Jump to content

Welcome to Da WAAAGH
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

The Dust Rats

- - - - -

  • Please log in to reply
23 replies to this topic

#1
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
Over the past week and a half we've been rolling out the rules for the Dust Rats over at tUGS. Everything we're planning on releasing related to the Dust Rats has now been released (at this stage). There's now a summary post on the site to make it easier to find the different bits of the rules too.

So we've got the background fiction:
1. Landfall
2. Lockdown
3. One Small Step
4. Silent Cartographers
5. Hot Zone

There's probably a few mistakes in there or some things we should change. I hope we did a good enough job.

Basic mob structure
Statlines and costs
Vehicle rules
Equipment list, costs, rules

Again, there's bound to be some mistakes. Corrections welcome.

Campaign stuff and leadership challenges/driver & gunner disputes
Experience and skills
Income, healing, and other stuff

With any luck we covered everything, but if there's some glaring omission, please say so.

Lastly, for those of you who are interested in them:
Basic tagz

So, uh, what do you think?

Edit: Complete PDF

#2
Boss Gobbstompa

Boss Gobbstompa

    Warbike Boy

  • Deathskullz
  • 1,535 posts
  • Gender:Male
  • Location:Charlottesville, Va
  • Army Name:Gobbstompaz Looty Gitz
I did have one question. Where are the Dust Rats from? I read in Landfall that it seemed they were on the Firmament Reproached. But then it seemed to switch over that they were on the Eternal Vigilance. My only issue with that is that Eternal Vigilance became Etervigila after several generations and all its inhabitants became Muties due to the hundreds of years on Angelis. So are the Dust Rats recent guests of Angelis (which would explain why they are still human) or did they crash at the same time as the Eternal Vigilance? I'm liking the rules, but having a hard time pinning down when they actually landed, what they were doing there, and where they were from is making it difficult to get into them.
Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.
QUOTE (nkelsch @ Dec 10 2009, 10:15 AM) <{POST_SNAPBACK}>
Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

BLAAAGH!!! Gobbstompa (WIP/Magnetizing tutorial)
WAAAGH!!! Gobbstompa (finished models)
The Legend of Gobbstompa (fluff)

#3
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
Ah, the confusion can be blamed on me specifically. I wrote most of that section and had quite a lot of background material to hand (everything I could find, pointers from this topic).

If you take a look at the back of Da Uvver Book (the full version, not the abridged one from the GW site) there's a report on page 105 that states that a ground base was established ("Base Station Angelis") by the time the archaeologists arrived. Essentially they'd landed well before the Eternal Vigilance came down and were firmly dug in.

One thing we haven't mentioned that we probably should have is this:
Posted Image

You see where it says "Ere Be Stuff"? That's roughly where Base Station Angelis is, surrounded by scattered Dust Rat outposts.

#4
Boss Gobbstompa

Boss Gobbstompa

    Warbike Boy

  • Deathskullz
  • 1,535 posts
  • Gender:Male
  • Location:Charlottesville, Va
  • Army Name:Gobbstompaz Looty Gitz
Ah, ok. So they're the advanced guard that landed to secure the area. How have they maintained over the course of several hundred years when both the Diggaz and the Muties had not only forgotten almost everything about themselves but completely changed socially and physically? Or is all that in the fluff?
Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.
QUOTE (nkelsch @ Dec 10 2009, 10:15 AM) <{POST_SNAPBACK}>
Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

BLAAAGH!!! Gobbstompa (WIP/Magnetizing tutorial)
WAAAGH!!! Gobbstompa (finished models)
The Legend of Gobbstompa (fluff)

#5
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
The Diggas haven't changed physically, they were just cut off and panicked, driven insane by their situation, trapped underground in the near-darkness. The amount the Muties have forgotten about themselves is a bit of a noodle scratcher, but then again perhaps it's not so much as forgotten, just not that well known by those outside the Cognoscenti. The rest should be answered by the fluff; we spent quite a while hammering it out in debate and discussion before finally trying to commit the ideas "to paper". There's several box-outs that will eventually be published in the "finished" rules that flesh out a few of the other concepts touched on and give some stories from the Dust Rats' perspective too.

#6
Boss Gobbstompa

Boss Gobbstompa

    Warbike Boy

  • Deathskullz
  • 1,535 posts
  • Gender:Male
  • Location:Charlottesville, Va
  • Army Name:Gobbstompaz Looty Gitz
Yeah, the Diggaz transformation was more of what I referred to as the social changes. Their entire culture changed and devolved into something out of "The Time Machine", where as the Muties are still very much Imperial in their practices (esoteric, hating all that isn't normal human, searching to recover their own lost technology and fanatically devoted to Magod/God of Man) but have changed physically. Now that I know that the Dust Rats are part of the original expedition, I'll re-read the fluff and see what's what.
Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.
QUOTE (nkelsch @ Dec 10 2009, 10:15 AM) <{POST_SNAPBACK}>
Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

BLAAAGH!!! Gobbstompa (WIP/Magnetizing tutorial)
WAAAGH!!! Gobbstompa (finished models)
The Legend of Gobbstompa (fluff)

#7
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
Here's the current set of rules as a complete PDF.

If you find a mistake, please say something when you've finished sniggering at our ineptitude. We're far from perfect, but we want to get better.

#8
Boss Gobbstompa

Boss Gobbstompa

    Warbike Boy

  • Deathskullz
  • 1,535 posts
  • Gender:Male
  • Location:Charlottesville, Va
  • Army Name:Gobbstompaz Looty Gitz
I was looking at the D.E.W. Pistol and Rifle, I'm not seeing what "D.E.W." actually stands for. Since they're Lasguns and Laspistols, maybe it means "Doesn't Ever/Even Wound/Work" but I'm not sure.
Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.
QUOTE (nkelsch @ Dec 10 2009, 10:15 AM) <{POST_SNAPBACK}>
Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

BLAAAGH!!! Gobbstompa (WIP/Magnetizing tutorial)
WAAAGH!!! Gobbstompa (finished models)
The Legend of Gobbstompa (fluff)

#9
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
Hmm, I was sure we'd mentioned it somewhere. It stands for "Directed Energy Weapon" after the real world things of the same name. That said, I think we may well incorporate your suggested wording, as it's both accurate and hilarious.

#10
Boss Gobbstompa

Boss Gobbstompa

    Warbike Boy

  • Deathskullz
  • 1,535 posts
  • Gender:Male
  • Location:Charlottesville, Va
  • Army Name:Gobbstompaz Looty Gitz
he he, happy I could help. ^.^
Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.
QUOTE (nkelsch @ Dec 10 2009, 10:15 AM) <{POST_SNAPBACK}>
Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

BLAAAGH!!! Gobbstompa (WIP/Magnetizing tutorial)
WAAAGH!!! Gobbstompa (finished models)
The Legend of Gobbstompa (fluff)

#11
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
It's precisely what we're looking for with them. To me they're quite a well developed side, but lots of what I know about them isn't written down, it's stuff we decided during discussions. If there's anything we've not mentioned in the documents, feel free to ask, we've probably figured it out and forgotten to work it in. Additionally, suggestions are welcome!

I'm in the process of putting together another Dust Rat unit that Matt has statted out and the models for it are in some ways more militaristic, and in others significantly more militia like. The faction isn't supposed to be as strict as the 'umies, particularly not the field teams. There's supposed to be enough room that you can play them as any force you want, from the Somali militia in Black Hawk Down to Task Force 141 from Call of Duty: Modern Warfare 2, or whatever else.

#12
Boss Gobbstompa

Boss Gobbstompa

    Warbike Boy

  • Deathskullz
  • 1,535 posts
  • Gender:Male
  • Location:Charlottesville, Va
  • Army Name:Gobbstompaz Looty Gitz
You know, I was thinking about the Dust Rats a bit and how to do the things like the Recce and the bikes and how to make them all look like they were made by the same people. As much as I like the Ramshackle dirtbikes, they don't quite fit to me. Then I realized a way to pull it all together. For the lightly-armored combat vest-wearing Rats, use Catachan torsos, for the 5+ save armored boys, use the Cadian torsos, and for the ones with the 4+ save vs. template weapons, use beakie Scout torsos. For the legs, use Scout legs. This gives you the option of using the Scout shotguns, 'umie lasguns, and you can do what I did with my Morkers and use the Scout Bikers for the guys on the bikes. You'll then be able to have your guys get off of the bike and the bike is a little easier to convert and personalize/modify (saw a kick-ass conversion where they took the front of a Wraithlord torso and used it as the cowling on the bike to make a japanese-style bike for an Emperor's Children army). And for the LRV, use the idea that Ork players here have done, where they turned a beakie Land Speeder into a buggy. But use the Land Speeder Storm instead. This is not only piloted by scouts (so scout legs to match the bikers and the foot-sloggers), but it also has the transport area already included. Just trim the wings off and put wheels on it and suddenly Recce. Using the scout legs as a base will also allow for the use of the Scout Sniper Rifles and the fantastically dynamic poses of the scout snipers (including one crouching down). My wife would absolutely shoot me if I bought any more models before I finish painting the ones I have now (only 1 Big Mek, 2 Deffkoptaz, 3 Tank Bustaz, 5 Nobz, 10 boys, 15 lootas to go), but these were ideas that I had bumping around in my brainpan for a while now. Just thought I'd put them out there for any aspiring modelers.
Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.
QUOTE (nkelsch @ Dec 10 2009, 10:15 AM) <{POST_SNAPBACK}>
Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

BLAAAGH!!! Gobbstompa (WIP/Magnetizing tutorial)
WAAAGH!!! Gobbstompa (finished models)
The Legend of Gobbstompa (fluff)

#13
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
Sounds good. I reckon you'd probably get a mob that looked a little too perfect that way, to be honest. The LRV is supposed to look like something between a WW2 jeep and one of these:
Posted Image
Of course, it should have some passenger capacity, unlike that model.
I found a few more examples when I was looking for these pics, then I stumbled across this one that is a mix of both what you suggested and what I suggest:
Posted Image
The truck isn't a bad example of an SSV, as it happens, although I would probably make the LRV (for want of an official description) a little neater. Rough around the edges, but not post-apocalyptic.

In terms of building the foot models I've been using a combination of Catachan jungle fighters, Cadian infantry, Empire militia, and Chaos marauders, with heads from a variety of sources including Hasslefree:
Posted Image
Hmm, I may have to cut that sword back, it looks way too broad in that photo.
In the photo, from left to right:
  • First sergeant Tavish (CO) - Carbine and sword
  • Sergeant Gaskin (Veteran) - DEW pistol, sword, combat vest
  • Private "Fumbles" Clark (Plank) - Carbine and close combat weapon
  • Corporal Johansen (Grunt) - Shotgun and combat vest with blast plating
  • Specialist Rackham (Grunt) - Machine pistol and frag grenades
I'm particularly proud of Sergeant Gaskin due to the way his boonie hat turned out and Private Fumbles due to the entrenching tool attached to his converted backpack, although I like the others too.

I like the scout legs you've suggested by the way, they look rather awesome and the weapons are rather appropriate too. It's only the torsos I really think would look out of place - too mariney, and possibly too tough too. After all the blast plates are only supposed to afford protection against template weapons, not everything.

Then there's these forgeworld snipers are pretty spot-on too:
Posted Image

#14
Boss Gobbstompa

Boss Gobbstompa

    Warbike Boy

  • Deathskullz
  • 1,535 posts
  • Gender:Male
  • Location:Charlottesville, Va
  • Army Name:Gobbstompaz Looty Gitz
That first picture you posted was my first thought of the LRV, but since it is supposed to have some transport capabilities, that's what lead me to thinking of the Land Speeder Storm. I like the truck, but it doesn't look like something that has issues getting up to speed and then slowing down. I was think of something a little more lumbering, like some huge half-track or something. But that is a hot truck. It would be easy to modify the LS Storm Recce and the Scout Bikes so that they look individualized, cobbled together a bit, and suitably worn yet cared for. I love that LRV you have there, looks great to me. Are those beakie bike wheels on the front and Ramshackle tracks on the back?
Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.
QUOTE (nkelsch @ Dec 10 2009, 10:15 AM) <{POST_SNAPBACK}>
Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

BLAAAGH!!! Gobbstompa (WIP/Magnetizing tutorial)
WAAAGH!!! Gobbstompa (finished models)
The Legend of Gobbstompa (fluff)

#15
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
From the photo, I think you're right about the bike wheels - the tracks look like they're from a classic Gorkamorka trak model to me, with some extra bags attached. Also, you raise a valid point about the truck in the picture, it does look a little light now that you mention it. I did my best to convey the sense of weight in the SSV I scratch built/kitbashed:
Posted Image

In retrospect I should have made the troop compartment modular and magnetised so I could add other stuff to the back of the vehicle (such as a water tanker, or an Imperial shipping container).
By the way, do you have a photo of that tin'ead wraith bike conversion? It sounds awesome!

#16
Boss Gobbstompa

Boss Gobbstompa

    Warbike Boy

  • Deathskullz
  • 1,535 posts
  • Gender:Male
  • Location:Charlottesville, Va
  • Army Name:Gobbstompaz Looty Gitz
Now THAT is what I was picturing in terms of size for the SSV. The Dust Rat vehicles remind me a lot of Mad Max stuff. A few bikes, a couple of buggies, and one big mobile command rig in the center of it all. panzee Wraithlord bike, actually. It's been so long since I played my Emperor's Children that I don't remember the thread, or even who did it, but I'm looking for it. The torso of the wraithlord fit flawlessly on the front of the bike, with the shoulders acting as hand-guards. It also covers up where the twin-bolters go, which is good since the Dust Rats bikes don't have guns. I'll keep looking (or make my own at some point). Soon as I find it, I'll post the pic.
Nkelsch on the differences between disembarking from open-topped vehicles and closed vehicles.
QUOTE (nkelsch @ Dec 10 2009, 10:15 AM) <{POST_SNAPBACK}>
Compare a bunch if drunk rednecks jumping out of the back of a pickup truck VS a bunch of old ladies getting off the bus.

BLAAAGH!!! Gobbstompa (WIP/Magnetizing tutorial)
WAAAGH!!! Gobbstompa (finished models)
The Legend of Gobbstompa (fluff)

#17
Starwalker

Starwalker

    Throws the bomb, not the pin.

  • Grotz
  • 2 posts
  • Gender:Male
  • Location:France
  • Army Name:Doktor Waagher Band
Hello Guys ! I am sorry to up the topic but it seems that (unfortunately) the pdf doesn't work.
Just Mork it !

#18
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
Hmm, that could be problematic. I've just tested downloading the full PDF (linky) and it seems to be working, although the server is a little slow. Is one of the individual ones causing you trouble?

#19
Nemesis

Nemesis

    Puffball Fungus

  • Grotz
  • 13 posts
Hi just entered this forum. We have played Gorkamorka for quite some time now as me as the GM. I just started a mob of these Dust Rats and i really think its a good job whit the rules. Not too over or under powerd. However i think that planks and grunts start whit a bit to much exp, especially planks. Just my personal opinion.

#20
Flamekebab

Flamekebab

    Tankbusta Boy

  • Boyz
  • 444 posts
  • Gender:Male
  • Location:Cambridge, UK
Thanks for the feedback, Nemesis. The idea of the raised experience was to limit their power, but if you think it's too high we'll consider lowering it. This is precisely why they're in open beta :) If you've got any other feedback don't hesitate to let us know.