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> The Choppa., Inq Stats?
ThorDUDE
post Apr 18 2007, 09:17 PM
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I'm thinking about that same as a ChainAxe, would that be fair, or overpowered? And perhaps some kind of armourreducing quality. Such as: Armor never counts for more than 6 points (which is Caraace, which is 4+ pphhtork.gif)
Wadda ya think?


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Dim_Reapa
post Apr 23 2007, 07:25 PM
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Hmm sounds a bit simple for inquisitor though.

I'd recon reach 2/3 Probably 2/3D6 damage, parry penalty -50% at least.

I think the benefit for the choppa would more likely be parry penalty than any armour piercing ability - power weapons don't, so why would a choppa?


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ThorDUDE
post Apr 30 2007, 10:02 PM
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yeah you're right could just use it as a chainaxe thouhg winkingOrk.gif


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Hammerz
post May 1 2007, 02:27 PM
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In a big Orky fist wiht Ork strength doing the backing, I'd take it as apower hammer or somethign equally cumbersome.


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Oogruk
post May 4 2007, 04:59 PM
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I am currently playing an ork in an Inquisitor campaign. The GM says he found stats for 'em on the specialist games site or somethin'. My choppa has a reach 3, 2d6+4 damage and a parry penalty of -15%. So that's what i've been using.


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Gashbad
post May 12 2007, 01:37 PM
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I'd think high damage, high parry penalty. I'd say somewhere in between an axe and a great axe damage wise with Reach 2 and about a 25-30% Parry Penalty

Things like chainchoppas and power choppas would have their own stat lines


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alucard
post Dec 24 2008, 12:52 PM
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i think most off the damage should come from the orks strength its self but chain axe for uge choppa and axe for choppa work for me


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