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Sep 10 2011, 12:20 PM
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#1
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![]() Phobiak Group: Bad Moonz Posts: 2,200 Joined: 9-April 06 From: New Sarum Member No.: 2,391 |
I've always been a bit miffed at the current Black Orc warband rules, in that you can't do a full Black Orc warband. It's essentially a re-write of Da Mob rules, but with Black Orc Boss/Big 'Uns and no Goblins/Squigs.
As such, I've spent the last week or so going over a few revisions to allow a pure Black Orc list, while also retaining the scope for an Orc warband led by a Black Orc. Ably helped by the folks over at Tom's Boring Mordheim Forum. This is a modification of the Black Orc warband rules found in the Nemesis Crown supplement. Special Rules: Animosity: As is. Let the goons do the work: As is. Da Boss is Dead!: As is. I Dun Fink So!: Non-Black Orc henchman groups must re-roll Lad's Got Talent results. Only if the second roll is also Lad's Got Talent, will they be promoted. Black Orc: This model is a Black Orc. It does not suffer from Animosity. It gains a 6+ armour save which may be improved with other armour items. Recruitment: Starting Gold: 500gc. Max. number in warband: 12 models. Heroes: Black Orc Boss: 1 Black Orcs Big 'Uns: 0-3 Henchmen: Black Orc Boys: Any Number. Orc Boys: Any number. Troll: 0-1 Starting Experience: As is. Max. characteristics: As is. Skill Table: As is. Equipment List: Black Orc List: Hand-to-hand combat weapons: Dagger: 1st free/2gc Club/Mace: 3gc Axe: 5gc Choppa:: 15gc Sword: 10gc Spear: 10gc Two-handed weapon: 15gc Missile Weapons: Throwing Axes (Throwing Knives): - 15 Armour:* Light Armour: 10gc Heavy Armour: 25gc Shield: 5gc Buckler: 5gc Helmet: 10gc Henchmen List: Hand-to-hand combat weapons: Dagger: 1st free/2gc Club/Mace: 3gc Axe: 5gc Choppa: 15gc Sword: 10gc Spear: 10gc Two-handed weapon: 15gc Missile weapons: Bow: 10gc Crossbow: 25gc Armour:* Light Armour: 10gc Shield: 5gc Helmet: 10gc * Prices at warband creation only, subsequent purchases must be made in the normal manner as explained in the Trading section of the rulebook. Special skils: Waaagh!, 'Ere we go!, Da Cunnin' Plan, 'Ead Basher and 'Ard 'Ed: As is. Armed to Da Teef: This Black Orc has acquired an impressive array of weapons during his time. 'Da right fing for da right job.' This may only be taken by a model with the Black Orc special rule. The model may carry up to 4 hand-to-hand weapons instead of the usual 2. In the first round of combat, the model may choose which weapon(s) to use and must continue to use them until no longer in combat. Proven Warrior: This Black Orc is now a grizzled, hardened and grim fighter. His armour is like a second skin, and knows his shield like the back of his scarred hand. This may only be taken by a model with the Black Orc special rule. This model does not suffer the movement penalty for wearing Heavy Armour and being equipped with a shield. In addition, he may use a shield to Parry in the same way as a buckler. Heroes: Black Orc Boss: As is. Black Orcs Big 'Uns: As Black Orcs in original rules. Henchmen Black Orc Boys: - 40gc per model M4 WS4 BS3 S3 T4 W1 I2 A1 Ld7 Black Orc. May choose weapons and armour from the Black Orc list. Orc Boyz: As is. Troll: As is. Items: Choppa: 15gc, Rare 6. Usually found in the form of a massive cleaver or axe, the Choppa is the quintessential orc weapon. Best employed in great swinging arcs as a fight is joined, it is easily capable of lopping off limbs with little effort. Strength: As User Special rules: In the first round of combat, a choppa strikes at +1 strength. What do you think? -------------------- |
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Nov 28 2011, 07:12 AM
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#2
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![]() Phobiak Group: Bad Moonz Posts: 2,200 Joined: 9-April 06 From: New Sarum Member No.: 2,391 |
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Lo-Fi Version | | Time is now: 20th May 2013 - 09:33 AM |