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> Is it time for a large scale campaign?
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Flamekebab
post Nov 23 2010, 12:20 PM
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QUOTE (Burnface @ Nov 23 2010, 04:18 PM) *
So far, in our group, it looks like We have two Gorker bands,a Morker band, A Digga Mob, And a Snorta Pack.

Awesome to hear someone is trying out the Snorta rules!
Please, let us know how they work out, it'd be awesome to be able to publish a story about what a player thinks of the side.

QUOTE (Burnface @ Nov 23 2010, 04:18 PM) *
the Un-named has all kinds off good stuff and we plan on using damn near everything from there (Save for Dark panzee and Dustrats. DE seem to be to clean for gomo in our opinion and my group and I have never been a fan of adding the imperium to Gorkamorka. Our justification being the moment the Imperium found that world, it'd be smashed by a full guard regiment or Beakies. That and the Imperium gets enough attention)

We've done our best to make sure they're not just 'umies guys. A regiment did land on Angelis, but there was nothing to smash - they'd only just found the first tin'ead tombs by the time the hulk hit. Once the tin'eads rose up (after the events of Gorkamorka) they annihilated everything else on the planet, then came Beakie intervention. Nothing was able to get there during the intervening time due to the huge warpstorms (the same ones that cut off the fish'ead, I think).

A short history of Angelis.

I totally understand not wanting to get the Imperium involved though, but after the amount of time I spent poring over the timeline and precise details of the history of Angelis, I had to say something smilingOrk.gif


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Easy E
post Nov 23 2010, 11:11 PM
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In my experience, it is best to break up the campaign into factions rather than actual geographic regions because you rarely get enough people interested to actually play games in those regions.

Factions would/could be:

Gorkers
Morkers
Klans (?)
Diggaz
Muties
Oddmobz- Dust Rats, Snortaz, Tin Boyz, Dark panzee, etc.


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Flamekebab
post Nov 25 2010, 07:01 AM
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Where would Freebooters fall in that list, Easy E?


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Da Bikers
post Nov 25 2010, 03:05 PM
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Would this work as each battle's results were uploaded and depending on which types of mobs took part in it, it changes the ranking of them in the leaderboard. If this is the idea then it could also get around the mob rating problem, simple add the mob ratings to the results and it could be factored in so that a win against a weaker mob would be worth less and a win against a larger mob would be worth more. This would require thinking about but it could work.

Also; about my earlier idea about using the different objectives, I don't think it should be used in regions such as USA or UK, but each gaming group for an objective as I don't see that it will get to big to handle like that, even if it does then the results of two or three similar groups could be combined for a single objective. Before the campaign begins it would also be helpful to try to find out what the groups participating are and what they have in them, e.g. if there are not enough muites then they can't feature heavily in the campaign (/ that objective and area of the campaign) or if there are a lot of morkers the they would hevily in it etc. Also it would be helpful to see exactly who is fighting for each objective so that the objectives and scenarios can be tailored to work for best for each one.


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Easy E
post Nov 26 2010, 02:44 PM
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QUOTE (Flamekebab @ Nov 25 2010, 06:01 AM) *
Where would Freebooters fall in that list, Easy E?


Freebooterz? Hmmmm, I thought they were all either Gorkers or Morkers?

Otherwise, we could make Freebooterz as a seprate group.




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Flamekebab
post Nov 26 2010, 03:15 PM
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Freebooters are neither Gorkers nor Morkers, they're a separate faction (linky). I don't know if anyone else uses the rules from Citadel Journal/Gubbinz but I know Depiff plays as them in our campaign.


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Easy E
post Nov 27 2010, 11:33 PM
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Thanks for the link.

Klanz maybe? I see them as being more Klan like than Oddmobz. Oddmobz would mostly be those things that are considered unorky and not one of the primary factions in GM now.

It would also be great if we could get the rules for everything that isn't in the main GM book into the campaign supplement. A handy reference for GM players everywhere, instead of having to hunt down links all over the web.

Thoughts?


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Da Bikers
post Nov 28 2010, 08:42 AM
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That would help to get them all together because quite often I hear people talking about things on here (such as Snortaz) and have no idea what they are. Maybe if it would be too difficult to get them all into a single campaign supplement there could be somewhere which briefly explained what they were and gave links to the pages where they could be found, which would save a lot of time in trying to find the relevant pages.
It would be a great help to have some sort of campaign supplement.


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Flamekebab
post Nov 28 2010, 11:29 AM
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QUOTE (Da Bikers @ Nov 28 2010, 01:42 PM) *
That would help to get them all together because quite often I hear people talking about things on here (such as Snortaz) and have no idea what they are.

Snortas are boarboy mobz, created by Tim Peers. They were the first new mob type featured on tUGS, I think, back in December last year (link).

QUOTE (Da Bikers @ Nov 28 2010, 01:42 PM) *
Maybe if it would be too difficult to get them all into a single campaign supplement there could be somewhere which briefly explained what they were and gave links to the pages where they could be found, which would save a lot of time in trying to find the relevant pages.
It would be a great help to have some sort of campaign supplement.

I couldn't assemble an actual booklet thing, due to the copyright stuff involved (although if someone else wants to, I'm sure we'd all be grateful), but the links to the relevant rule sets type of thing can be easily arranged, as I know where to find just about everything.


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Da Bikers
post Nov 30 2010, 03:35 AM
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That would help a lot, also I like the look of the snorta mobs, and I’ve got some boar boys somewhere I could use if I can just find them...


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Easy E
post Nov 30 2010, 04:00 PM
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Here are some rules I used for an Online AI campaign to give you a bit of flavor for how this has worked for me in the past. Take a look at them, and let me know what would and wouldn't work for Gorkamorka...

Attached File  War_Over_Zephyrus_Campaign_Rules.pdf ( 371.77K ) Number of downloads: 7


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Da Bikers
post Dec 1 2010, 03:31 AM
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On the whole I can't really see what wouldn't work for GoMo, I was thinking from a more narrative point of view for the campaign but this could work as well. I think the only thing to add to that is that maybe you could get points for having your models mangled at the doc's (hopefully mangled in a good way though). Also we would need to create some fluff for the campaign.


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Easy E
post Dec 1 2010, 10:27 AM
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That's going to be the hard part.

Let's start by thinking about what each of those factiosn might actually want to accomplish?

Gorkers- To gather scrap to build a gargant/huge war machine.

Morkers- I imagine they are running cover for some clever heist.

Klans- To overthrow the local warboss and force the Gorkers and Morkers to break up and join with a Klan like proper orks.

Rebel Grots- to create a sectionof the skid that can be a new Grot's paradise

Diggaz- Reconstruct some ancient piece of tech that will earn the Ork's respect

Muties- To secure the location of a holy site within the Ork territory- part of the Human cruiser that crashed?

Oddmobz- No idea

I propose that we place this campaign in some lesser known part of the desert, where a piece of an unknown ship crashed and created a lesser skid. Instead of Mektown, it can be centered around the local Warbosses fortress.


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Dim_Reapa
post Dec 1 2010, 01:12 PM
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QUOTE (Easy E @ Dec 1 2010, 03:27 PM) *
Rebel Grots- to create a sectionof the skid that can be a new Grot's paradise


Alternatively the Rebels could be out on the offensive to collect Ork Tags... but I like your idea too.

QUOTE (Easy E @ Dec 1 2010, 03:27 PM) *
Oddmobz- No idea


Well on the Tinboyz front, the motivation is always scrap and tech.

QUOTE (Easy E @ Dec 1 2010, 03:27 PM) *
I propose that we place this campaign in some lesser known part of the desert, where a piece of an unknown ship crashed and created a lesser skid. Instead of Mektown, it can be centered around the local Warbosses fortress.


Well if we went that way I'd suggest a unifying reason for all the factions. Some kind of Unobtanium or MacGuffin that would help all the factions.

Perhaps rumours are circulating about the location of some important Gubbin from da crashed spaceship - Da Warp Core?

So the motivation would be:

Gorkas: To get it before the Morkas do (or to let the Morkas figure it out and then beat them up for the location)

Morkas: To get it before the Gorkas do (or to let the gorkas get it and then steal it off them)

EDIT: (Oh God I'll never live this down)

Rebel Grotz: To get it to trade for Tags/Overthrow the Orks/Get the Revulushun into Da Universe!

Diggas: To get it so the Orks will be impressed and take them with them when they leave.

Muties: To prevent the Orks from getting it so they don't escape their revenge

Tinboyz: To provide enough power for a Tinboyz army.

Other Oddmobz: Depends on what the factions are, but Madboyz probably aren't looking for it - so obviously they'll find it first winkingOrk.gif

You could call the campaign "Ere Be Gubbinz" or something similar...


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Easy E
post Dec 1 2010, 02:57 PM
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Like!



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Da Bikers
post Dec 2 2010, 05:27 AM
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That sounds great, it should work well but without destroying the current setting too much. I like it.
Perhaps the Muties might want it to power their ship?


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Flamekebab
post Dec 2 2010, 08:02 AM
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Their ship is beyond repair, but such an enormous artefact is worth a crusade against the other factions.


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Easy E
post Dec 2 2010, 08:12 AM
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I have been thinking.

I think I can handle pumping out some of the fluff, but it may take me a month to write, edit (poorly) and format.

I think it would be great to incorporate some Tagz into the campaign as well.

Reality Check Time:
Here is what I would need for help IF we want to make a GOMO Online campaign a reality.

-Photos of GOMO mobs/orks/vehicles/various factions that I can use to pepper the Campaign Supplement book with.
-Maps! I suck at good looking maps.
-Artwork
-Editors
-Someone to compile and send me the various GOMO faction rules out there (What they are, who wrote them, and where they were first published so I can properly cite their work).
-People to market the Campaign all over the web, at their local stores, etc. (For example, for my last online campaign 500 people downloaded the campaign supplement, but only 10 people actually played. I imagine the GOMO community is even smaller than the AI communtiy at the moment, so we will want at least one person playing for each faction)
-Someplace to Host it (Facebook page?, Da Waaagh!, TuGS, custom messageboard, etc.)

IF we want to do this voice you desire to help here, and if a few people sign up, I will start a new thread focused on the actual mechanics we will need to put in place to make it all work.


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Flamekebab
post Dec 2 2010, 05:38 PM
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Quote extravaganza, GOOOOOOOOO:
QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
I have been thinking.

I think I can handle pumping out some of the fluff, but it may take me a month to write, edit (poorly) and format.

I might be able to give you a hand on the fluff, if you'd like my help of course. You might not be too fond of my style though, so I understand if you'd rather I don't get involved smilingOrk.gif.

QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
I think it would be great to incorporate some Tagz into the campaign as well.

Not a problem, they're easy to make. What kind of thing do you have in mind?

QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
-Photos of GOMO mobs/orks/vehicles/various factions that I can use to pepper the Campaign Supplement book with.

Create a list of what you'd like and I'll see what I can get my hands on. If you wish to use the layout graphics we use in tUGS documents, that can be arranged too, license depending.

QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
-Maps! I suck at good looking maps.
That shouldn't be too difficult once we have some idea of what the area is going to look like. I would suggest it being out in the Salt Flats to the East of Mektown.

QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
-Artwork

What sort of thing do you have in mind?

QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
-Editors

What kind of work?

QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
-Someone to compile and send me the various GOMO faction rules out there (What they are, who wrote them, and where they were first published so I can properly cite their work).

I can provide links to lots of stuff, but reproducing it is up to someone else. The stuff we've written ourselves is available under a Creative Commons license so feel free to reproduce things like the Dust Rat rules.

QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
-People to market the Campaign all over the web, at their local stores, etc. (For example, for my last online campaign 500 people downloaded the campaign supplement, but only 10 people actually played. I imagine the GOMO community is even smaller than the AI communtiy at the moment, so we will want at least one person playing for each faction)

Us at tUGS HQ might participate. I'm in, but I can't speak for the rest of the team. Once we've got something more concrete we can see what the rest of our group feel.

QUOTE (Easy E @ Dec 2 2010, 01:12 PM) *
-Someplace to Host it (Facebook page?, Da Waaagh!, tUGS, custom messageboard, etc..)

I would suggest just using this forum for it. We're here already, after all. There's a few tiny Gorkamorka sub-forums elsewhere but nowhere anywhere near as active as this one. It might be worth posting updates to the Facebook group. Posting such updates on tUGS should also not be a problem, if that's what you'd like to do smilingOrk.gif.


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Killboss
post Dec 2 2010, 06:06 PM
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QUOTE (Easy E @ Dec 2 2010, 11:12 PM) *
-People to market the Campaign all over the web, at their local stores, etc. (For example, for my last online campaign 500 people downloaded the campaign supplement, but only 10 people actually played. I imagine the GOMO community is even smaller than the AI communtiy at the moment, so we will want at least one person playing for each faction)
-Someplace to Host it (Facebook page?, Da Waaagh!, TuGS, custom messageboard, etc.)


I would also be in on this I had quite a large group playing GoMo at one point but that would realie on who is in town at the time of the campain. But It should mean that I could pull at least 2 more players to the cause, With a possable of 2 more.

As for the updateing of the Progress would a simple thread be suficant. until it could be compiled in to a document.


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