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Feb 14 2007, 09:46 PM
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#1
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![]() Mayor of Orktown Group: Bad Moonz Posts: 1,992 Joined: 5-March 05 From: London, England Member No.: 1,210 |
After participating in, and thoroughly enjoying, a few great competitions I thought I’d have a go at running a ‘build an ork building competition’.
Below is an outline of the rules and some suggested buildings. I’d welcome all comments and suggestions, indications of interest in participating and any more building types you can think of. Ork Town Kompetition Gaf-Naz has decided to set-up a new settlement and is looking for tenants! The goal is to construct an on-line ork town with a building built by each competitor. I’ll then put all the entries into a PDF and onto a map and hopefully we can get it added to the Waaagh website. Da Prize - Updated 11th March The prize for the overall winner is Kr00zA'z Free Dagz Def Kopta! ![]() ![]() ![]() ![]() ![]() ![]() I'll pay postage to the winner. There is also a small bonus prize that will be awarded at Gaf-Naz's discretion . Da Roolz - Updated 24th June - Each entrant to build a named ork building (e.g. Gaf-Naz’s Grill). - No maximum base dimensions, but please bare in mind playability and the overall look of Ork Town. - Multiple entries and dioramas allowed & encouraged. - Desert basing scheme encouraged for continuity, but no penalty for using another scheme. - Competition starts March 1st (later entrants will be welcomed). - Threads to be opened once construction complete, any time after April 1st and before August 15th. - Threads to have “Ork Town Komp” in the thread title. - WIP photos and turorials encouraged. - PIP photos encouraged and can be posted during painting. - Final painted photos to be posted in the same thread and the thread title amended with “Komplete”. - Closing date for final painted photos in thread: September 15th. - Winner to be announced: September 18th (ish). Judging Kriteria Construction (30%) Overall design. Use of bits/materials. Quality of construction. Level of detailing. NB: I will mark your builds on the state they were at when you open your thread. You can add/amend things after that but they will not affect your score. Painting (30%) Quality of paintjob. Choice of paint scheme. NB: I will mark your paintjobs on the state they were at when you amend you thread title to "Komplete". You can add/amend things after that but they will not affect your score. Thread (30%) Quality of overall presentation. Quality of photographs – clarity and quantity. Explanation of build process. Explanation of painting process. Bonus Points (10%) Originality. Accompanying fluff. ‘Orkiness’ - judge’s discretionary bonus. Da Foundin Farters 92acclude - Mek's Garage CannibalBob - Fungus Brewery Dakka Dakka - Spore Field deamoncow - Rok Landin Site GorGor - Brew Shack Green Grot - Shop Guldakka Da Pirate - Casino Mad Grot Docsnik - Memorial/Statue Morgrazd - Derrick NARKK IORN GOB - Docks Nose - Refinery oberst_kramer - Stormboy Drill Kamp Utan - Tellyporta Station Da Late Arrivals Zogmagog - Dok's Kastle Suggested Ork Buildings Air Defence Position (e.g. AA Guns, Trakta Kannon, Barrage Balloon, Radar etc...) Air Traffic Kontrol Ammo Dump Arena Armoury/Foundry Auction Barber Shop/Hair Squig Store Bazaar / Marketplace Blood Bowl Stadium Boar Pens Brewery Bridge Mess Hall/Cafeteria Casino / Bookmakers Cinema/Movie Theater Construction Site Deff Kopta Landing Pad Digga Camp Dok/Painboy’s Surgery Dread/Kan Testing Range Drops Duelling/Fighting Pit Factory Fast Food Outlet Fighting Skool Firing Range Funfair/Carnival Fungus Beer House Fungus Field Gang House Gargant/Stompa Construction Site Gas/Petrol Station Gate House Goffik Rokk Concert Grot Merchant’s Stall Grot Messenger Dispatch Office Grot Revolution Hidden Base Grot Revolution Barracks Grot Shack/Hovel Ground Defence Position (e.g. Fort, Bunker, Tank Traps, Trenches, Minefield etc...) Harbour/Port/Dock Idol of Mork/Gork/Bork Kommando Barracks Laboratory/Sekret Projekts Centre Landa/Rok Madboy Camp Mek’s Garage/Workshop Memorial / Statue Merchant’s Store/Market Mine Motorpool Oil Rig/Derrick Observatory Orbital Defence Position Ork Shack/Hovel Orky Zen Garden Paintshop Pottery/Kiln Power Station Quarry Race Track Railway Station Railway Enginehouse/Depot Refinery Rokkit Launch Pad Runtherd/Slaver’s Camp Scrap Yard Semaphore Tower Sentry Post Slave Camp Squig Pens Stormboy Barracks/Parade Ground Submarine Pen Tellyporta Array Theater Toof Kollector/Tax Kollector/Loan-Shark's Office Trukk Dealership Ulk Crash Site Warboss/lord’s Quarters Waaagh! Totem Watch Tower Water Tower Weirdboy Tower / Weirdhouse Weirdboy Warphead Pillar This post has been edited by Gaf-Naz: May 21 2008, 08:18 PM -------------------- Ork Town III - Terrain building competition, sponsored by Ramshackle Games.
Do you need some 6th edition fortifications for your army, a new terrain piece or an 'armies on display' board? Then build it, paint it, post it and move into "da orkiest town in da ooniverse", and have the chance of winning a prize! |
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Feb 14 2007, 10:21 PM
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#2
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Yoof Group: Boyz Posts: 224 Joined: 18-August 06 From: Bad Landing Member No.: 2,975 |
Count me in! Orky terrain is great and proper.
I think the date is good, so that the currently running competitions will have ended. Something that could be cool would be if everyone took a picture of their building in such a way so that they could all be photoshopped together to show the town in all its glory and rust. -------------------- Remember the golden rule of engineering: measure once, cut twice, grind to fit.
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Feb 14 2007, 11:05 PM
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#3
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![]() Wartrukk Driver Group: Deathskullz Posts: 1,651 Joined: 5-June 06 From: San Diego,Ca USA Member No.: 2,616 |
Sounds VEEEEEERY interesting. I think the base dimensions may need to be more organic... meaning the firing range for example would need to be very loooong but not so wide. The race track would be pretty tricky too as it would be a complex measurement of square footage/meter..age...
I also didn't see: A postal centre Bazaar (saw merchant's store/market but thought that this would be less or a store front more of an open-air type environment) Sports arena Railhouse/train depot OeTS (orks for the ethical treatment of squigs) Motorpool 'umie slave camp 'Ulk crash site Battleground/Memorial Graveyard (if orks have them) Sporing area... I am pulling this totally from my rear but I would imagine there is a concentrated area where orks are more prone to be spored than just totally at random... (would this be the fungus field... saw that but wasn't sure..) Taxi dispatch Bus station Gang House (for Gorkers and Morkers to get all "West-Side Story") Job Pole Reaktur/Powwa Plant Armoury/Foundry Maybe something Feral-related? EDIT: Barber shop? If I hit anything you mentioned it was just a mistake, nothing more. I tried to double check these suggestions and please just treat them as that. I'm pretty interested in this kontest and will either have plenty of time or none at all very soon (job hunt's not going so well) -------------------- CODE Originally Posted by Uthan the Perverse in 'Culture vs. Kultur: Thoughts on Orkish Society' The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We panzee who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask. We see a culture that is strong and despise it as crude. Check out my site and blog. Pardon the horrendous design.. it's a WiP |
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Feb 14 2007, 11:22 PM
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#4
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![]() Rutted Gob Busta Group: Grotz Posts: 55 Joined: 4-July 05 Member No.: 1,512 |
I'd like to enter if I have the time. I do have a CoD building laying around still in sprue form somewhere that I could use to some degree.
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Feb 14 2007, 11:29 PM
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#5
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![]() Mendin' Squig Group: Grotz Posts: 74 Joined: 12-September 05 From: Da Outkast. (victoria, Australia) Member No.: 1,696 |
this sounds like fun. will particpate in it.
wot about: a toof collectors (tax collectors) armory quarry construcion site -------------------- one part cunning, one part wise and many, many parts demented
da nazda system as started by Fishhead Slackjaw Mcgee (game now sadly dead and buried.) Nazda ooc thread (for those intrested in the OOC side of things and for a bit more insight into what went on during the game.) Loki space station side game from nazda also run by me. da lurker is back |
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Feb 14 2007, 11:57 PM
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#6
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![]() Stainless Steel Skull Group: Goffs Posts: 582 Joined: 13-December 05 From: Sumner, WA Member No.: 1,976 |
i will SO do this!! how about these ideas:
movie theater fightin' school (where all the yoofs learn how to fight proppa, and taught stuff about other races) orky zen garden (where they can become one with gork and mork...) theater (for plays) trukk dealership are any of these good? -------------------- Butter and salt for the Blood God! My models are all assembled and kept together through sheer willpower. Choppas. Making people successful in a changing world. Records starting Jan. '09: Orks-Wins 0/Draws 0/Losses 0 Empire-Wins 3/Draws 1/Losses 2 |
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Feb 15 2007, 12:12 AM
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#7
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Yellow Paint Job Group: Boyz Posts: 1,492 Joined: 19-January 06 From: New Jersey, United States. Member No.: 2,083 |
I think I'd still like the idea of an orky gas station. I bought a couple things a while back to make something of the sort but the idea never really took off.
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Feb 15 2007, 01:54 AM
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#8
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![]() tougher than a cybork Group: Deathskullz Posts: 1,181 Joined: 1-November 04 From: Southern California USA Member No.: 922 |
If I have the time I would like to enter but we'll have to see. ANyway I think the boyz need a mess hall or cafeteria.
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Feb 15 2007, 02:33 AM
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#9
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![]() 'Ead Graft Group: Boyz Posts: 723 Joined: 13-January 07 From: The undying lands (AKA, Australia) Member No.: 3,789 |
Good gork! I think youve missed a vitally important place in any town; Where da 'ell are all da boyz gonna sleep?
You would have to have some sort of flats or something. Maybe they can all sleep in the hulk, but you at least have to say so. ((Ps, i am no good at modeling. Expecting stuff out of me will only make me sad. I can only offer sugestions...) -------------------- For da Greena Good!
My Gitz W:6 D:2 L:2 Current project: Painting Loota's and burna's and trukkboyz (oh my!). Additionally starting Lizardman warhost. Anyone with ideas can PM me Being a Whiner is easy if your deffinition of inadequate is flexible enough |
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Feb 15 2007, 09:20 AM
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#10
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![]() Wartrukk Driver Group: Deathskullz Posts: 1,651 Joined: 5-June 06 From: San Diego,Ca USA Member No.: 2,616 |
QUOTE(Fishhead Slackjaw Mcgee @ Feb 15 2007, 02:03 AM) [snapback]334018[/snapback] Good gork! I think youve missed a vitally important place in any town; Where da 'ell are all da boyz gonna sleep? You would have to have some sort of flats or something. Maybe they can all sleep in the hulk, but you at least have to say so. ((Ps, i am no good at modeling. Expecting stuff out of me will only make me sad. I can only offer sugestions...) Not just flats but possibly a motel too? Squigracetracks too? (I know..I'm reaching...) -------------------- CODE Originally Posted by Uthan the Perverse in 'Culture vs. Kultur: Thoughts on Orkish Society' The Orks are the pinnacle of creation. For them, the great struggle is won. They have evolved a society which knows no stress or angst. Who are we to judge them? We panzee who have failed, or the Humans, on the road to ruin in their turn. And why? Because we sought answers to questions that an Ork wouldn't even bother to ask. We see a culture that is strong and despise it as crude. Check out my site and blog. Pardon the horrendous design.. it's a WiP |
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Feb 15 2007, 12:46 PM
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#11
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![]() telescoping arm Group: Goffz Posts: 497 Joined: 16-July 05 From: Abergavenny, Wales Member No.: 1,550 |
Sounds like a great idea.
What about a orky fort then, seems missing. But can yer count me down for a defence building of some sort, I'd really like to do one of em, if not a fort. again smashing plan this. -------------------- |
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Feb 15 2007, 01:57 PM
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#12
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![]() Mayor of Orktown Group: Bad Moonz Posts: 1,992 Joined: 5-March 05 From: London, England Member No.: 1,210 |
Thanks for the response guys, I'm glad there's some interest.
I'll edit the first post to include all the suggested buildings and a list of potential kompetitors. Don't worry, your name being on the list doesn't commit you to entering. @ xzantrax - I was planning on photoshopping everyone's entries together. I may state that all entries have to have at least one complete build pic against a plain coloured background to make this easier. I was also thinking of dictating the base colour so they all match but I think this would stop some people entering as they would want a piece of scenery that matches their tables. Any thoughts welcome. @ 4ton - thanks for all the suggestions. Most are excellent, but I'm not sure on the Post Office, Graveyard, Taxi Office and Bus Station. @ Mordred, Morfang & Chockchan - all great ideas and all added to the list. @ Nargred - I think a fort would come under "ground defence position" as that covers everything from minefield up to fortress. Glad you're aboard. @ Ragnarock - sounds like a good base to build something orky on. @ Fishead - The orky hovel is where I imagine the orks sleeping, though if my plans come to fruition there'll be no sleeping in Ork Town! @ Ein - the gas station does sound like a great idea. This could be your chance to build it. Any more suggestions, building types and comments welcome. This post has been edited by Gaf-Naz: Feb 15 2007, 02:20 PM -------------------- Ork Town III - Terrain building competition, sponsored by Ramshackle Games.
Do you need some 6th edition fortifications for your army, a new terrain piece or an 'armies on display' board? Then build it, paint it, post it and move into "da orkiest town in da ooniverse", and have the chance of winning a prize! |
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Feb 15 2007, 02:23 PM
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#13
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![]() Outed 'umie luvva Group: Blood Axez Posts: 909 Joined: 28-June 06 From: Chicago Member No.: 2,737 |
I'm definitely in for this one. I'm not gonna be able to start till May (meaning keeping enthusiasm will be tough) but once that rolls around, I think I'd love this sort thing.
I think Fast Food places might be necessary (though I'm from the U.S, so maybe I'm a minority in that mindset). My one question would have to be: are you looking solely at exterior modelling, or should we go all the way and model building interiors? I have no problem doing interiors, and think it'd be fun/a challenge, but I just thought that might be important to clarify. If you already answered that....sorry. Nice thinking Gaf-Naz. -------------------- |
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Feb 15 2007, 02:30 PM
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#14
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![]() 'Ard Boy Group: Banned Posts: 904 Joined: 26-July 05 From: Halifax, UK Member No.: 1,580 |
Hey, Nutzak needs to get some buildins built. So count me in. =)
GS -------------------- MY TROLLING AND ABUSIVE POSTS GOT ME BANNED OK YEH
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Feb 15 2007, 02:36 PM
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#15
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![]() Mayor of Orktown Group: Bad Moonz Posts: 1,992 Joined: 5-March 05 From: London, England Member No.: 1,210 |
Greenstuff - I'm sure Nutzak will become a valued tenant of Ork Town.
Stuart - I've added Fast Food Outlets. -------------------- Ork Town III - Terrain building competition, sponsored by Ramshackle Games.
Do you need some 6th edition fortifications for your army, a new terrain piece or an 'armies on display' board? Then build it, paint it, post it and move into "da orkiest town in da ooniverse", and have the chance of winning a prize! |
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Feb 15 2007, 02:52 PM
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#16
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![]() Kommando Group: Bad Moonz Posts: 1,006 Joined: 16-December 06 From: Longmeadow, MA Member No.: 3,644 |
Ah, just in time for me needing to make some terrain! Great contest idea Gaf-Naz, count me in. I have a couple cursory and silly ideas for a training facility.
As far as having the same background colors, you can use Photoshop to replace those colors or make them what you want. If you need some help or a 'How To' I would be more than happy to. -------------------- Easy Waaaghers
MEGA Armored Warboss TOEGNASHER Da DurDregga Behind Brother-Captain Bob, a great rift opened from the void, and space elves hopped out with cookies. In their time of greatest peril, Craftworld Keebler came to the Mon Keigh. Unfortunately for both, this would be no ordinary bake sale. |
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Feb 15 2007, 03:03 PM
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#17
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![]() 'Ard Boy Group: Banned Posts: 904 Joined: 26-July 05 From: Halifax, UK Member No.: 1,580 |
How many do we make?
GS -------------------- MY TROLLING AND ABUSIVE POSTS GOT ME BANNED OK YEH
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Feb 15 2007, 04:00 PM
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#18
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![]() Mayor of Orktown Group: Bad Moonz Posts: 1,992 Joined: 5-March 05 From: London, England Member No.: 1,210 |
Thanks Ug Thok, I'll let you know if I need any help. And welcome to Ork Town.
QUOTE(Greenstuff @ Feb 15 2007, 02:33 PM) [snapback]334163[/snapback] How many do we make? GS I don't have a problem with multiple entries, it'll affect how I allocate building types to contestants, but I'm sure I can work out a fair way of doing it. -------------------- Ork Town III - Terrain building competition, sponsored by Ramshackle Games.
Do you need some 6th edition fortifications for your army, a new terrain piece or an 'armies on display' board? Then build it, paint it, post it and move into "da orkiest town in da ooniverse", and have the chance of winning a prize! |
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Feb 16 2007, 12:21 AM
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#19
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![]() Stainless Steel Skull Group: Goffs Posts: 582 Joined: 13-December 05 From: Sumner, WA Member No.: 1,976 |
awesome!! i was listened to! yay!
anyways, do you have a time plan thought out? -------------------- Butter and salt for the Blood God! My models are all assembled and kept together through sheer willpower. Choppas. Making people successful in a changing world. Records starting Jan. '09: Orks-Wins 0/Draws 0/Losses 0 Empire-Wins 3/Draws 1/Losses 2 |
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Feb 16 2007, 06:01 AM
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#20
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![]() Yoof Group: Boyz Posts: 208 Joined: 28-November 06 From: Bablin-city, France Member No.: 3,539 |
Hey you loot mt idea (i was wondering to lead a building kompetishun),that's a great idea and you have a lot of imagination for the type of building we can do.Can you add me to the challenger list please?
already a pleasure;Bye!! -------------------- All you need is WAAAGH
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Lo-Fi Version | | Time is now: 20th May 2013 - 12:48 AM |