.
SAG (ok, this is luckster but ordnance and scatter help), Warpheads (ZZAP WORKS) and Boomgun (S8 ordnance, scatter) are really good AT weapons.


You need KFF

Wrong.
Grots are ultimate meatshield/assault bumpers.
Warbikers are excellent for covering foot units and smaller vehicles.
Warbuggies are excellent vehicle shields.


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Redtoof
post Mar 23 2012, 02:13 PM
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QUOTE (Mad Mek Snowfyre @ Mar 23 2012, 02:33 PM) *
Firstly a common misconception here is some players think you need a warboss alive to use a waaagh! in fact I'd been asked that question several times (at least 5). We all know Warboss is not needed to call in a WAAAGH!



I have also encountered this one. Some people seem to the the WAAAGH is an ability of the warboss, and I don't really know why. There is also a lot of confusion about Ghazghul's special waaagh, but I'll let that slide because he's a special character. Another one I've heard though is that the waaagh allows your units to automatically rally, as if they were beakies. That's a misconception that I wish was true!

Another common misconception is that tankbustas have to target the nearest vehicle. Or that they have to move towards it. Some people seem to think they can make them play chase the landspeeder like old skool zerkers.

Finally, one I've found is that people often overestimate the power of lootas. They imagine what carnage those guns could cause in the hands of their Beakies and instantly target the lootas to die. We of course can use this to our advantage thumbs.gif


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Full_Blooded_Ork
post Mar 23 2012, 02:29 PM
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QUOTE
Another common misconception is that tankbustas have to target the nearest vehicle. Or that they have to move towards it. Some people seem to think they can make them play chase the landspeeder like old skool zerkers.


You know, I've been playing orks for years and misread that one myself blushork2.gif
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Dim_Reapa
post Mar 23 2012, 03:31 PM
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Dimreapa: Disproving rubbish about Gretchin since 1993. winkingOrk.gif


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Cossack
post Mar 23 2012, 05:33 PM
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I've been told that Sluggas are no good and only Shoota boyz are worth having.

I've been told Lootas are the best unit the Orks have.

I've been told trukks are weak, and a single trukk is useless.

And this is all from Ork players....



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<----- "40% WEEDY" (See why!)
40K Orks - see my army...Orcs & Gobbos - WIP for a new league, until the shop closed...Lootas suck - because they do...You play your army, I'll play mine
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big mek tank kru...
post Mar 23 2012, 06:26 PM
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Wired into a kan.
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I had someone say that lootas are the worst units in the codex, which is obviously sluggas in trukks... winkingOrk.gif (kidding, slugga-trukks are awesome, long as there's more than one winkingOrk.gif )

but in seriousness... *re-engages serious face*

i had a grey knight player say it was suicide charging his unit of paladins with my grots. first thing they did was fail a psychic test, then they mostly ballsed-up their rolls and killed 3 grots, and they lost 2 wounds in return. i passed the check, and won the game because he was stuck there & couldn't reach the objective in time.

I've also had grey knight players (there's a lot of them at my gaming store... ...the bandwagon must be heaving...) say there's no way any unit can stand against their death-cult assassins (that what they're called?). both times, i've not only survived the charge, but won the combat and wiped them out. once with tzeench possessed who rolled power-weapons, and once with nobz and a warboss vs 9 assassins and a special character who (naturally) boosts all their stuff somehow.


i still love when people say 'orks can't shoot' laughingOrk.gif it's like saying the rain's inaccurate, because most of it misses you - you're still blooming soaked though!

a common misconception overall is that ordnance can't fire if you move - it's only indirect fire (barrage) that neccesitates a stationary firing position.

another is that if a SAG mek explodes himself, vehicles are penetrated in the blast - far as it reads, it seems models are removed entirely - the '6,6' result is like a S:D shot, the '1,1' is more like a vortex explosion (which makes sense, considering the powers involved).


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Warghoul
post Mar 23 2012, 08:03 PM
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I've heard most of the standard ones,

Orks can't shoot
-Enemy proceeds to be shot off objective as the opponent all but gives up the shooting phase thinking mine couldn't amount to much.
-Is astonished by the sheer number of Dice I roll during the shooting phases and gets scared regardless of what I actually accomplish.

Orks can't handle heavy Armor, and our best unit for anti-armor (tankbustas) suck
-I race trukk mobs out with a PK next to their tank and rip it to pieces
-I field a small tankbusta mob that the enemy forgets about until I open up with multiple rockets
-I run squads of TL Rokkit armed buggies around the field blowing shit up.
-Tankbustas well they do suck considering how many points we pay for them. I won't argue that point, but I still use them.
-three batteries of three ork cannons each, I haven't tried this one yet but I have a feeling I might be on to something with it.

Orks aren't good combat anymore
-Eats genestealers with standard shoota boys in CC
-Smashes beakie combat squads apart with slugga boys
-Laughes when Dreadnoughts get into CC with units without a PF (was seeing a lot more of those before I stopped playing regularly)

Orks only have and are good at 'plan A' also known as get'em, and need to get into close combat
-Shot the crap out of one of those lone wolf character death seekers out of the space wolf book instead of assaulting him and letting him use his 100pts of CC wargear on me. Oh the look on my friend's face was priceless when he tried to taunt me into charging, how he grumbled and called my warboss names.
-sits back and smiles at people when they realize that they have to give up their gun lines to come shift me out of ruins/buildings because with the saves I'm getting I've the numbers to soak up the casualties all game long without blinking an eye.
-grins like a demon when my opponent adjusts their plans to either avoid or go after a particular unit, knowing that I placed the unit with the specific intention of getting my opponent to do exactly that, either avoid or go after said unit... I love it when it's a trap either way.

I think that's most of the common ones and some of the things I've done to people to teach them otherwise.
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Mad Mek Snowfyre
post Mar 23 2012, 08:11 PM
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QUOTE (Redtoof @ Mar 24 2012, 06:13 AM) *
Another common misconception is that tankbustas have to target the nearest vehicle. Or that they have to move towards it. Some people seem to think they can make them play chase the landspeeder like old skool zerkers.



Yeah, this one is also common with me. Many people are surprised when they figure they can't bait the tankbustas from their other vehicles using a speeder. Truth is all you need to do is shoot at any vehicle, even if it's out of range and attempt to charge a vehicle. You CAN move away from vehicles in movement phase.
Had bout 4 people asking me this. CoolOrkDark.gif Can't believe I forgot.


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Do not underestimate Da power of DA WAAAGH! side.
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Shabbadoo
post Mar 24 2012, 12:49 AM
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Common Misconceptions about Orks

1. Gretchin suck.
2. Orks are WAAAY better in close combat than they are at shooting.
3. Orks are AWESOME in close combat.
4. Gotta have a KFF.
5. Looted Wagons with boomguns suck.
6. Battlewagons with killkannons suck.
7. You gotta have a Nob w/PK in EVERY unit that can have one.
8. Orks are not so good versus Mech armies.


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Dim_Reapa
post Mar 28 2012, 11:01 AM
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Mostly this thread has a gaming emphasis, which is cool, as it's the right section for it, but there's also a very large proportion of Non-Ork players that have some pretty massive misconceptions about Ork fluff too (it's also pretty rife with a lot of Ork players as well). I have a thread in the FBH which goes into some of these in larger detail. It can be found here. I'm hoping to update with another article today.

Here's a list of the few big misconceptions that I've already covered:

1. Orks are stupid
2. Ork language is just silly phonetic English
3. Ork skin has to be green
4. Sporing is Ork-centric
5. Not knowing much, if anything, about sporing
6. That subconscious stored knowledge (such as that of a Mek) comprises the entirety of their knowledge and excludes the concepts of practice and learning
7. That "current" Ork fluff is modern and retcons much of the rogue trader era (one of the bigger misconceptions)
8. Pretty much everything about Ork Resonance
9. *Ork weapons only work because they think they do* (the biggest misconception)
10. That Orks are the only Orkoids to use resonance
11. That Orks are always funny and silly and thus can't be taken seriously
12. That there are only 6 Clans
13. That you can't have Mono-clan tribes
14. That all Freebootas are pirates
15. Orks cannot be affected by Genestealer infections or Chaos

There's a few more mentioned in the thread, and I'm not done with the series just yet.


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Blakkreaper
post Apr 6 2012, 08:23 AM
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QUOTE (Shabbadoo @ Mar 24 2012, 03:49 PM) *
8. Orks are not so good versus Mech armies.



This one I have found to be largely true. How do you deal with spammed msu transports? I find that i simply never have enough anti-tank to do it. . .


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Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
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Nym
post Apr 6 2012, 01:32 PM
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QUOTE (Blakkreaper @ Apr 6 2012, 02:23 PM) *
This one I have found to be largely true. How do you deal with spammed msu transports? I find that i simply never have enough anti-tank to do it. . .

I'm with Blakkreaper on this one. Being able to defeat a mech list now and then doesn't mean Orks are "good" at it. However, I think very few armies can be considered "good" at destroying AV12 wall (6+ chimeras, 3 vendettas, 2 or 3 Manticores...) or Razorspam.


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Master Mek GuzMe...
post Apr 6 2012, 01:51 PM
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Ive been told that shootas are no match for bolters

Guzmek


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Blakkreaper
post Apr 6 2012, 11:40 PM
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QUOTE (Nym @ Apr 7 2012, 04:32 AM) *
I'm with Blakkreaper on this one. Being able to defeat a mech list now and then doesn't mean Orks are "good" at it. However, I think very few armies can be considered "good" at destroying AV12 wall (6+ chimeras, 3 vendettas, 2 or 3 Manticores...) or Razorspam.


Beakies and guardsmen, with their melta everywhere can do it fine. The problem is with armies that don't have access to enough melta or equivilent anti-tank weaponary. fish'ead have Str10 ap1, that can also do it well. 'Crons have their tricks (just don't be relying on gauss). 'nids find themselves completely hosed on this alone.

QUOTE (Master Mek GuzMek @ Apr 7 2012, 04:51 AM) *
Ive been told that shootas are no match for bolters

Guzmek

Shootas are great. The problem is that rokkit's are no match for meltas. . .


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
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