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> Da Klanz Projekt Mk III, New Bad Moonz! Also, we need artboyz, for da WAAAGH!
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Blakkreaper
post Nov 21 2010, 10:49 PM
Post #1


Da Ladz Wrangler
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Da Klan Projekt
and the smaller side projets of similar nature


What’z dis ‘ere ladz?

Da Klanz project has been kickin’ around for a while, but recently has started to slow down and stagnate. It grew much larger then my original estimates, and needs a bit more organisation lest it fall apart and die. So I figured I’d get it going again, with a brand new thread, all proppa organised. Da first klanz projekt is 'ere, and the second is ‘ere.

For those new to it, da klanz projekt was started by yours truly, originally as a way to add some flavour and fun lost from the old codex. Scarboyz, and such. It all seemed to come back to the lack of clan rules though, so It became a set of clan rules, which have evolved thanks to the input of many members of dis ‘ere website. It’s a community project, so you can have your input, and that’s exactly what we want. We want *you*, members of this here orkiest website on the internet, to give us feedback, playtesting, etc. for these lists.

When we complete these lists, I’ll send this off to WD and some netzines (BG, Firebase) and hopefully it will get published all nice looking somewhere. If by GW all the better, if not, we can still ask for permission to use it. If its widespread enough it might get noticed by the higher ups, and if not we still get a good set of ballenced, fluffy and most importantly proppa clan lists.

There is several parts to this projekt, and I've split it up to be more organised.

The sections are:
Da Codekzes: Where the most up to date rules for each codex will go.
Playtestin': Where I’ll link to all the playtests people post up.
Da know wotz: Fluff and stuff. Any writing that isn’t rules that is intended to go into the final product.
Dem artboyz: Art and pictures and stuff.
Da klanboyz: For models and minis. Will link to models made for the clanz project.
Da listz: Will link to sample army lists. Remember to let me know what version of which codex each list uses.

So ‘ere we go! ‘ere we go! ‘ere we go!


What to post 'ere?

Comments and criticisms on the lists, feedback in general, any short fluff or playtestin' feedback. Make a new thread for detailed playtesting (a la battlereport) or longer fluff. Pictures can go here, but a new thread in da talez would be best. Any models made should go in da garage/trophy rack as appropriate. If you start another thread, please link here, and also, post here with a link to your other thread. Cheers all. cheers.gif

Da Nooz
Recent going ons:
13 July - Bad Moonz v4 uploaded
I forgot about this for ages here, gotta remember to update this more. . .
31 Oct - Blood Axe v3 uploaded
5 Dec - Bad Moonz v4b uploaded
13 Dec - Kodopitharos shows us some art! Huzzah!


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
Go to the top of the page
 
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Blakkreaper
post Nov 21 2010, 10:50 PM
Post #2


Da Ladz Wrangler
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Group: Freebooterz
Posts: 2,297
Joined: 15-January 06
From: North Tamborine
Member No.: 2,068



Da Code-X-s

This here is all the different lists, in their most up to date version yet. As time goes on, these will be updated to reflect the play testing, ideas, etc. that goes on, tweaking things for balance, and making sure that nothing gets to be overpowered or underpowered, etc. They are split into 4 sections, da klanz, da grot rebelz, da makanized lists, and da funny gitz. Da klanz is for the clanz propper, that is the goffz, the blood axes, bad moonz, deffskullz and snakebites. Da grot rebels is the grot rebels, duh. The mechanised list is Kult ov Speed, Armoured Krumpany and Dread Bash mek list. Da funny gitz will be genestealer kult and chaos orks. But for the meantime the main focus is on the clan lists.

Da Clan Lists:
Bad Moonz:
Snazzy Linky
Attached File  Bad_Moons_v4b.pdf ( 210.59K ) Number of downloads: 314

Blood Axes:
Dirty no-gud Linky
Attached File  Blood_Axes_Codex_v.3.0.pdf ( 1.35MB ) Number of downloads: 382

Deffskullz:
Linky
Attached File  Deffskulls_v9.1.pdf ( 78.4K ) Number of downloads: 748

Evil Sunz:
NO PDF FORMAT YET
Attached File  Evil_Sunz_v8.doc ( 36.5K ) Number of downloads: 692

Goffz:
Linky
Attached File  Goffz_v8.pdf ( 37.5K ) Number of downloads: 592

Snakebites:
Snakebites
Attached File  Snakebites_Codex.pdf ( 133.91K ) Number of downloads: 965


Da Mekanized Lists:

Armoured Krumpany:
Linky
Attached File  Armoured_Krumpany_v1.pdf ( 701.36K ) Number of downloads: 413

Kult ov Speed:
VERSION ONE COMING SOON
NO ATTACHMENT YET
Dreadbash:
NO PDF FORMAT YET
Attached File  Dread_Bash_v0.1.doc ( 27K ) Number of downloads: 278


Naff Gitz:

Rebel Grots:
Weedy Linky
Attached File  Rebel_Grots_2.4.pdf ( 911.08K ) Number of downloads: 408

Kaos Boyz:
<Coming, not soon, but coming.>
Geneloota Kult:
<Again, will be here eventually.>
Madboyz
Attached File  Dim__s_Madboyz_Preview.doc ( 139K ) Number of downloads: 313


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
Go to the top of the page
 
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Blakkreaper
post Nov 21 2010, 10:51 PM
Post #3


Da Ladz Wrangler
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Group: Freebooterz
Posts: 2,297
Joined: 15-January 06
From: North Tamborine
Member No.: 2,068



Playtestin’

Post up your battle reports with these lists, and your C&C. I’ll link to them in this section. If its going to be in depth or longer then roughly one standard page, please start your own thread, and if it is only short, feel free to post it in this thread. At the start of the thread/post please:
- link back to this thread
- Let us know what list, and what version it is. Eg. Blood axes list 8.5.

For a great example, look at Gorhack's Badmoons vs. panzee BR.

Post in this thread with a link to your thread (if you posted it in the other thread) with some feedback, and thoughts on the lists, what seemed too good, too weak, etc. This will let me know to link to it, let me know its there, and let everyone in the project look through it, to get an idea how the lists performed.

Da Test Battlez:
Badmoonz:
Version 3
Gorhack vs. panzee
Version 4
Kodopitharos vs. Gunline Beakiez, and more!
Killbless vs Lysander Deathwing
Blood Axes:
Version ?
Night Hawk vs. Beakiez
Utan vs Blood Angels Attached File  Utan_vs._Blood_Angels.pdf ( 242.65K ) Number of downloads: 159

Version 2.1
NightHawk vs. Gorewolves Attached File  Blood_Axes_vs_Gorewolves.pdf ( 315.05K ) Number of downloads: 230

Deffskullz:
No skumgrods looted
Evil Sunz:
No gitz ran down
Goffz:
Version 7
Rabtar's Quick Battle Report
Gitsnik_Arse_kika's Quick battle report
Snakebites:
No proppa bashs yet


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
Go to the top of the page
 
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Blakkreaper
post Nov 21 2010, 10:52 PM
Post #4


Da Ladz Wrangler
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Group: Freebooterz
Posts: 2,297
Joined: 15-January 06
From: North Tamborine
Member No.: 2,068



Da know wotz

This is where we’ll post all the clan related fluff, background, etc. up, before it gets into the lists and the clan codecii (the eventual end point of the lists). Post your stories and background in the talez of da waaagh, and add a link to this thread. Then post in this thread with a link to your stuff. I’ll add a link to the first post. Hopefully like this we can build up a bunch of clan-centric background to pick and chose from when it comes to making the codex. They'll be sorted by length.

Short (Under a couple paragraphs):

Badmoonz
By Stompa
http://www.the-waaagh.com/forums/index.php...st&p=501664

Armoured Krumpany
By Warboss Gorker
http://www.the-waaagh.com/forums/?showtopic=37525

Goffz
By Gitsnik_Arse_Kika
http://www.the-waaagh.com/forums/?showtopi...043#entry520610

Mid size (Up to a page):
<None 'ere>

Long (Upwards of a page):
<or 'ere>


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
Go to the top of the page
 
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Blakkreaper
post Nov 21 2010, 10:53 PM
Post #5


Da Ladz Wrangler
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Group: Freebooterz
Posts: 2,297
Joined: 15-January 06
From: North Tamborine
Member No.: 2,068



Dem Artboyz

I know some of you gitz out there can draw, and paint and all dat artboyz stuff. And I know sum ov ya oddboyz iz real gud too. I hope to recruit some of you to do up some art, etc. Post up your art in the Talez ov Da Waaagh section, in da meks garage or email it to me at Jackoftrumps@Gmail.com or elsewhere. I don't sugest elsewhere, since it probably won't get to me though. I'll post it up to be lokoed at, either anonamousely Aninny Annonna 'Nononona se dem gitz don't know your name, or atributed to your screen-name, real name or both. Just let us know how you want it done.

Frakzug: Deffskull ork, Deffskull shoota, wildboy.

WarbossNazrot: In progress Bad Moon meganob <Has been lost to mists of time, WarbossNazrot, if you're reading this, send me your latest on this?>.

Nazmek Kanshuvva: Goff, Blood axe kommando nob

RandomUsername: Goffik Rokka, Random's Random Glyphs, Goff Skarboy


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
Go to the top of the page
 
+Quote Post
Blakkreaper
post Nov 21 2010, 10:54 PM
Post #6


Da Ladz Wrangler
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Group: Freebooterz
Posts: 2,297
Joined: 15-January 06
From: North Tamborine
Member No.: 2,068



Da klan ladz

We want some nice new snazzy models for all the new and fun units the clans can use, and some nice armies made with these lists. So if you've built some Flash nobz, meganob gunslingaz or Storm Nobz, post up with a link to the thread in the meks garage or trophy rack.

Evil Sunz Modelz:

Gunwagons:

Nazmek Kanshuvva: Archaic Gunwagons

Bad Moonz Modelz:

Bad moon Meganobz:

By Dribble Joy: Unpainted, Painted with transport.

Flash Nobz:
By Zagursnikk: Flash Nobz Thread, And now painted

Gunslingaz:

By stompa: Unpainted, More gunslingaz

By RandomUsername: Badmoon Gunslingas and Goff Skarboys, More here, Another WiP

Deff Skullz:

Lootaz with Soopa-deffgun:

By RandomUsername: Unpainted, PiP, Done

Skrappa Wagons:

By Gobsmakk'd: Skrappa Wagon

Deffdread:
By RandomUsername: Deffskull deffdread

Goff Modelz:

Skarboyz:

By RandomUsername: Badmoon Gunslingas and Goff Skarboys, Based skarboyz, Skarboy nob

Slasha Dredz:

By RandomUsername: WiP

Snakebites:

Madboyz
By RandomUsername: Lotsa stuff for da klanz project

Blood Axez:

Grot Korpral
By RandomUsername: Lotsa stuff for da klanz project - scroll down a bit it's at the bottom of this post, And finished

Dakka Komadoz
By RandomUsername: Lotsa stuff for the klanz projekt

Kommando Nob
By RandomUsername: Unpainted, Gobnik da runt: Painted

Boss Kommizar Narskraga and Kommigrot Naffnar
By Nighthawk: Unpainted, Mostly painted

Grot Sniper
By RandomUsername: unpainted

Troopaz (Bloodaxe boyz mobz)
By RandomUsername: Deff ork of kreig - SiP Deff ork of Krieg - Painted Big shoota troopa painted

Armored Krumpany:

Belcha:

By CrayolaSmoker: Belcha
By Dakkabu: Unfinished, Done!

By Zagursnik: A whole armoured krumpany, Big mek speshul


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
Go to the top of the page
 
+Quote Post
Blakkreaper
post Nov 21 2010, 10:55 PM
Post #7


Da Ladz Wrangler
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Group: Freebooterz
Posts: 2,297
Joined: 15-January 06
From: North Tamborine
Member No.: 2,068



Da Listz:

Deffskullz
Version 8.0
Brother Hespithe

Goffz
Version 7b
Gitsnik_Arse_kika

Bad Moonz

Final Version 3.0
Big Mek Teefordz


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
Go to the top of the page
 
+Quote Post
Blakkreaper
post Nov 21 2010, 10:56 PM
Post #8


Da Ladz Wrangler
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Group: Freebooterz
Posts: 2,297
Joined: 15-January 06
From: North Tamborine
Member No.: 2,068



What needs to be done
Everything. But in particular we need more artwork and rules work on the codexes that are still in word format.

Uurva Stuff:
This section is just waiting in case I need it for anything else.


--------------------
Cheerz to Thork for the Great Avvy.
Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
Let's gross our fingers and sacraface pot Blood Red to Bitz God... [Morhgoz]
I oppose RAW evil; or, more importantly; The Dice Gods oppose RAW evil. [Andrew the Eternal's proppa hiaku]

"Giving Krooza an idea, now prooven to be just as bad as saying 'Go on Dim, rant away!" [Dim Reepa]
"We don't have a Battle Tank. We have a glorified transport that eats people." "like a surgical sledgehammer." [GrogDaTyrant]
Now plugging: Da Klanz Projekt MkIII, Ladz of da waaagh kompetishun Rules As Awesome: Unofficial FAQ and Grimdark Frontier (a WiP 40k CivIV mod)
Like Heroic Fantasy? Check out my writers blog. Orcs appear from time to time, and they're proppa.
Go to the top of the page
 
+Quote Post
Dim_Reapa
post Nov 22 2010, 02:01 AM
Post #9


Ban Stikk Target
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Group: Grot Rebelz
Posts: 3,619
Joined: 4-August 05
From: Durham City, UK
Member No.: 1,598



It might be worth adding the extra entry under Naff Gits that says the following - Madboyz.

I've been working on previews of both Codices I'm working on (Rebels and Madboyz) and with a talent beyond all of you, I managed to leave the memory pen that I have them saved on over my parent's house when I visited last week. So they'll be up next week, hopefully.


--------------------
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NightHawk
post Nov 22 2010, 02:08 AM
Post #10


Tankbusta Boy


Group: Boyz
Posts: 422
Joined: 3-April 08
From: Adelaide, Australia
Member No.: 7,063



Okay, thanks BR for the new thread smilingOrk.gif

Previously, I'd asked about Runtherds in Grot Skoutz units, since no self-respecting Ork would climb into the grot cage too! So the options as I see it are either:

a) keep Runtherds and assume they parachute in after the cage or something similar; or
b) add a Grot Korpral as a leadership option

Here are my thoughts (sorry for the longish post):

Grots

Cost: 3 points per model

Use the entry in Codex: Orks. Blood Axe Grots have the additional Options and Special Rules shown here.

Unit Composition:
10-20 Grots and 1-2 Runtherds

Wargear:
Grots and Runtherd - see Gretchin entry in Codex Orks
Grot Skoutz - Grot Shoota
Korpral - Grot Shoota, Shiny Fingz

Options:
May replace two Grots with a weapons team armed with:
- Grotzooka +10 points

The entire mob may be upgraded to Skoutz for +2 points per model

Skoutz gain the Stealth and Deepstrike Special Rules and are armed with Grot Shootaz.

If the mob is upgraded to Skoutz, the Runtherds must be replaced by:
- Korprals (WS2 BS3 S2 T3 W1 I3 A2 Ld6 Sv -) Free

Korprals may take any of the following:
- Guard Squigs +15 points (thanks to Fishspit, post 614 of previous thread)
- Komm-Link +5 points

Shiny Fingz: Since most Blood Axe armies have less grots than other klanz, those who survive a battle are sometimes rewarded with a trinket from their masters. It may be merely a shard of metal, a dirty coin or even a medal pulled from an enemy corpse, but the grots are so elated that they are more likely to stick around in the next battle in the hopes of gaining more loot.

Grots with Shiny Fingz automatically pass Morale checks caused by enemy shooting but instead count as Pinned.

Guard Squigs: Grots are naturally weary and can normally sense danger from a mile away. There are times, however, when even the survival instincts of a grot can fail and allow an enemy to get too close. Guard squigs are smaller than those employed by runtherds, but are just as ferocious. It has been proved time and again that guard squigs latched on to various parts of the anatomy can throw an enemy's carefully planned assault into disarray.

Guard Squigs counts as defensive grenades and may be used even if the mob has gone to ground.

Komm-Link: This crude radio is often used by grots to communicate battlefield information to their brethren, especially big gun crews who use this knowledge to devastating advantage.

A Komm-Link allows any big gun crew to re-roll to-hit rolls or scatter dice against any enemy unit that is in line of sight of another unengaged unit with a komm-link (obviously Big Gunz would have access to this too)


Alternatively, Runtherds could be replaced by Korpralz completely smilingOrk.gif

EDIT: Korpral stats changed, Shiny Fingz added as standard wargear, Komm-Link points cost reduced


--------------------
Da Klan Projekt
Blood Axes 2/1/0
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Grimuz 'Blud...
post Nov 22 2010, 09:11 AM
Post #11


Periscope
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Group: Blood Axez
Posts: 780
Joined: 21-August 09
From: In a Rok over your homeworld
Member No.: 10,663



I love the grot rules. Looks like tons of fun. One question, though: when you say that the upgrade is "free," does that mean that the upgrade from Runtherd to Korpral is free, or that the Korpral is free? If you have to pay ten points, that seems pretty excessive (the runtherd is massively better). Maybe he should come with Shiny Fingz, like the Runtherd comes with the Squighound and the Grabbastikk? The Komm-Link also seems over-priced, since you have to pay for it on both ends (60 points for a re-roll is a hell of a lot).


--------------------
QUOTE (Utan @ Mar 24 2009, 12:57 PM) *
Why does "Don't Press Dat!" stop for friendly units? Such a courteous malfunction!

QUOTE (Boss Gobbstompa @ May 3 2011, 10:11 PM) *
It's not that I have more boyz than you have Beakies, it's that I have more boyz than your Beakies have BULLETS!

SEPA40k Escalation League
Round 1: 5/2/2
Round 2: 1/0/0
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Grimuz 'Blud...
post Nov 22 2010, 09:34 AM
Post #12


Periscope
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Group: Blood Axez
Posts: 780
Joined: 21-August 09
From: In a Rok over your homeworld
Member No.: 10,663



Okay. This may end up being controversial or unpopular (if so, just ignore it), but I think the Blood Axe Waaagh! should work like this:

Waaagh!: The Blood Axe Waaagh! is a little different from the normal Orky Waaagh! This Waaagh! is the same in that in can only be declared once per battle, must be declared during the Shooting phase, and cannot be called on the first turn. This Waaagh! does not bestow the Fleet of Foot rule for one turn, however. Instead, on the turn the Waaagh! is declared, all friendly Orks with the Waaagh! special rule are affected by the following rule:

After declaring a Waaagh!, decide which units will Waaagh! Any unit which opts to Waaagh! may NOT run during the Shooting phase. During the Assault phase, any unit which chose to Waaagh! may declare an Assault even if it arrived from Deep Strike, entered from a board edge (as in a Reserve move), or disembarked from a moving vehicle (regardless of whether or not that vehicle was open-topped).

Why? Here's my reasoning... Blood Axe kommanders (for the most part) probably won't favour a head-on attack, as this is a very Orky taktik, and we want to highlight the use of kunning taktiks. However, we all know how "impetuous" Orks are; they still love getting to grips with the foe and krumping and all that. The Blood Axe isn't all that different; he just wants to surprise the enemy, get uneven matchups, and use high strategy where possible.

So, this Waaagh! captures the explosive movement of the Orks without favouring a head-on charge. It also plays to their fluffy strengths: Tank transports, Stormboyz, and Kommandoz are all very Blood Axey, and this rule helps those units out tremendously. This is the main reason I think the rule is good; it rewards you for taking things that are appropriate. It also introduces a nice little tactical challenge to the Blood Axe player: you have to choose your Waaagh! at a time when your reserves, arriving transports, etc. all line up near the enemy. This also will make the game more interesting as the ability to mess with reserve rolls is part of the 'dex.

Anyway. If anyone dislikes this because they think it's overpowered, I thought of some potential handicaps.
1) Every unit must take a test or they simply don't get to make the assault move (this represents the difficuly of the manuever).
2) The assaulting unit rolls a d6 (or 2d6 pick the highest), and that's how far they get to assault, period.
3) The Waaagh! itself has to be declared at the beginning of the turn, BEFORE you roll for reserves or get to move your transports. You still declare which units are going to attempt to Waaagh! in the shooting phase.
4) Units that declare a Waaagh! cannot shoot during this shooting phase.


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QUOTE (Utan @ Mar 24 2009, 12:57 PM) *
Why does "Don't Press Dat!" stop for friendly units? Such a courteous malfunction!

QUOTE (Boss Gobbstompa @ May 3 2011, 10:11 PM) *
It's not that I have more boyz than you have Beakies, it's that I have more boyz than your Beakies have BULLETS!

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NightHawk
post Nov 22 2010, 09:36 AM
Post #13


Tankbusta Boy


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Good point about the komm-link, i hadnt thought of that thumbs.gif what would be a suitable price then?

The reason the korpralz were free is that you MUST buy a runtherd so it didnt make sense to pay more for the korpral. if the korpral was the only leader option (i.e. the runtherd was scrapped) then i would opt for 5 points instead.

i wouldnt have a problem with korpralz having shiny fingz as standard either


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Grimuz 'Blud...
post Nov 22 2010, 10:25 AM
Post #14


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Nighthawk: I would just make it 10 points on both ends, but people would have to playtest it to see how it works. I would only give it to Grot units, though, as Orks are too resilient.

I think you should either make the Shiny Fings come standard OR make him only 5 points. However, the Grots should have to have one or the other as a leader.

Also, what are the rules for a Weapons Team?


--------------------
QUOTE (Utan @ Mar 24 2009, 12:57 PM) *
Why does "Don't Press Dat!" stop for friendly units? Such a courteous malfunction!

QUOTE (Boss Gobbstompa @ May 3 2011, 10:11 PM) *
It's not that I have more boyz than you have Beakies, it's that I have more boyz than your Beakies have BULLETS!

SEPA40k Escalation League
Round 1: 5/2/2
Round 2: 1/0/0
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Blakkreaper
post Nov 22 2010, 10:38 AM
Post #15


Da Ladz Wrangler
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QUOTE (Dim_Reapa @ Nov 22 2010, 05:01 PM) *
It might be worth adding the extra entry under Naff Gits that says the following - Madboyz.

I've been working on previews of both Codices I'm working on (Rebels and Madboyz) and with a talent beyond all of you, I managed to leave the memory pen that I have them saved on over my parent's house when I visited last week. So they'll be up next week, hopefully.

Will do, cheers for the reminder. Fingers crossed.


QUOTE (NightHawk @ Nov 22 2010, 05:08 PM) *
Okay, thanks BR for the new thread smilingOrk.gif

Previously, I'd asked about Runtherds in Grot Skoutz units, since no self-respecting Ork would climb into the grot cage too! So the options as I see it are either:

a) keep Runtherds and assume they parachute in after the cage or something similar; or
b) add a Grot Korpral as a leadership option

Here are my thoughts (sorry for the longish post):

Grots

Cost: 3 points per model

Use the entry in Codex: Orks. Blood Axe Grots have the additional Options and Special Rules shown here.

Unit Composition:
10-20 Grots and 1-2 Runtherds

Wargear:
Grot Blasta

Options:
May replace two Grots with a weapons team armed with:
- Grotzooka +10 points

The entire mob may be upgraded to Skoutz for +2 points per model

Skoutz gain the Stealth and Deepstrike Special Rules and are armed with Grot Shootaz.

If the mob is upgraded to Skoutz, the Runtherds must be replaced by:
- Korprals (WS2 BS3 S2 T2 W1 I2 A2 Ld6 Sv -) Free

Korprals may take any of the following:
- Shiny Fingz +10 points
- Guard Squigs +15 points (thanks to Fishspit, post 614 of previous thread)
- Komm-Link +30 points

Shiny Fingz: Since most Blood Axe armies have less grots than other klanz, those who survive a battle are sometimes rewarded with a trinket from their masters. It may be merely a shard of metal, a dirty coin or even a medal pulled from an enemy corpse, but the grots are so elated that they are more likely to stick around in the next battle in the hopes of gaining more loot.

Grots with Shiny Fingz automatically pass Morale checks caused by enemy shooting but instead count as Pinned.

Guard Squigs: Grots are naturally weary and can normally sense danger from a mile away. There are times, however, when even the survival instincts of a grot can fail and allow an enemy to get too close. Guard squigs are smaller than those employed by runtherds, but are just as ferocious. It has been proved time and again that guard squigs latched on to various parts of the anatomy can throw an enemy's carefully planned assault into disarray.

Guard Squigs counts as defensive grenades and may be used even if the mob has gone to ground.

Komm-Link: This crude radio is often used by grots to communicate battlefield information to their brethren, especially big gun crews who use this knowledge to devastating advantage.

A Komm-Link allows any big gun crew to re-roll to-hit rolls or scatter dice against any enemy unit that is in line of sight of another unengaged unit with a komm-link (obviously Big Gunz would have access to this too)


Alternatively, Runtherds could be replaced by Korpralz completely smilingOrk.gif

I like this, anyone else want to add their comments? thumbs.gif


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Genrul blakkreaper ov da dreadsokk korpz - fightin' Ruleslawyer gitz and keepin' it proppa.
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Gringrot Goldtoo...
post Nov 22 2010, 11:12 AM
Post #16


Runtherd
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I'm not sure where this could go... I'm think Blood axe, but I'm not sure...

Big Gunz (New Gun)

10/15/20/25 Pts (I cant decide...)

Smokey Mizzile
Range: 48"
Str: 2
Ap: -
Special: Heavy 1, Large Blast, Smokey

Smokey: When the Smokey Mizzle hits the ground, it gases the area with thick, foul-smelling coloured gas. To represent this, any unit hit by the Smokey Mizzile must take a pinning test. The area affected by the Mizzile also counts as difficult terrain, conferring a 4+ Cover save and blocking Los, until the end of the next Ork Turn...


I was thinking it was like a turbo smoke grenade... It could be used to stun enemy advances or give your boys some vital cover as they progress...

If it stinks just tell me... My inner-Mek is thinking of more of this sorta thing..


--------------------
"I believe in Gud Lukk, not Bad Lukk just Gud Lukk!"
"If at first you don't succeed, send in more Grots..."
"If life gives you lemons, get a Grot to make you lemonade!"
I believe in Grotz 4 Liff, and in the power of the rainbow WAAAGH!
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Big_Mek_Grotfang
post Nov 22 2010, 01:01 PM
Post #17


Buzzing Squig


Group: Grotz
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Member No.: 11,350



Okay, here some points that came to my mind:
Fist of all there should be something like a weapon list that is coherent in each codex, especially the point cost for weapons should be evened out.

The first codex i read and a relatively easy to make in my opinion is the Evil Sunz Codex. Well you can build a good evil Sunz army just using the regular Ork Codex.
Here are my thoughts about the Evil Sunz codex:
30 Points for the Scout on the Warboss is too much, 20 should easily do it. Maybe give the Warboss access to a Deffkopta for +55 Points that includes the Scout USR a twin linked Big Shoota and +1W.
The Big Mek may take a Bike and a KFF for 80 Points. May take a Deffkopta for 45 Points.
Add Zhadsnark da Rippa from IA8 to the HQ choices.
Mekboy Junka added in Elites slot.
Warbikers are a troops choice.
What is the purpose behind the Speedstaz boys? They seem to be just worse than normal Trukk Boys in every regard.
Warkoptas are taken from IA8 and Replaces 'uge kopta
Grot Tanks added as Fast Attack. They roll one additional d6 for movement and may ignore the lowest. If a double is rolled the unit takes a glancing hit.
Gunwagon is Replaced with Big Trakks.
If a Battle Wagon doesn't have either a Big Gun nor a Killkannon the BW counts as a Fast Vehicle.
The Fasta Legs upgrade lets you roll 3d6 for movement and pick the highest one instead of removing the Slow and Purposeful USR.
Bikes and DeffKoptas get the RPJ for 1 Point/Model
Any Mob may be upgraded for xx? (CC here please) Points to Speed Freakz. When a unit of Speed Freakz moved more than 6" in their movement phase they gain the Fearless USR until their next movement phase.
Maybe: Evil Sunz vehicles must take at least one RPF but can take up to 3 (maybe 4) Each one adds a single inch to their movement and works like normal RPJ.
Please C&C, I'd like to see this project progress further CoolOrkDark.gif

Edit.: I like the idea to alternate the Waaagh for a clan. the Evil Sunz waaagh should be something like this: Once per game a Evil Sunz player may declare a Waagh! during his movement phase. All Bikes, Deffkoptas and Stormboyz gain the Fleet USR on a roll of a 1 they take d3 wounds because adding even more speed is a very risky thing. All Vehicles may move additional D6 inches but my not fire any of their weapons in this shooting phase. On the roll of a 1 the vehicle or vehicle squadron takes a glancing hit.


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Grimuz 'Blud...
post Nov 22 2010, 01:25 PM
Post #18


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Grotfang: yeah, I don't know if this idea has been kicked around or not, but I think it would be neat to change the Waaagh! rules a little for each Klan, not just for Blood Axes. Even if it's just minor tweaks, I think it would be something that firmly ties each Klan to the Ork Codex (by virtue of appealing to an Army Special Rule that most models in the army have) while filtering it through a "Klan-kolored lenz." I like the idea of the Evil Sunz getting a bonus in the movement phase. Maybe something like:

"Declare the Waaagh! at the beginning of the turn, rather than in the Shooting phase. Friendly Ork vehicle, bike, jetbike, and jump-pack units may move an additional 1" in the movement phase. This extra movement follows the rules for RPJ, and is cumulative with RPJ (vehicles with RPJ can move an extra 2" in the turn an Evil Sunz Waaagh! is declared). Models with the Waaagh! special rule gain Fleet of Foot during the turn the Waaagh! is declared as normal, but take an additional wound on the roll of a 1 for their extra movement." Or whatever. Just something to make it decidedly Evil Sunz.

Anyone have ideas for the other Klans? I don't think they'll all be as conducive to "Waaagh da Reimagining" as Evil Sunz and Blood Axes. I've always thought that Goffs should get FnP on the Assault in the turn they declare a Waaagh! Maybe just on a 6+ instead of a 4+? And they could roll two dice and pick the lowest for their Waaagh move bonus? I'm just brainstorming. I haven't thought these others out like I have the Blood Axe one.


--------------------
QUOTE (Utan @ Mar 24 2009, 12:57 PM) *
Why does "Don't Press Dat!" stop for friendly units? Such a courteous malfunction!

QUOTE (Boss Gobbstompa @ May 3 2011, 10:11 PM) *
It's not that I have more boyz than you have Beakies, it's that I have more boyz than your Beakies have BULLETS!

SEPA40k Escalation League
Round 1: 5/2/2
Round 2: 1/0/0
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Gringrot Goldtoo...
post Nov 22 2010, 01:49 PM
Post #19


Runtherd
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Bad Moonz waaagh could be something like, an additional shot per weapon or additional attack per Ork in Assault...

Because Bad Moonz are rich and do everything in the quantity of Lotz!


--------------------
"I believe in Gud Lukk, not Bad Lukk just Gud Lukk!"
"If at first you don't succeed, send in more Grots..."
"If life gives you lemons, get a Grot to make you lemonade!"
I believe in Grotz 4 Liff, and in the power of the rainbow WAAAGH!
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Dribble Joy
post Nov 22 2010, 03:27 PM
Post #20


Phobiak
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I'm not sure about Waaagh! modifications. Perhaps a choice between the new and the old.

For Bad Moons, maybe something like +1 to a weapon's assault value but you can't fire next turn while the lads reload/stop laughing. Only applies to models with the Waaagh! rule and excludes heavy weapons.

I seem to be having issues with my computer's ability to open pdf files, as in it won't or can't. So stuff will be delayed.


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