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> Blood Moon Night goblins
green_ghost
post May 9 2011, 11:43 PM
Post #1


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Skarsnik

night goblin big boss
bad moon banner light armor sheild extra wepon
night goblin big boss
cave sguig light armor sheild spear crown of command
night goblin shaman
level 2 luck stone trickerster shard
night goblin shaman
level 2 luck stone trickerster shard

40 night goblins
full command spears 3 fanatics nets
40 night goblins
full command spears 3 fanatics nets
20 goblins
short bows full comand 3 fanatics nets
20 goblins
short bows full comand 3 fanatics nets
7 wolf riders
full command short bows sheilds

3 seperate spear chuckas
10 sguig hoopers
3trolls

rock lobba
doom diva.


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Time to go chop a umie.
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Andrew the Etern...
post May 10 2011, 01:17 AM
Post #2


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QUOTE (green_ghost @ May 9 2011, 11:43 PM) *
night goblin big boss
bad moon banner light armor shield extra weapon
Why the extra hand weapon? I can almost guarantee that you'll want to focus more on keeping your Battle Standard Bearer alive than getting that extra attack from the Big Boss anyway.

QUOTE
night goblin big boss
cave sguig light armor shield spear crown of command
What are you planning for him? The Cave Squig implies that he will hang with the Squig Hoppers, but aren't they Immune to Psychology already? Why make a ten-Gobbo unit Stubborn as well?

QUOTE
night goblin shaman
level 2 luck stone trickster shard
night goblin shaman
level 2 luck stone trickster shard
Unless that's just a mistake, you can't take any magic item twice in one list. I suggest the Ironcurse Icon to replace the Luckstone(Why? Your NG shamen don't have an armor save, do they?) and either a Channeling Rod, Dispell Scroll, or Scroll of Shielding to replace the Trickster Shard.

On your core choices, all of the Fanatics seem a bit of overkill. The army of the sneekiest Gobbo ever to slink around in the shadows deserves a bit more subterfuge than that. I would suggest keeping three Fanatics in the unit you plan to be the furthest forward and/or Skarsnik's, and dropping a few in the others. Or choose to do the opposite randomly. That way, you opponent may get paranoid about a threat that isn't there. Nothing is funnier than Night Goblins disrupting your enemy's battle plan.
I would suggest using the points to beef up the Wolf Riders and/or the Trolls. Particularly the Trolls. choppa.gif

P.S. How have the Champions worked out for you? I've always seen Goblin Champions as a waste of points, particularly those in an archer unit.


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QUOTE (GrimTeef @ Oct 12 2007, 12:30 AM) *
Orks even make more interesting corpses than Imperials. We're just that good.
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