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Feb 21 2012, 04:07 AM
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#1
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![]() Grot Oiler Group: Boyz Posts: 168 Joined: 7-December 11 From: An Ork Rok. Member No.: 12,827 |
Hello everyone.
I am soon going to get my third Battlewagon for my last squad of foot slogging boyz, so the other 2 squads won't laugh at them anymore for foot slogging (and staying behind) while the rest of them race forward to have some fun. I will be getting someone's unused Land Raider and check out if i have any modelling skills (but that's a whole different topic) So with three Battlewagons, i was wondering how many battlewagons you all use. Would it be a waste to get a fourth one? Or can someone never have enough battlewagons in a list? Simply put: How many battlewagons do you guys normally use in your lists? -------------------- Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't lose neither, cos we can come back for annuver go, see!
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Feb 21 2012, 08:05 AM
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#2
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![]() Runtherd Group: Boyz Posts: 312 Joined: 29-September 08 From: France Member No.: 8,726 |
Well, there are many answers to your question. Do you play for fun ? Do you play in a competitive environnement ? Do you play in tournaments ?
If you play for fun, don't use 3 of them, because people will quickly shun you. If you play in a competitive environnement (like I do), 3 is ok, 4 or 5 if people are *very* competitive. In tournaments (no limit), as many as you see fit (5 or more). You must adapt to the people you play with, and don't bring more than they can tolerate. -------------------- Bashing stuff in the grim future of the 41st millenium since 1999... That's nearly 39000 years of experience !
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Feb 21 2012, 10:16 AM
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#3
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Deliriak Group: Boyz Posts: 2,569 Joined: 15-August 08 From: Maryland, USA Member No.: 8,097 |
I feel like every ork player NEEDS 2, you will average get by with 3, but for competative play will max out around 5. Usually 2 NOB units and 3 Boyz in HS BWs is the battlewagon bash configuration.
-------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Check out all my orks!: Waaagh 'Az-ard =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- |
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Feb 21 2012, 11:08 AM
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#4
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![]() Kommando Group: Boyz Posts: 980 Joined: 10-May 09 Member No.: 10,253 |
Hah! I spit on my keyboard when I saw this topic. There is no such thing as "Too Many"!!! And you have the right attitude to make fun of the footsloggers.
Get them that ride. Or better yet, make them EARN IT by killing something for scrap in a game. -------------------- <----- "40% WEEDY" (See why!)
40K Orks - see my army...Orcs & Gobbos - WIP for a new league, until the shop closed...Lootas suck - because they do...You play your army, I'll play mine I think I'll create an 'army use permission form'....... Zzap gunz do not autohit - now with new I WIN BUTTON!!! "I just print out cossack's posts on plasticard, and slowly fashion them into deff dread's over time, and then kill things with them." - greggles "yey my forum hero is back, welcome back cossack! been boring around here without you." - Big Lone "And Cossack is the NICE one here!" - Shabbadoo "I gotta agree with Cossack. Go back to your friends, and tell them that Orkz are indeed broken, but that you'll continue to play them because they're absolute beasts, the likes of which have not been seen in years. Then tell them how delicious their tears are and that you'll be using them to fuel and lubricate the emerald warmachine that is your WAAAGH!" - Boss Gobbstompa |
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Feb 21 2012, 12:43 PM
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#5
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![]() 'Ard Boy Group: Boyz Posts: 821 Joined: 20-July 10 From: Buffalo, NY Member No.: 11,707 |
While I only own 3 at the moment, I side with Cossack on this matter. No such thing as owning to many of anything in the Ork Codex, especially Battlewagons.
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Feb 21 2012, 02:41 PM
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#6
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![]() Phobiak Group: Bad Moonz Posts: 2,200 Joined: 9-April 06 From: New Sarum Member No.: 2,391 |
If you play for fun, don't use 3 of them, because people will quickly shun you. I've never come across this. Wagons are easy to kill: Mediocre side armour and poor rear; they are not a Demolisher or Land Raider. In my regular games I take five, though only two are taxis, the others are support (mix of lifta-droppas and super kannons). -------------------- |
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Feb 21 2012, 04:54 PM
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#7
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Gnasher (face eater) Group: Grotz Posts: 86 Joined: 17-January 11 From: Northern Virginia Member No.: 12,099 |
I think the correct answer to the question asked in the forum thread, is one more then fits both within your play style and army composition.
As to if getting a 4th battlewagon would be a waste, depends on if you plan on using it or not. I mean if you're not going to use it, it's kind of a waste unless you enjoy building, converting, and painting models. Which I think most of us on this forum enjoy doing, but there are a few people only enjoy the hobby aspect only in so far that it supports the game play. To answer the last question posed, of how many battlewagons I use. The answer is none. I've only fielded a battle wagon in one of my games, ever. I found that it didn't suit my play style and chewed up to many points. All my squads are either small enough to fit into a trukk or big enough not to fit into a battlewagon. But then again I run a very strange army composition that would probably make people scratch their heads at how the hell I win with it. Just my two cents. |
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Feb 21 2012, 05:23 PM
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#8
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![]() Dethkopta Pilot Group: Blood Axez Posts: 1,732 Joined: 8-April 09 From: devon, england Member No.: 10,090 |
the orky way of thinking is that too many is 9, 'cos it don't fit in the Force organisation chart.
however it really is down to what you want. personally i plan on making the full 8 battlewagons for my army, and so far i have 3 of 'em done. i love the effect the presence of a deffrolla seems to have on my usual opponent - suddenly all his units are staying behind cover, which is especially funny that those units are usually either blood-crazed assault Beakies or hormogaunts. had a game where his entire army hunkered down, and he tried to shift 3 battlewagons full of shoota boyz, slugga boyz and nobz with a single heavy venom cannon against front armour and a KFF. i ended up killing most of his gaunts with exploding trukks (both got 6" blasts right next to his gaunts, hitting all of 'em!). once someone's had a bad experience with a deff rolla, they learn to avoid it. so i'd recommend playing with your 3 battlewagons a lot. see if people react differently to them - the game i mentioned was funny, but boring, as i had no intention of charging through cover when i can shoot from a battlewagon. if they seem to be fine with 3 BW's in your group, up it to 4 or 5 and see how many is needed to make 'em sweat personally i just love building 'em, so i probably won't stop at 8. -------------------- |
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Feb 21 2012, 06:03 PM
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#9
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![]() Loota Boy Group: Boyz Posts: 1,201 Joined: 10-November 08 From: Melbourne Member No.: 9,204 |
The answer to that?
what style of army you run and How many points. and how many armoured vehicles you like Cause wagons for me rarely appear below 1500 pts (bit like too many points in a bucket). but they're somewhat common in my lists at 1500 pts or more as I tend to run a hybrid shooty-dreadbash-footslogger list. Beyond 1500 pts I usually have at least one, usually with a rolla, largely to deal with enemy tanks. Also the other reason being I don't have many wagon models for some odd reason. -------------------- May Da WAAAGH! be with you....
Do not underestimate Da power of DA WAAAGH! side. |
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Feb 22 2012, 03:30 AM
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#10
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![]() Grot Oiler Group: Boyz Posts: 168 Joined: 7-December 11 From: An Ork Rok. Member No.: 12,827 |
Judging by all your posts, my Mekboyz will be plundering the battlefield soon for even more scrap metal to build up another Wagon.
For my own lists, I always have run 2 Battlewagons (the max amount i own) in every list so far, and they always earn back their points. I am even thinking about putting 2 Deff Rolla wagons and a big mek with 39 boyz in a 650 point duo tourney for extra krumpin' They go and drop their load of first, and after that they simply steamroll anything in sight and/or shoot their Kannon ad Big shoota at anything in range. So my opponent is going to have to deal with them sooner or later, even after the boyz are already in the thick of melee. I guess the max amount i would be running after reading all your posts, would be around 4, since my FOC won't allow more unless i use more than 1 Nob unit. Thanks for the replies. -------------------- Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't lose neither, cos we can come back for annuver go, see!
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Feb 22 2012, 07:24 AM
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#11
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![]() Da Ladz Wrangler Group: Freebooterz Posts: 2,297 Joined: 15-January 06 From: North Tamborine Member No.: 2,068 |
I've never come across this. Wagons are easy to kill: Mediocre side armour and poor rear; they are not a Demolisher or Land Raider. In my regular games I take five, though only two are taxis, the others are support (mix of lifta-droppas and super kannons). Inded. I run 2 suppost in my 1k list, and not even supa-kanonz. That said FW does open up a few better options for support-wagons. That said, Orks love the 3 rs. Redundancy, repetition, and "redundancy and repitition". -------------------- Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa. Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz] I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku] "Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa] "We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant] Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod) Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa. |
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Feb 22 2012, 09:17 AM
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#12
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![]() Kommando Group: Boyz Posts: 980 Joined: 10-May 09 Member No.: 10,253 |
It's worthing having an entire box full of Battlewagons for no other reason than to just set them out and scare the crap out of your opponent!
-------------------- <----- "40% WEEDY" (See why!)
40K Orks - see my army...Orcs & Gobbos - WIP for a new league, until the shop closed...Lootas suck - because they do...You play your army, I'll play mine I think I'll create an 'army use permission form'....... Zzap gunz do not autohit - now with new I WIN BUTTON!!! "I just print out cossack's posts on plasticard, and slowly fashion them into deff dread's over time, and then kill things with them." - greggles "yey my forum hero is back, welcome back cossack! been boring around here without you." - Big Lone "And Cossack is the NICE one here!" - Shabbadoo "I gotta agree with Cossack. Go back to your friends, and tell them that Orkz are indeed broken, but that you'll continue to play them because they're absolute beasts, the likes of which have not been seen in years. Then tell them how delicious their tears are and that you'll be using them to fuel and lubricate the emerald warmachine that is your WAAAGH!" - Boss Gobbstompa |
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Feb 22 2012, 09:22 AM
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#13
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![]() 'Ead Graft Group: Boyz Posts: 725 Joined: 31-August 10 Member No.: 11,813 |
I use 2 with 4 trukk's at 1500 points. Been debating moving points around and running 3 BW's and 3 trukk's @ 1500.
I think the biggest thing with opponents hating on the BW's, is if they get within deff rolla range...getting a few multi-tank shocks off with that bad-boy makes everyone pretty upset. I had a game a few weeks ago, where a majority of my force was nullified, except for the two battlewagons...I got off tank shocks through 4 units each. It was devastating. Those two tank shocks did more damage in 1 turn then the rest of my army the previous 3. (Mainly due to doom of malenthai landing smack dab in the middle of a huge mob of boys, maws, and manz...and then rolling 15, 14, and 13 on 3d6 =/). -------------------- Shoota Boyz in a Battlewagon are insanity.
BS of 2 is amazing! You can't miss with 120 shots! |
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Feb 22 2012, 02:00 PM
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#14
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![]() Kommando Group: Boyz Posts: 980 Joined: 10-May 09 Member No.: 10,253 |
F&*@ 'em. I'm not letting my opponent tell me what I do with my army. There will always be players who cry like babies because something can hurt them in the game. That's their problem.
Maybe I'll put mirrors on the fronts of mine, so the whiney baby can see himself cry as I roll over his troops. -------------------- <----- "40% WEEDY" (See why!)
40K Orks - see my army...Orcs & Gobbos - WIP for a new league, until the shop closed...Lootas suck - because they do...You play your army, I'll play mine I think I'll create an 'army use permission form'....... Zzap gunz do not autohit - now with new I WIN BUTTON!!! "I just print out cossack's posts on plasticard, and slowly fashion them into deff dread's over time, and then kill things with them." - greggles "yey my forum hero is back, welcome back cossack! been boring around here without you." - Big Lone "And Cossack is the NICE one here!" - Shabbadoo "I gotta agree with Cossack. Go back to your friends, and tell them that Orkz are indeed broken, but that you'll continue to play them because they're absolute beasts, the likes of which have not been seen in years. Then tell them how delicious their tears are and that you'll be using them to fuel and lubricate the emerald warmachine that is your WAAAGH!" - Boss Gobbstompa |
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Feb 22 2012, 02:47 PM
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#15
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![]() 'Ead Graft Group: Boyz Posts: 725 Joined: 31-August 10 Member No.: 11,813 |
LOL....new kommando idea there. Have them hide behind mirrors.
-------------------- Shoota Boyz in a Battlewagon are insanity.
BS of 2 is amazing! You can't miss with 120 shots! |
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Mar 1 2012, 05:48 AM
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#16
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![]() Runtherd Group: Boyz Posts: 307 Joined: 31-January 10 Member No.: 11,170 |
LOL....new kommando idea there. Have them hide behind mirrors. hehehehehe, and that's a diorama, if I ever heard one. Going back on topic for a sec, I've found two to be about right in a 1500 point game, as long as you have some trucks to back them up. I would however agree with cossacks assertion that the phrase "too many" does not really apply here. -------------------- Unobtainium Rivits. my blog and your place for Orks, Transformers, Orks, TV, Robots, Movies, Orks, and Fiction.
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Mar 2 2012, 12:38 PM
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#17
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![]() Grot Oiler Group: Boyz Posts: 168 Joined: 7-December 11 From: An Ork Rok. Member No.: 12,827 |
F&*@ 'em. I'm not letting my opponent tell me what I do with my army. There will always be players who cry like babies because something can hurt them in the game. That's their problem. Maybe I'll put mirrors on the fronts of mine, so the whiney baby can see himself cry as I roll over his troops. I will keep this in mind with a smile on my face, when i will be rolling over my next opponent -------------------- Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't lose neither, cos we can come back for annuver go, see!
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Mar 8 2012, 04:03 PM
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#18
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![]() Hair Squig Group: Grotz Posts: 71 Joined: 9-September 07 Member No.: 4,962 |
I think that Greggles has a point, at 1500, 4 trukk and 2BW, then test 3 trukk and 3 BW ans see how things going.
-------------------- DK
*************************** I will delete you... byte by byte _______________________________ The optimist thinks that we lived in the best of the worlds, the pessimist fears that it was truth. |
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Mar 12 2012, 08:22 AM
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#19
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![]() 'Ead Graft Group: Boyz Posts: 725 Joined: 31-August 10 Member No.: 11,813 |
I actually encountered a "too many battlewagon's" this past weekend. I paired up with another ork player, and we played 1500 points each. He used nob bikers with 2 BW's, I ran 2 BW's and 4 trukk's.
Some incredibly lucky shots early on immobilized both of my allys battlewagons, after they had moved in front of mine. He didn't pay for grot riggers, nor did he have any mek's. The end result was that I had to spend 2 turns going around their massive bulk, as he basically cut me off from the enemies forces. Because my wagons were carrying a lot of very angry orks, I think it was the point where we lost the game. Unable to get an early charge off with the meganobz, and delaying a massive flame attack from the burna's, enabled the opponents to carry on shooting with glee. (They popped all 4 of my trukk's on turn 1). So lesson learned. If you are an ork player, don't position your vehicles to block your ally if they should be disabled...and always pay for grot riggers! It's 5 points!!@!!$#~!$@!()&! Question: Can I deff rolla through my ally's wagon is furious ork anger, blowing it up, and continue forward? -------------------- Shoota Boyz in a Battlewagon are insanity.
BS of 2 is amazing! You can't miss with 120 shots! |
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Mar 13 2012, 03:22 PM
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#20
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![]() Stikky Fingas Group: Nobz Posts: 2,801 Joined: 15-October 03 From: Maryland Member No.: 139 |
Can I deff rolla through my ally's wagon is furious ork anger, blowing it up, and continue forward? You really should be able to, though I don't imagine you'll find that in the Apoc rules. They should add it, however. Heck, next time field your BW's in a modified "Trukk Konvoy" formation from IA:8 (which lets you ram each other for an extra boost of speed). -------------------- So - whenever dem doks finish staplin' yer arms back on Haky, why don't you an yer boyz come down fer a visit. We'll 'av a few squigaritas, throw a few grots around an' discuss who dis 'ere choppa really belongs to...
These Waaaghs are a cross between a mass migration, holy crusade, looting party and pub crawl, with a bit of genocide thrown in for good measure. You know Nosher's MO, anything he paints blue is automatically his. - Nosher |
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