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May 9 2011, 11:43 PM
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#1
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![]() Yoof Group: Boyz Posts: 236 Joined: 30-June 07 From: Wichita Member No.: 4,529 |
Skarsnik
night goblin big boss bad moon banner light armor sheild extra wepon night goblin big boss cave sguig light armor sheild spear crown of command night goblin shaman level 2 luck stone trickerster shard night goblin shaman level 2 luck stone trickerster shard 40 night goblins full command spears 3 fanatics nets 40 night goblins full command spears 3 fanatics nets 20 goblins short bows full comand 3 fanatics nets 20 goblins short bows full comand 3 fanatics nets 7 wolf riders full command short bows sheilds 3 seperate spear chuckas 10 sguig hoopers 3trolls rock lobba doom diva. -------------------- Time to go chop a umie.
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May 10 2011, 01:17 AM
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#2
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![]() Dreadnought Pilot Group: Bad Moonz Posts: 1,894 Joined: 29-March 06 From: Land uv ten fousand big puddles Member No.: 2,355 |
night goblin big boss Why the extra hand weapon? I can almost guarantee that you'll want to focus more on keeping your Battle Standard Bearer alive than getting that extra attack from the Big Boss anyway.bad moon banner light armor shield extra weapon QUOTE night goblin big boss What are you planning for him? The Cave Squig implies that he will hang with the Squig Hoppers, but aren't they Immune to Psychology already? Why make a ten-Gobbo unit Stubborn as well?cave sguig light armor shield spear crown of command QUOTE night goblin shaman Unless that's just a mistake, you can't take any magic item twice in one list. I suggest the Ironcurse Icon to replace the Luckstone(Why? Your NG shamen don't have an armor save, do they?) and either a Channeling Rod, Dispell Scroll, or Scroll of Shielding to replace the Trickster Shard.level 2 luck stone trickster shard night goblin shaman level 2 luck stone trickster shard On your core choices, all of the Fanatics seem a bit of overkill. The army of the sneekiest Gobbo ever to slink around in the shadows deserves a bit more subterfuge than that. I would suggest keeping three Fanatics in the unit you plan to be the furthest forward and/or Skarsnik's, and dropping a few in the others. Or choose to do the opposite randomly. That way, you opponent may get paranoid about a threat that isn't there. Nothing is funnier than Night Goblins disrupting your enemy's battle plan. I would suggest using the points to beef up the Wolf Riders and/or the Trolls. Particularly the Trolls. P.S. How have the Champions worked out for you? I've always seen Goblin Champions as a waste of points, particularly those in an archer unit. -------------------- |
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Lo-Fi Version | Time is now: 24th May 2013 - 10:43 AM |