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> 1850 mech mek's, updated 1/10 - more speed! new list at post n°9
det
post Jul 7 2009, 07:54 AM
Post #1


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So i decided to have a brake from my blood axes mechanised force and moved to a different list. Basically i just got hold of all the units i didn't use and made a list out of them.

HQ

big mek, KFF, BP, EA: 95 pts

big mek, EA, BP, burna, KS, attack squig, oiler: 90 pts

EL

lootas: 14: 210 pts

burnas: 11, 2 meks with BS: 165 pts

TR

sluggas: 20, nob, PK, BP: 160 pts

shootas: 20, nob, PK, BP: 160 pts

shootas: 20, nob, PK, BP: 160 pts

dread: BS, skorcha, plates, rigger: 100 pts

dread: BS, skorcha, plates, rigger: 100 pts

HS

flash gitz: 7, more dakka, shootier, painboy: 255 pts

BW: BS, KK, plates, rigger, ram: 175 pts

BW: BS, KK, plates, rigger, ram, stikkbom chuka: 180 pts

I put burnas plus KFF big mek in the BW with BS, while gitz go with the other mek in the other BW.
Boyz and dreads slog it behind or something, while lootas act as firebase.
BW move 12" first turn usually, and then KK is put to good use as are the occupants.
It's a nice break from the all mounted light infantry approach.

cheers.gif

EDIT: edited 2nd big mek and BWs weapon loadout.


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Nazbag
post Jul 7 2009, 08:02 AM
Post #2


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That's nice I'v never used a big mek list so i might give it a try, you will have to let us know how it gets on.


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Boogz
post Jul 7 2009, 04:12 PM
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The only "problem" i foresee is you only have 3 scoring units for objective missions. May cause a problem in your strategy.

Other than that seems like a fun list to play! ;D
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det
post Jul 7 2009, 05:38 PM
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that's why i upgrade a grot mob to a boyz mob...just a bit more resilient!


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modelling: my completely completed stuff
fluff: what being blood axes is all about
lists: blood axes without kommandos at 2k
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looting other races: tautechmarines (other site thread)
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KURSE.tian
post Jul 8 2009, 01:39 AM
Post #5


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QUOTE (Boogz @ Jul 7 2009, 01:42 PM) *
The only "problem" i foresee is you only have 3 scoring units for objective missions. May cause a problem in your strategy.

Other than that seems like a fun list to play! ;D


Uhhh, I see 5 scoring units.


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det
post Jul 8 2009, 06:27 AM
Post #6


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dreads can't hold objectives as they are vehicles. A real pity, but this it's how it is.

I will probably move the oiler from the KFF mek to the other mek, and try to run it with burna and something else, while not using cybork body due to modeling issues.


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modelling: my completely completed stuff
fluff: what being blood axes is all about
lists: blood axes without kommandos at 2k
--------------------
looting other races: tautechmarines (other site thread)
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det
post Jul 13 2009, 07:08 AM
Post #7


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mek has BP, Ea burna, KS and attack squig now.

A question: the troops...sluggas or shoota?? won't use special weapons for them, just basic boyz lead by Pk toting nob...


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modelling: my completely completed stuff
fluff: what being blood axes is all about
lists: blood axes without kommandos at 2k
--------------------
looting other races: tautechmarines (other site thread)
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det
post Aug 25 2009, 08:38 AM
Post #8


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in the end i opted for two shoota squads and a slugga squad to act as a backup: the shootas advance, fire and help the occupant of the BWs while the sluggas follow and countercharge where needed. winkingOrk.gif


--------------------
modelling: my completely completed stuff
fluff: what being blood axes is all about
lists: blood axes without kommandos at 2k
--------------------
looting other races: tautechmarines (other site thread)
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det
post Oct 1 2009, 11:54 AM
Post #9


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I decided to change ths list a bit...swapping a footsloggin gmob for a trukk-mounted one. Now the question is...better shootas or sluggas for the trukkerz?

HQ

big mek, KFF, BP, EA: 95 pts

big mek, EA, BP, burna, KS, attack squig, oiler: 90 pts

EL

lootas: 14: 210 pts

burnas: 11, 2 meks with BS: 165 pts

TR

sluggas: 18, nob, PK, BP: 148 pts

shootas: 20, 2 BSs, nob, PK, BP: 170 pts

shootas/sluggas: 12, BS, nob, PK, BP: 117 pts
trukk: BS, ram, riggers: 45 pts

dread: BS, skorcha, plates, rigger: 100 pts

dread: BS, skorcha, plates, rigger: 100 pts

HS

flash gitz: 7, more dakka, shootier, painboy: 255 pts

BW: BS, KK, plates, rigger, ram: 175 pts

BW: BS, KK, plates, rigger, ram, stikkbom chuka: 180 pts


what do you think ladz?
cheers.gif


--------------------
modelling: my completely completed stuff
fluff: what being blood axes is all about
lists: blood axes without kommandos at 2k
--------------------
looting other races: tautechmarines (other site thread)
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det
post Mar 28 2010, 05:17 PM
Post #10


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Bumping this since i changed some models around and run a different build.
Changes are not too great (namely burnas swapped for 'ard boyz, upgrade one dread BS to KMB and had to get the points somewhere) but there are.

HQ

big mek, KFF, oiler, EA: 95 pts --> 'ard shootas

big mek, EA, BP, burna, KS, attack squig, cybork: 95 pts --> gitz

EL

lootas: 14: 210 pts

TR

sluggas: 18, nob, PK, BP: 148 pts

shootas: 20, 2 BSs, nob, PK, BP: 170 pts

sluggas: 12, nob, PK, BP: 112 pts
trukk: BS, ram, riggers: 45 pts

'ard shoota: 11, BS, nob, PK, BP: 155 pts

dread: KMB, skorcha, plates, rigger: 110 pts

dread: BS, skorcha, plates, rigger: 100 pts

HS

flash gitz: 7, more dakka, shootier, painboy: 255 pts

BW: BS, KK, plates, rigger, ram: 175 pts --> 'ard shootas

BW: BS, KK, plates, rigger, ram, stikkbom chuka: 180 pts --> gitz


--------------------
modelling: my completely completed stuff
fluff: what being blood axes is all about
lists: blood axes without kommandos at 2k
--------------------
looting other races: tautechmarines (other site thread)
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