Many
of the Elite choices available for Ork armies are unavailable
as models to be bought over the counter. However with a little
discerning use of the parts on the basic Boys sprue Kommandos,
Flash Gits, Skarboys and Ard Boys can be effectively represented.
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Whilst
more convincing and characterful elites can be constructed
using other parts of the range or even archive models
this article will look at representing such troops
using only the basic plastic set.
Indeed
with a basic sprue can be made to make a reasonably
convincing member of each of the four elite units mentioned
with no extra parts or tricky conversions (though some
items have been clipped or filed as explained later).
A total newbie should be able to put together elites
along these lines just as easily as they would a Sluuga
Boy or Shoota Boy.
Modelling
is only the start of making these orks look distinctive
though. To further their elite status an appropriate
paint scheme should also be employed.
The
Parts.
To
the left are all the various components available on
the basic plastic Ork sprue.
The
idea is to look at the different components and decide
which is the set of legs most suited to a Flash Git,
the set of arms most suited to a Kommando, which heads
look like Skar Boy heads and what accessories an Ard
Boy would carry. |
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Ard
Boys.
The easiest
of the Elites to realise are the Ard Boys, just use the parts
which have the most armour on them. This means torso T4, which
has large armour plates on the back and the front, one of the
helmeted heads (H4, H5 or H6), the shoulderpads (X3 and X5)
and the Iron Gob (X7) will be necessary to make your Ard Boys
look the part.
Also note
that L4 legs have metal shinpads which will also make the Ard
boys look a little better protected.
Painting:
Just paint
Ard Boys as you would your standard Boys. |
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Kommandos.
The Kommandos
were constructed with the opposite philosophy to the Ard Boys.
instead of looking at the pieces with the most armour on look
for the pieces with the least, in this case torso T2 has the
least armour, any of the legs without shinpads should be used
along with the helmetless heads (H1, H2 and H3 - though H1
might look a bit sneakier with the topknot trimmed off).
As for weaponry
I have opted to use the machete style Choppa (C3) as it looks
like it has a wider utility than the axe Choppas, and is probably
a deal quieter than the Chainsaw Choppa (I have a hard time
imaging a group of Orks sneaking up on an opponent with that
buzzing away). The small pouches (X6) also look like the sort
of thing special operatives would carry about, and has been
added to the models' belts. |
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Painting:
The Kommandos
would benefit from either a dark paint scheme or some kind of Orky
camo pattern to their clothing in order to further emphasise their
covert operations role. Camo paint could also be applied to the
skin of their faces and arms to reinforce
this appearance. |
Flash
Gitz.
The Flash
Gitz are probably the hardest of the elites to construct, as
kustomised guns are harder to create without recourse to some
serious conversions.
To me the
Shoota that looks the most distinctive is SH2, as it has the
square barrel and the drum feed ammo canister.
With the
addition of the crosshairs gunsight this Shoota looks significantly
more dangerous than the other ones.
The Ork itself
can be made to look richer than other Orks by using the helmeted
heads (H4, H5 or H6), the torso with the backplate (T3) and
adding the ammo chain (X4) and the large pouch accessories(X9). |
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Painting:
The Gitz' weapons
might benefit from the occasional brass panel, or section of painted
metal, to make them stand out even more from the standard Shootas
in your army.Flash Gits will also spend their teef on snazzier clothing and accessories,
so painting thse in brighter colours also helps give the impression of a spendthrift
Ork.
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Skarboys.
Again the
Skarboys are trickier to make look significantly more fierce
and strong than the standard Slugga Boy. Using torso T1 can create
a verisimilitude of height to the Ork because of the spikes.
Head H1 has a very nasty scar which looks the part though I
think the horned helmet head (H4) also looks rather grizzled
and threatening. Skarboys have extra strength compared to normal
boys and I think giving them the Chainsaw Choppa (C1) helps
make them look like more serious close combat contenders. These
Ork veterans will undoubtably have picked up trophies in the
many wars they have fought in, and so make perfect candidates
for the severed human head accessory (X10). |
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Painting:
Skarboyz are
older and tougher than regular Boys and the best way to represent
this is to paint their skin a slightly darker tone. other than
that they should just be painted up like regular Slugga Boyz. |