When it comes to building a Battlewagon, a lot depends on the resources
(i.e. cash, spare plastic kits, plastic card and bits) you have access
to, how much modelling experience you have, and what style of model
you prefer.
Remember that in Games Workshop-sanctioned events (such as Grand Tournaments)
you may encounter resistance in using a scratchbuilt model that
doesn't comprise of a proportion of Games Workshop parts. Having said this,
it's apparent from numerous Grand Tournament armies that have found
their way into the pages of White Dwarf, which have included Ork vehicles
made from non-Games Workshop parts, that Games Workshop is not enforcing this issue particularly strictly.
This will presumably change if and when an official Battlewagon kit
appears.
The suggestions below mention a number of modelling techniques which
are not explained in detail, but you can find hints and tips for these
techniques elsewhere on this site.
Kitbashing a Games Workshop vehicle
Kitbashing has a number of advantages. A Games Workshop tank kit will be immediately
recognisable to other players and the model will look as though it belongs
in the WH40k world. Having the model based on an Imperial or Marine
tank also fits in well with the fact that Orks tend to scavenge a lot
of their equipment from the battlefield. It's also relatively easy because
the basic hull and tracks are straightforward to assemble.
The best vehicle for kitbashing is the Land Raider. It is large (with wide
tracks and plenty of room), and looks like the kind of thing Orks would
want to use. The extent to convert it depends on you, but you
should aim to modify it in such a way that it doesn't look like a looted
Land Raider.
A few suggestions for carrying out this conversion:
- cut out the hull top. This will involve building some sort of interior,
so be prepared to do that or add an open troop compartment to the top.
While this alters the appearance of the vehicle, it also gives
you somewhere to put some Ork models.
- cover the large side apertures. Do this with armour plates (i.e. plastic card),
or mount some Ork weapons in them. They are very distinctive features,
and altering them or covering them up helps make it look less like a
Land Raider.
- replace the engine with a larger one and add some smokestack exhausts.
Big, overly-complicated engines are very Orky. In addition they add a lot of interest
to the model. Large exhausts are dramatic and invoke the idea of a noisy,
smoke-belching engine.
- consider adding turrets and/or a tower. These will alter the original
model's lines radically, making great focal points for the model.
- remove the Imperial eagle symbols from the tracks. A small detail,
but it seems like something Orks would do.
- add plenty of dents, scratches, and other damage to the hull. This
kind of wear and tear adds character to the model, particularly if some
of the damage (patched-up shell holes, crudely repaired blast damage,
etc) tells the story of how the Land Raider was captured by the Orks.
The only real downside to the Land Raider (apart from the high cost
of the kit itself) is that it's quite a common conversion, and may not
get as big a reaction as something more original.

This is Gash Nak Iron Toof's Battlewagon, converted from a Land
Raider. He has reversed the model, so that the rear is now the front
(shown in this photo). The conversion is relatively simple but effective.
He has used spare kit parts to represent features like the gun positions
(in this case the mountings for the Land Raider's lascannon). The vehicle
is armed with a zzap gun and two twin-linked rokkits. These weapons
are metal parts from Games Workshop models, and it is very clear what
they are intended to be. It also features some Grot Riggers clambering
over it. This is an excellent example of a practical and attractive
gaming model.

Orchead the Red has used the Land Raider hull, but converted it
extensively, so that it is almost unrecognisable. It has an additional
set of tracks, and a large superstructure on top. It has a Forge World
krusher on the front, with a twin-linked big shoota position above it,
providing a wide field of fire. It is shown here churning dramatically
through Orkhead's back garden.

MagosMechanicus has gone even further, joining a Chimera hull to
the Land Raider, to create an articulated Battlewagon. There is a large
force field projector in the Chimera hull, cleverly painted to look
as though it is glowing.

The Land Raider already has a very attractive looking engine deck and exhaust system,
but it looks more Orky if you soup this area up. Oddballz has added a box-like extension
(complete with a ventilation grille) to the rear of this Land Raider conversion, as well as
large exhaust stacks, and spare fuel barrels held on with chains.
The other options are the Leman Russ, Chimera and Rhino kits. None
of them are big enough on their own, but some enterprising meks
have managed to increase their size by widening the tracks, joining
two kits together, or by extending the front and adding wheels or a
roller. The above suggestions are also relevant to conversions based
on these models. The main disadvantage to using these kits is that it
will take a lot more work to make them into a convincing Battlewagon.

Oddballz Battlewagon, based on a Chimera. The model was extended
upwards by adding a wooden fighting top made from the plastic Warhammer
siege tower kit. It was also extended forward by fitting a crude krusher
made from the wheels off the same siege tower. The krusher and turret
mark this as another Kult of Speed Battlewagon. The oversized kannon
and generally top-heavy appearance give it a resemblance to the old
Epic scale Battlewagons.
Kitbashing a military model
This is in many ways the ideal solution for the more creative mek.
There is a huge variety of military kits available now, and even the
larger ones may be cheaper than Games Workshop vehicles. So what scale
is best? WH40k miniatures are generally described as being 28mm (so-called
'heroic' scale). Strictly speaking, the closest scale to this for vehicles
is 1:50 or 1:56 - although historical wargamers still argue about this point!
1:48 scale is also acceptable to many, the argument being that the miniatures
tend to be overscale so it's okay to use a larger scale for vehicles.
When it comes to WH40k, however, 1:35 scale seems to work better, because
a moderately large 1:35 scale tank builds up into a sizable WH40k tank,
and features such as hatches seem to be the right size for chunky 28mm
miniatures (especially Orks).
Most modern military vehicles are far too sleek to be suitable as
a basis for an Ork tank, although there are exceptions. For this reason,
modern tank kits probably aren't the best choice. Most meks seem to
prefer the later World War II Panzers, because of their angular, brutal
lines and slab-sided construction. Their chunky wheels and wide tracks
also look like something Orks could have built. Another reason for their
popularity is because there has always been a connection between the
Orks and World War II German soldiers (as is evident from the Orks'
stikkbombs and coal-scuttle helmets).
Popular choices amongst the Panzers are:
- Tiger I (the late version with all-steel wheels is the most popular).
- Sturmtiger (a variant of the Tiger I with a large superstructure).
- Ferdinand/Elefant (another Tiger variant, based on an earlier hull
design, which also features are large superstructure).
- Maus (a huge experimental tank that was built at the end of the
war).
Most of these kits are available from more than one manufacturer, such
as Tamiya, Dragon, Italeri, Trumpeter and Academy, although availability
varies from time to time. Look on the internet if you cannot obtain
what you want from your local hobby shop.
Another option is the larger German half-tracks, such as the SdKfz
251. Going further afield, there have been some recently released kits
of the huge German railguns and other weird and wonderful weapons that
seem very promising as potential Battlewagons, although some of these
kits are quite expensive. There are also kits of World War II Allied
vehicles that are worth considering, such as the Russian KV-1 and KV-II
heavy tank and the Buffalo amphibian. Again,
these have a simple looking suspension system and are large and blocky
enough to look as though they were built by Orks (in the case of the
KV-II, it's hard to believe that it wasn't!).

A well-known conversion by Nightserpent, based on a 1:35 scale Sturmtiger
kit. Nightserpent kept the basic shape of the vehicle, but covered it
in a layer of artfully applied pieces from a wide range of models, as
well as sheet styrene and mesh. The result is a kind of junkyard sculpture,
with a wonderful variety of textures and shapes to look at. The original
model's huge rocket projector was converted into a lobba (although it
could also be a kannon), and the engine deck became a troop compartment.
The secondary armament consists of big shootas and a rokkit launcha.
It is painted in a 'proppa' camouflage scheme, the kind that might
appeal to a Blood Axe.

A very large Battlewagon built by Hymnofnot using a 1:35 scale
LVPT-5A1 amphibious troop carrier. An unusual choice, but quite appropriate
considering that the real vehicle carried 25 troops.
A few suggestions when tackling this kind of project - although most
of these points apply to any conversion:
- while it's tempting to pile on the sheet styrene and bits as you
go, it's a good idea to come up with a concept before you start hacking
up your chosen kit. Flick through some military reference books, or
visit some tank-related sites on the internet, and look at how real
tanks are built. Notice the different ways in which armour plate is
assembled, and the kinds of fittings that heavily armoured vehicles
have. The best Battlewagon designs are the ones that look as though
they might work.
- the vehicle you're using doesn't exist in the 'official' WH40k universe.
It's something the Orks have built themselves.
Try and make your conversion look like they've built it and not like
something they've looted.
- look beyond the obvious kits for inspiration. For instance, large-scale
ship models are a great source of turrets and guns. Buying
a large ship kit just for the turrets is an expensive option though. Try combining
a tank kit with a truck kit to create a semi-tracked Battlewagon.
- remember that most military kits are far more detailed than Games
Workshop kits, and the detail tends to be very fine. Games Workshop
kits, on the other hand, have 'chunky' detail, and things like hatches
tend to be far thicker then they would be if they were strictly to scale.
It's is a good idea to 'dumb down' the model by removing a lot of the
fine detail, and replacing it with chunkier pieces. Additions like gun
shields and armour plates should be thicker than the ones that you see
on 1:35 scale kits, while fine rivet detail is best removed and replaced
with heavy-duty rivets and boltheads. Using pieces from Games Workshop
vehicles (especially the Ork ones) also helps the model to 'belong'
in the WH40k universe.
- remember that 1:35 scale is larger than the (nominal)
scale of Games Workshop vehicles. Orks are burly creatures with large hands, so
any delicate handles and small hatches should be replaced with items
that look as though Orks could operate them. Orks are also notoriously
sloppy at cutting and welding, so armour plates and other components
should have a rough-hewn appearance.
- try and make the important features of the vehicle (i.e. its weapons
and upgrades) as obvious as possible. This reduces your opponents
confusion as to what they represent. This means either using Games Workshop
or Forge World pieces for the weapons, or modelling them yourself so
that they bear a close resemblance to the weapons as depicted by Games
Workshop (either as models or in their artwork).
- it's a wargaming model. It's better to avoid very elaborate or
delicate features that won't survive the rigours of active service.
Metal pieces should be securely attached and pinned, if possible. This insures
they don't get knocked off too easily. Weapons are particularly prone
to accidental removal and should be pinned in place.
- there are some simple tricks to Orkifying a vehicle kit without going
as far as Nightserpent did and covering the whole model in bits. Irregularly-shaped
panels of sheet styrene (representing crude armour plate) can break
up the lines and add interest. Large Ork glyphs are quite easy
to cut out of sheet styrene or you can cut them off metal models.
The stylised Ork skull symbol is particularly popular. Cut new hatches
and vision slits into the model to change its appearance. Large, spiked
rams and dozer blades also look very Orky. Make the weapon positions
particularly prominent with gunshields or sandbags to protect them,
since these would be important features of the vehicle.

A close-up of an Ork vehicle converted from a 1:35 scale military
vehicle. It's not a Battlewagon, but the approach is exactly the same.
The model has been detailed with parts from various other 1:35 scale
kits as well as Games Workshop vehicle parts (including the Warhammer
Orc chariot, a great source of primitive-looking details). Note that
nearly all the 1:35 scale parts have been modified to tie them in with
WH40k scale. This model also makes extensive use of various types of
styrene sheet ,including corrugated and non-slip pattern, and plastic
strip.
Scratchbuilding a Battlewagon
This may seem a daunting task, but
it doesn't have to be. Done well, a scratchbuilt
vehicle can attract a lot of admiration. As with any conversion, it's
worth taking the time to plan it out a bit. Do some sketches and try
out different configurations. Look at photos of real armoured vehicles
to get an idea of how they go together. Many of the points in the sections
dealing with conversions apply to scratchbuilt models as well. Since
you won't have an existing vehicle as a starting point, it's even more
important to have a clear idea of what you are trying to
create. Otherwise, you'll end up with a shapeless jumble of plastic.
When constructing the basic shape,
it should be very robust so it can support the weight of the layers
of components that you will be adding to it and strong enough
to survive the rigours of tabletop combat. You also want to suggest
that the vehicle has been constructed from heavy armour plate. Thin
styrene sheet will warp and buckle, and any visible edges will resemble
thin steel rather than armour. You will need to use styrene sheet that
is at least .040 inches (1mm) thick, and preferably .060 inches (1.5mm)
- .080 inches (2mm) thick. While this may seem difficult to work
with, it is in fact quite easy to cut. Draw out the desired shape. Then
score along the lines (using a steel ruler to keep the edge straight).
Then snap the sheet along the lines you've scored. It should break quite
cleanly; any rough bits can be dealt with later when you come to filling
and sanding the joints. It will also be a good idea to 'distress' the
edges of the hull, so it looks as though it's been cut roughly and not
carefully machined. This is usually done by attacking the edges with
a knife, making irregular nicks and gouges. Conveniently, this effect
also tends to hide any slight errors that you might have made when cutting
the styrene sheet.
If you don't fancy scratch-building
the tracks and suspension, consider sourcing them from plastic toys.
Toy vehicles are a great source of oversized wheels and tracks. Just
make sure that they are suitably Orky looking and not too futuristic
or flashy.
Some work-in-progress photos of a model started
by Kr00za and finished by Scarpia. Note how the basic model is built around
a sturdy, relatively simple shape. The shape is, like most Games Workshop
tanks, based on early historical tank designs, with simple tracks, vertical
armour, and armoured sides that enclose the suspension. Hiding the suspension
also makes construction much simpler since you don't have to actually
build the suspension! The model is shown in its very early stages - the
next step will be to add the track plates.

The same model in the final stages of construction.
Scarpia carried on with the World War I theme, so that the model has many
features that were seen on very early tanks. It has been decorated with
Ork versions of Black Templar icons - a parody of that bane of all Ork players,
the Land Raider Crusader.

The finished and painted model. Scarpia chose to keep the model
relatively free of the usual Ork clutter, and painted it in a dark colour, emphasising
its stark lines. The green Ork skull glyphs are a reference to the famous 'Green Kroosade'
(in which a group of well-coordinated Ork players made an unexpected impact on Games Workshop's
2003 Eye of Terror campaign). Scarpia christened his Battlewagon the 'Kroozada', thus managing
to reference simultaneously the Space Marine tank that inspired it, the mek that built the basic
hull (Krooza), and the Green Kroosade itself.

Nosher's brutal looking Battlewagon is configured
as a half-track. This is reminiscent of a World War Two German design and similar to
the most recent Epic-scale Battlewagon. It is armed with a kannon (represented
essentially by a plastic wheel) and 2 twin-linked rokkit launchas. It's
built almost entirely of plasticard, with metal washers for track suspension,
wheels taken from a toy for the front tyres, and glue blobs for rivets.
Besides the sighting reticules on the weapons (and the Warhammer fantasy
bases used as mounts for the rokkit launchas) the only other kit parts are
the Rhino hatch on the cab, the front wheel hubs, and a door handle on a
hatch on the back. The model's simple lines are very effective.


A largely scratchbuilt Battlewagon, built by Stuart Birks (which was discovered
while searching for photos for this article). Stuart used the suspension components from a US Stuart light
tank kit (which he said came in hundreds of individual pieces), but everything else apart from the
weapons is scratchbuilt. The second photo shows the rear of the model, which features a visible engine.
Details like this add enormous visual appeal to a model.

A very large Battlewagon, built by Ein,
that looks like a cross between an old-fashioned steam tractor and a train.
This is a relatively sophisticated design, as the shape is quite complex.
It even has operating headlights. The first photo, taken before the model
was primed, shows the many different materials used to build the model,
including balsa wood. The second photo shows the model after it was painted.
Remember that every design changes once you start
constructing it. Don't be afraid to take a different direction if it seems
to work. If you get stuck, you can always post some photos in the Mek's
Garage forum and ask for comments. There are many experienced meks who
are only too happy to offer constructive suggestions.