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> Night Goblin Set-up
Glenn87
post Sep 26 2011, 05:01 PM
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Question on NG's.

What is the best setup for them?

I was planning on a big horde of 50 NG's with netters, spears and Fanatics in there.
But alot of people disadvice me this (saying they won't do anything in combat).

When I check Tournament lists (like ETC) I see alot of people fielding Gobbo's in units of 20-25 with short bows and fanatics (altough there is the random horde of NG's, but mostly also with short bows).

What is the best setup comp. wise?
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eastern barbaria...
post Sep 26 2011, 05:25 PM
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definitely shields and hand weapons for extra ward save- spears on gobbos are waste of points, they hardly kill anything, but with sheilds you get extra 1 for save and then 6 + ward which increases their survivability. Fanatics definitely, at least two. Netters optional- if you got points then go for them.
Small NG units with fanatics fill quite ddifferent role than 50 strong blocks,s o they cant be compared that easily.
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Glenn87
post Sep 27 2011, 03:45 AM
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QUOTE (eastern barbarian @ Sep 26 2011, 05:25 PM) *
definitely shields and hand weapons for extra ward save- spears on gobbos are waste of points, they hardly kill anything, but with sheilds you get extra 1 for save and then 6 + ward which increases their survivability. Fanatics definitely, at least two. Netters optional- if you got points then go for them.
Small NG units with fanatics fill quite ddifferent role than 50 strong blocks,s o they cant be compared that easily.


waste of points?? Spears are free on NG's.

the choice would be either a 50-strong horde with spears an netters (and shields, free too)
OR
25 NG's with short bows (and 3 fanatics).
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Glenn87
post Sep 27 2011, 03:45 AM
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QUOTE (eastern barbarian @ Sep 26 2011, 05:25 PM) *
definitely shields and hand weapons for extra ward save- spears on gobbos are waste of points, they hardly kill anything, but with sheilds you get extra 1 for save and then 6 + ward which increases their survivability. Fanatics definitely, at least two. Netters optional- if you got points then go for them.
Small NG units with fanatics fill quite ddifferent role than 50 strong blocks,s o they cant be compared that easily.


waste of points?? Spears are free on NG's.

the choice would be either a 50-strong horde with spears an netters (and shields, free too)
OR
25 NG's with short bows (and 3 fanatics).
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eastern barbaria...
post Sep 28 2011, 06:47 AM
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apologies, indeed they are. Still, i would go for hand weapon/shield combo in big horde.
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striogi
post Oct 5 2011, 03:12 PM
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I run spear/shields in my night goblins. I recently discovered however the rules of Steadfast, much to my lament.

at the end of the combat, I had 2 hordes of 40+ and was running against empire halberdiers in the 25+ range - the 25 were steadfast because they had more ranks of 5+ than I did... so I lost combat, was not steadfast and was subsequently run down by the empire, even though I was nearly twice the model count.

So:

Unless you're running hordes of 5-7+ ranks, I'd recommend against running them and instead go for deep columns of units.

Spears/shields/nets are fine - the spears help even up combat res by giving you a few more attacks, better if you're planning on receiving the charge. nets are great at helping your goblins survive, as long as you're not rolling 1's on your net roll.

The danger of fanatics is if you have not yet released them when you charge, you could possibly run over the fanatic during your charge and thus hurt yourself - so it's yet another tactic to soften up a target as they charge.


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Glenn87
post Nov 9 2011, 04:32 PM
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But what do you guys think of the 25-ish NG unit with bows. It only has a Musician (for reforms), and 3 fanatics. Seems like a suicide unit.
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Mik McMok the Me...
post Nov 10 2011, 05:35 AM
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QUOTE (Glenn87 @ Nov 9 2011, 09:32 PM) *
But what do you guys think of the 25-ish NG unit with bows. It only has a Musician (for reforms), and 3 fanatics. Seems like a suicide unit.


Both small units of NG bowmen and bigger units of spearmen have there place, but from my experience, i would field the smaller units of NG bowman towards the flanks, with fanatics and netters to protect them. The main force would be a big block of spearmen, with all the fanatics and netters you can fit in it. I once fielded a block of 10X10 but this is too unweildy (though it certainly intimidates the opponents) I used a buiscuit tin lid as a troop tray, fitted perfectly. However, 60+ is pretty good for a main force around the centre of a Battlefield, perhaps with B Orcs and some savage orc units either side to discourage flank attacks, then the NG bowmen and some wolf riders/spiderriders on the edges? Slip a Giant behind the B orcs and a few lobbas/chukkas and you have a good all round army to take on any opponent.


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Worboss Skrewakk...
post Dec 8 2011, 02:34 PM
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QUOTE (Glenn87 @ Nov 9 2011, 03:32 PM) *
But what do you guys think of the 25-ish NG unit with bows. It only has a Musician (for reforms), and 3 fanatics. Seems like a suicide unit.


3 of those units would be fun, maybe in between the army. Such as [orcs] [ng] [savage] [ng] [orcs] [ng]
or [orc] [ng] [ng] [ng] [orc] Really how ever you want to run it, it's just some ideas.


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Mik McMok the Me...
post Dec 8 2011, 03:04 PM
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I would tend to agree with Skrewakka on placing such units with the likes of Orcs on either side. They give cheap battlefield cover to protect the ranks of the harder units, and although not nessasarily suicide units, may not survive. At least in such a staggered mixed army, they wont cause the units next to them to panic, as the orcs would expect nothing less of their smaller weaker counsins. However, the unit is cheap and still packs the hidden punch of 3 fanatics, which in themselves can be a deterent to a stronger foes attacking the unit, or if it does, then failing to complete the charge in one peice.
Many is a chariot or unit of knights who have fallen foul to the humble fanatics.

Let us look at a worse case scenario, being charged by a Terror causing enemy. Now would a bigger unit of 40 NGs with full command and a "mighty " boss, faired much better for all the extra investment, perhaps not. It can still only hold 3 fanatics, and still has a similar Leadership score...and will run away just as fast. True, if the Boss carried a Battlestandard, they would get a re roll on the test. But still, the cheap unit of 25 and 3 fanatics with a musician, is still worth its points. Whether it be a unit of bowmen or spearmen with shields. If ranked 5X5 they will probably outnumber their opponents, unless they are fighting some other cheap unit such as Skaven slaves, in which case they will do ok in CC.

As for the idea of 3 of these units vs one big unit. Three smaller units will give greater flexibility in movement, more survivabilty to the likes of terror charges, greater opportunity to flank attack the enemy units who have ignores the puny Goblin units and charged madly into the hungry orcs beside them...and .. 9 fanatics spinning around the battlefield. A bargain in my book. Give the small units netters and they will be even better.


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If that doesnt work...then you know you are up to your neck in it!
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big mek tank kru...
post Dec 16 2011, 05:35 PM
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personally i plan on having at least one flank of my main hitters protected by a 2-fanatic wielding night gobbo bow-squad. that way if my orcs are charged, the gobbos can send their fanatics diagonally to intercept and weaken the charger, and if there looks to be a second charge lined up i can try to aim the second fanatic past the initial chargers to get in the way of them. 3 fanatcis, while seeming awesome, just seems too many points in case the unit flees or is destroyed. however there's not much beter than shand-and-shoot with 20 gobbos, plus 3D6 S5 AP hits to break a charge. better if the fanatics fall short - 6D6 S5 AP hits. thats why i plan to aim the fanatics to the far corner of the unit, so there's more ground to cover and less chance of it reaching them, so the completed charge will inflict 2D6 fanatic hits, which is worth losing the fanatic for (especially with it so close to your army!)


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